19#include <Qt3DExtras/QDiffuseSpecularMaterial> 
   20#if QT_VERSION < QT_VERSION_CHECK(6, 0, 0) 
   21#include <Qt3DRender/QAttribute> 
   22#include <Qt3DRender/QBuffer> 
   23#include <Qt3DRender/QGeometry> 
   29#include <Qt3DCore/QAttribute> 
   30#include <Qt3DCore/QBuffer> 
   31#include <Qt3DCore/QGeometry> 
   37#include <Qt3DRender/QParameter> 
   38#include <Qt3DRender/QEffect> 
   39#include <Qt3DRender/QTechnique> 
   40#include <Qt3DRender/QGraphicsApiFilter> 
   46  return QStringLiteral( 
"phong" );
 
   82  mShininess = elem.attribute( QStringLiteral( 
"shininess" ) ).toFloat();
 
   83  mOpacity = elem.attribute( QStringLiteral( 
"opacity" ), QStringLiteral( 
"1.0" ) ).toFloat();
 
   93  elem.setAttribute( QStringLiteral( 
"shininess" ), mShininess );
 
   94  elem.setAttribute( QStringLiteral( 
"opacity" ), mOpacity );
 
  112        return dataDefinedMaterial();
 
  115      Qt3DExtras::QDiffuseSpecularMaterial *material  = 
new Qt3DExtras::QDiffuseSpecularMaterial;
 
  116      material->setDiffuse( QColor( mDiffuse.red(), mDiffuse.green(), mDiffuse.blue(), 
opacity ) );
 
  117      material->setAmbient( QColor( mAmbient.red(), mAmbient.green(), mAmbient.blue(), 
opacity ) );
 
  118      material->setSpecular( QColor( mSpecular.red(), mSpecular.green(), mSpecular.blue(), 
opacity ) );
 
  119      material->setShininess( mShininess );
 
  122        material->setAlphaBlendingEnabled( 
true );
 
  142  QMap<QString, QString> parameters;
 
  143  parameters[ QStringLiteral( 
"Kd" ) ] = QStringLiteral( 
"%1 %2 %3" ).arg( mDiffuse.redF() ).arg( mDiffuse.greenF() ).arg( mDiffuse.blueF() );
 
  144  parameters[ QStringLiteral( 
"Ka" ) ] = QStringLiteral( 
"%1 %2 %3" ).arg( mAmbient.redF() ).arg( mAmbient.greenF() ).arg( mAmbient.blueF() );
 
  145  parameters[ QStringLiteral( 
"Ks" ) ] = QStringLiteral( 
"%1 %2 %3" ).arg( mSpecular.redF() ).arg( mSpecular.greenF() ).arg( mSpecular.blueF() );
 
  146  parameters[ QStringLiteral( 
"Ns" ) ] = QString::number( mShininess );
 
  152  Qt3DRender::QParameter *ambientParameter = 
new Qt3DRender::QParameter( QStringLiteral( 
"ka" ), mAmbient );
 
  153  Qt3DRender::QParameter *diffuseParameter = 
new Qt3DRender::QParameter( QStringLiteral( 
"kd" ), mDiffuse );
 
  154  Qt3DRender::QParameter *specularParameter = 
new Qt3DRender::QParameter( QStringLiteral( 
"ks" ), mSpecular );
 
  155  Qt3DRender::QParameter *shininessParameter = 
new Qt3DRender::QParameter( QStringLiteral( 
"shininess" ), mShininess );
 
  156  Qt3DRender::QParameter *opacityParameter = 
new Qt3DRender::QParameter( QStringLiteral( 
"opacity" ), mOpacity );
 
  158  effect->addParameter( ambientParameter );
 
  159  effect->addParameter( diffuseParameter );
 
  160  effect->addParameter( specularParameter );
 
  161  effect->addParameter( shininessParameter );
 
  162  effect->addParameter( opacityParameter );
 
  172  array.resize( 
sizeof( 
unsigned char ) * 9 );
 
  173  unsigned char *fptr = 
reinterpret_cast<unsigned char *
>( array.data() );
 
  175  *fptr++ = 
static_cast<unsigned char>( 
diffuse.red() );
 
  176  *fptr++ = 
static_cast<unsigned char>( 
diffuse.green() );
 
  177  *fptr++ = 
static_cast<unsigned char>( 
diffuse.blue() );
 
  179  *fptr++ =  
static_cast<unsigned char>( 
ambient.red() );
 
  180  *fptr++ =  
static_cast<unsigned char>( 
ambient.green() );
 
  181  *fptr++ =  
static_cast<unsigned char>( 
ambient.blue() );
 
  183  *fptr++ =  
static_cast<unsigned char>( 
specular.red() );
 
  184  *fptr++ =  
static_cast<unsigned char>( 
specular.green() );
 
  185  *fptr++ =  
static_cast<unsigned char>( 
specular.blue() );
 
  197  diffuseAttribute->setName( QStringLiteral( 
"dataDefinedDiffuseColor" ) );
 
  198  diffuseAttribute->setVertexBaseType( Qt3DQAttribute::UnsignedByte );
 
  199  diffuseAttribute->setVertexSize( 3 );
 
  200  diffuseAttribute->setAttributeType( Qt3DQAttribute::VertexAttribute );
 
