31#include <QtConcurrent>
32#include <Qt3DCore/QTransform>
37QgsRuleBasedChunkLoader::QgsRuleBasedChunkLoader(
const QgsRuleBasedChunkLoaderFactory *factory, QgsChunkNode *node )
38 : QgsChunkLoader( node )
40 , mContext( factory->mMap )
43 if ( node->level() < mFactory->mLeafLevel )
45 QTimer::singleShot( 0,
this, &QgsRuleBasedChunkLoader::finished );
53 exprContext.setFields( layer->
fields() );
54 mContext.setExpressionContext( exprContext );
60 mRootRule.reset( mFactory->mRootRule->clone() );
62 mRootRule->createHandlers( layer, mHandlers );
64 QSet<QString> attributeNames;
65 mRootRule->prepare( mContext, attributeNames, mHandlers );
79 mFutureWatcher =
new QFutureWatcher<void>(
this );
80 connect( mFutureWatcher, &QFutureWatcher<void>::finished,
this, &QgsChunkQueueJob::finished );
82 const QFuture<void> future = QtConcurrent::run( [req,
this]
84 const QgsEventTracing::ScopedEvent e( QStringLiteral(
"3D" ), QStringLiteral(
"RB chunk load" ) );
92 mContext.expressionContext().setFeature( f );
93 mRootRule->registerFeature( f, mContext, mHandlers );
98 mFutureWatcher->setFuture( future );
101QgsRuleBasedChunkLoader::~QgsRuleBasedChunkLoader()
103 if ( mFutureWatcher && !mFutureWatcher->isFinished() )
105 disconnect( mFutureWatcher, &QFutureWatcher<void>::finished,
this, &QgsChunkQueueJob::finished );
106 mFutureWatcher->waitForFinished();
109 qDeleteAll( mHandlers );
113void QgsRuleBasedChunkLoader::cancel()
118Qt3DCore::QEntity *QgsRuleBasedChunkLoader::createEntity( Qt3DCore::QEntity *parent )
120 if ( mNode->level() < mFactory->mLeafLevel )
122 return new Qt3DCore::QEntity( parent );
125 long long featureCount = 0;
126 for (
auto it = mHandlers.constBegin(); it != mHandlers.constEnd(); ++it )
128 featureCount += it.value()->featureCount();
130 if ( featureCount == 0 )
136 Qt3DCore::QEntity *entity =
new Qt3DCore::QEntity( parent );
137 float zMin = std::numeric_limits<float>::max();
138 float zMax = std::numeric_limits<float>::lowest();
139 for (
auto it = mHandlers.constBegin(); it != mHandlers.constEnd(); ++it )
141 QgsFeature3DHandler *handler = it.value();
142 handler->finalize( entity, mContext );
143 if ( handler->zMinimum() < zMin )
144 zMin = handler->zMinimum();
145 if ( handler->zMaximum() > zMax )
146 zMax = handler->zMaximum();
150 if ( zMin != std::numeric_limits<float>::max() && zMax != std::numeric_limits<float>::lowest() )
155 mNode->setExactBbox( box );
156 mNode->updateParentBoundingBoxesRecursively();
169 , mRootRule( rootRule->clone() )
170 , mLeafLevel( leafLevel )
173 setupQuadtree( rootBbox, -1, leafLevel );
176QgsRuleBasedChunkLoaderFactory::~QgsRuleBasedChunkLoaderFactory() =
default;
178QgsChunkLoader *QgsRuleBasedChunkLoaderFactory::createChunkLoader( QgsChunkNode *node )
const
180 return new QgsRuleBasedChunkLoader(
this, node );
187 : QgsChunkedEntity( -1,
188 new QgsRuleBasedChunkLoaderFactory( map, vl, rootRule, tilingSettings.zoomLevelsCount() - 1, zMin, zMax ), true )
190 mTransform =
new Qt3DCore::QTransform;
192 this->addComponent( mTransform );
198QgsRuleBasedChunkedEntity::~QgsRuleBasedChunkedEntity()
204void QgsRuleBasedChunkedEntity::onTerrainElevationOffsetChanged(
float newOffset )
206 mTransform->setTranslation( QVector3D( 0.0f, newOffset, 0.0f ) );
209QVector<QgsRayCastingUtils::RayHit> QgsRuleBasedChunkedEntity::rayIntersection(
const QgsRayCastingUtils::Ray3D &ray,
const QgsRayCastingUtils::RayCastContext &context )
const
211 return QgsVectorLayerChunkedEntity::rayIntersection( activeNodes(), mTransform->matrix(), ray, context );
QgsRectangle extent() const
Returns the 3D scene's 2D extent in project's CRS.
float terrainElevationOffset() const
Returns the elevation offset of the terrain (used to move the terrain up or down)
void terrainElevationOffsetChanged(float newElevation)
Emitted when the terrain elevation offset is changed.
QgsCoordinateReferenceSystem crs() const
Returns coordinate reference system used in the 3D scene.
QgsCoordinateTransformContext transformContext() const
Returns the coordinate transform context, which stores various information regarding which datum tran...
QgsVector3D origin() const
Returns coordinates in map CRS at which 3D scene has origin (0,0,0)
static QgsRectangle worldToMapExtent(const QgsAABB &bbox, const QgsVector3D &mapOrigin)
Converts axis aligned bounding box in 3D world coordinates to extent in map coordinates.
static QgsAABB mapToWorldExtent(const QgsRectangle &extent, double zMin, double zMax, const QgsVector3D &mapOrigin)
Converts map extent to axis aligned bounding box in 3D world coordinates.
static QgsExpressionContext globalProjectLayerExpressionContext(QgsVectorLayer *layer)
Returns expression context for use in preparation of 3D data of a layer.
Expression contexts are used to encapsulate the parameters around which a QgsExpression should be eva...
Wrapper for iterator of features from vector data provider or vector layer.
bool nextFeature(QgsFeature &f)
This class wraps a request for features to a vector layer (or directly its vector data provider).
QgsFeatureRequest & setSubsetOfAttributes(const QgsAttributeList &attrs)
Set a subset of attributes that will be fetched.
QgsFeatureRequest & setDestinationCrs(const QgsCoordinateReferenceSystem &crs, const QgsCoordinateTransformContext &context)
Sets the destination crs for feature's geometries.
QgsFeatureRequest & setFilterRect(const QgsRectangle &rectangle)
Sets the rectangle from which features will be taken.
The feature class encapsulates a single feature including its unique ID, geometry and a list of field...
A rectangle specified with double values.
bool showBoundingBoxes() const
Returns whether to display bounding boxes of entity's tiles (for debugging)
Partial snapshot of vector layer's state (only the members necessary for access to features)
Represents a vector layer which manages a vector based data sets.
QgsFields fields() const FINAL
Returns the list of fields of this layer.