31#include <QtConcurrent> 
   32#include <Qt3DCore/QTransform> 
   37QgsRuleBasedChunkLoader::QgsRuleBasedChunkLoader( 
const QgsRuleBasedChunkLoaderFactory *factory, QgsChunkNode *node )
 
   38  : QgsChunkLoader( node )
 
   40  , mContext( factory->mMap )
 
   43  if ( node->level() < mFactory->mLeafLevel )
 
   45    QTimer::singleShot( 0, 
this, &QgsRuleBasedChunkLoader::finished );
 
   53  exprContext.setFields( layer->
fields() );
 
   54  mContext.setExpressionContext( exprContext );
 
   60  mRootRule.reset( mFactory->mRootRule->clone() );
 
   62  mRootRule->createHandlers( layer, mHandlers );
 
   64  QSet<QString> attributeNames;
 
   65  mRootRule->prepare( mContext, attributeNames, mHandlers );
 
   79  mFutureWatcher = 
new QFutureWatcher<void>( 
this );
 
   80  connect( mFutureWatcher, &QFutureWatcher<void>::finished, 
this, &QgsChunkQueueJob::finished );
 
   82  const QFuture<void> future = QtConcurrent::run( [req, 
this]
 
   84    const QgsEventTracing::ScopedEvent e( QStringLiteral( 
"3D" ), QStringLiteral( 
"RB chunk load" ) );
 
   92      mContext.expressionContext().setFeature( f );
 
   93      mRootRule->registerFeature( f, mContext, mHandlers );
 
   98  mFutureWatcher->setFuture( future );
 
  101QgsRuleBasedChunkLoader::~QgsRuleBasedChunkLoader()
 
  103  if ( mFutureWatcher && !mFutureWatcher->isFinished() )
 
  105    disconnect( mFutureWatcher, &QFutureWatcher<void>::finished, 
this, &QgsChunkQueueJob::finished );
 
  106    mFutureWatcher->waitForFinished();
 
  109  qDeleteAll( mHandlers );
 
  113void QgsRuleBasedChunkLoader::cancel()
 
  118Qt3DCore::QEntity *QgsRuleBasedChunkLoader::createEntity( Qt3DCore::QEntity *parent )
 
  120  if ( mNode->level() < mFactory->mLeafLevel )
 
  122    return new Qt3DCore::QEntity( parent );  
 
  125  long long featureCount = 0;
 
  126  for ( 
auto it = mHandlers.constBegin(); it != mHandlers.constEnd(); ++it )
 
  128    featureCount += it.value()->featureCount();
 
  130  if ( featureCount == 0 )
 
  136  Qt3DCore::QEntity *entity = 
new Qt3DCore::QEntity( parent );
 
  137  float zMin = std::numeric_limits<float>::max();
 
  138  float zMax = std::numeric_limits<float>::lowest();
 
  139  for ( 
auto it = mHandlers.constBegin(); it != mHandlers.constEnd(); ++it )
 
  141    QgsFeature3DHandler *handler = it.value();
 
  142    handler->finalize( entity, mContext );
 
  143    if ( handler->zMinimum() < zMin )
 
  144      zMin = handler->zMinimum();
 
  145    if ( handler->zMaximum() > zMax )
 
  146      zMax = handler->zMaximum();
 
  150  if ( zMin != std::numeric_limits<float>::max() && zMax != std::numeric_limits<float>::lowest() )
 
  155    mNode->setExactBbox( box );
 
  156    mNode->updateParentBoundingBoxesRecursively();
 
  169  , mRootRule( rootRule->clone() )
 
  170  , mLeafLevel( leafLevel )
 
  173  setupQuadtree( rootBbox, -1, leafLevel );  
 
  176QgsRuleBasedChunkLoaderFactory::~QgsRuleBasedChunkLoaderFactory() = 
default;
 
  178QgsChunkLoader *QgsRuleBasedChunkLoaderFactory::createChunkLoader( QgsChunkNode *node )
 const 
  180  return new QgsRuleBasedChunkLoader( 
this, node );
 
  187  : QgsChunkedEntity( -1, 
 
  188                      new QgsRuleBasedChunkLoaderFactory( map, vl, rootRule, tilingSettings.zoomLevelsCount() - 1, zMin, zMax ), true )
 
  190  mTransform = 
new Qt3DCore::QTransform;
 
  192  this->addComponent( mTransform );
 
  198QgsRuleBasedChunkedEntity::~QgsRuleBasedChunkedEntity()
 
  204void QgsRuleBasedChunkedEntity::onTerrainElevationOffsetChanged( 
float newOffset )
 
  206  mTransform->setTranslation( QVector3D( 0.0f, newOffset, 0.0f ) );
 
  209QVector<QgsRayCastingUtils::RayHit> QgsRuleBasedChunkedEntity::rayIntersection( 
const QgsRayCastingUtils::Ray3D &ray, 
const QgsRayCastingUtils::RayCastContext &context )
 const 
  211  return QgsVectorLayerChunkedEntity::rayIntersection( activeNodes(), mTransform->matrix(), ray, context );
 
QgsRectangle extent() const
Returns the 3D scene's 2D extent in project's CRS.
 
float terrainElevationOffset() const
Returns the elevation offset of the terrain (used to move the terrain up or down)
 
void terrainElevationOffsetChanged(float newElevation)
Emitted when the terrain elevation offset is changed.
 
QgsCoordinateReferenceSystem crs() const
Returns coordinate reference system used in the 3D scene.
 
QgsCoordinateTransformContext transformContext() const
Returns the coordinate transform context, which stores various information regarding which datum tran...
 
QgsVector3D origin() const
Returns coordinates in map CRS at which 3D scene has origin (0,0,0)
 
static QgsRectangle worldToMapExtent(const QgsAABB &bbox, const QgsVector3D &mapOrigin)
Converts axis aligned bounding box in 3D world coordinates to extent in map coordinates.
 
static QgsAABB mapToWorldExtent(const QgsRectangle &extent, double zMin, double zMax, const QgsVector3D &mapOrigin)
Converts map extent to axis aligned bounding box in 3D world coordinates.
 
static QgsExpressionContext globalProjectLayerExpressionContext(QgsVectorLayer *layer)
Returns expression context for use in preparation of 3D data of a layer.
 
Expression contexts are used to encapsulate the parameters around which a QgsExpression should be eva...
 
Wrapper for iterator of features from vector data provider or vector layer.
 
bool nextFeature(QgsFeature &f)
 
This class wraps a request for features to a vector layer (or directly its vector data provider).
 
QgsFeatureRequest & setSubsetOfAttributes(const QgsAttributeList &attrs)
Set a subset of attributes that will be fetched.
 
QgsFeatureRequest & setDestinationCrs(const QgsCoordinateReferenceSystem &crs, const QgsCoordinateTransformContext &context)
Sets the destination crs for feature's geometries.
 
QgsFeatureRequest & setFilterRect(const QgsRectangle &rectangle)
Sets the rectangle from which features will be taken.
 
The feature class encapsulates a single feature including its unique ID, geometry and a list of field...
 
A rectangle specified with double values.
 
bool showBoundingBoxes() const
Returns whether to display bounding boxes of entity's tiles (for debugging)
 
Partial snapshot of vector layer's state (only the members necessary for access to features)
 
Represents a vector layer which manages a vector based data sets.
 
QgsFields fields() const FINAL
Returns the list of fields of this layer.