  201  diffuseAttribute->setBuffer( dataBuffer );
 
  202  diffuseAttribute->setByteStride( 9 * 
sizeof( 
unsigned char ) );
 
  203  diffuseAttribute->setByteOffset( 0 );
 
  204  diffuseAttribute->setCount( vertexCount );
 
  205  geometry->addAttribute( diffuseAttribute );
 
  208  ambientAttribute->setName( QStringLiteral( 
"dataDefinedAmbiantColor" ) );
 
  209  ambientAttribute->setVertexBaseType( Qt3DQAttribute::UnsignedByte );
 
  210  ambientAttribute->setVertexSize( 3 );
 
  211  ambientAttribute->setAttributeType( Qt3DQAttribute::VertexAttribute );
 
  212  ambientAttribute->setBuffer( dataBuffer );
 
  213  ambientAttribute->setByteStride( 9 * 
sizeof( 
unsigned char ) );
 
  214  ambientAttribute->setByteOffset( 3 * 
sizeof( 
unsigned char ) );
 
  215  ambientAttribute->setCount( vertexCount );
 
  216  geometry->addAttribute( ambientAttribute );
 
  219  specularAttribute->setName( QStringLiteral( 
"dataDefinedSpecularColor" ) );
 
  220  specularAttribute->setVertexBaseType( Qt3DQAttribute::UnsignedByte );
 
  221  specularAttribute->setVertexSize( 3 );
 
  222  specularAttribute->setAttributeType( Qt3DQAttribute::VertexAttribute );
 
  223  specularAttribute->setBuffer( dataBuffer );
 
  224  specularAttribute->setByteStride( 9 * 
sizeof( 
unsigned char ) );
 
  225  specularAttribute->setByteOffset( 6 * 
sizeof( 
unsigned char ) );
 
  226  specularAttribute->setCount( vertexCount );
 
  227  geometry->addAttribute( specularAttribute );
 
  229  dataBuffer->setData( data );
 
  232Qt3DRender::QMaterial *QgsPhongMaterialSettings::dataDefinedMaterial()
 const 
  234  Qt3DRender::QMaterial *material = 
new Qt3DRender::QMaterial;
 
  236  Qt3DRender::QEffect *eff = 
new Qt3DRender::QEffect( material );
 
  238  Qt3DRender::QTechnique *technique = 
new Qt3DRender::QTechnique;
 
  239  technique->graphicsApiFilter()->setApi( Qt3DRender::QGraphicsApiFilter::OpenGL );
 
  240  technique->graphicsApiFilter()->setProfile( Qt3DRender::QGraphicsApiFilter::CoreProfile );
 
  241  technique->graphicsApiFilter()->setMajorVersion( 3 );
 
  242  technique->graphicsApiFilter()->setMinorVersion( 3 );
 
  243  Qt3DRender::QFilterKey *filterKey = 
new Qt3DRender::QFilterKey();
 
  244  filterKey->setName( QStringLiteral( 
"renderingStyle" ) );
 
  245  filterKey->setValue( QStringLiteral( 
"forward" ) );
 
  246  technique->addFilterKey( filterKey );
 
  248  Qt3DRender::QRenderPass *renderPass = 
new Qt3DRender::QRenderPass();
 
  249  Qt3DRender::QShaderProgram *shaderProgram = 
new Qt3DRender::QShaderProgram();
 
  252  const QUrl urlVert( QStringLiteral( 
"qrc:/shaders/phongDataDefined.vert" ) );
 
  253  shaderProgram->setShaderCode( Qt3DRender::QShaderProgram::Vertex, Qt3DRender::QShaderProgram::loadSource( urlVert ) );
 
  254  const QUrl urlFrag( QStringLiteral( 
"qrc:/shaders/phongDataDefined.frag" ) );
 
  255  shaderProgram->setShaderCode( Qt3DRender::QShaderProgram::Fragment, Qt3DRender::QShaderProgram::loadSource( urlFrag ) );
 
  257  renderPass->setShaderProgram( shaderProgram );
 
  258  technique->addRenderPass( renderPass );
 
  260  eff->addParameter( 
new Qt3DRender::QParameter( QStringLiteral( 
"shininess" ), mShininess ) );
 
  261  eff->addParameter( 
new Qt3DRender::QParameter( QStringLiteral( 
"opacity" ), mOpacity ) );
 
  263  eff->addTechnique( technique );
 
  264  material->setEffect( eff );
 
virtual void writeXml(QDomElement &element, const QgsReadWriteContext &) const
Writes settings to a DOM element.
 
virtual void readXml(const QDomElement &element, const QgsReadWriteContext &)
Reads settings from a DOM element.
 
@ Ambient
Ambient color (phong material)
 
@ Specular
Specular color.
 
QgsPropertyCollection dataDefinedProperties() const
Returns the symbol material property collection, used for data defined overrides.
 
QColor valueAsColor(int key, const QgsExpressionContext &context, const QColor &defaultColor=QColor(), bool *ok=nullptr) const
Calculates the current value of the property with the specified key and interprets it as a color.
 
Expression contexts are used to encapsulate the parameters around which a QgsExpression should be eva...
 
QColor selectionColor() const
Returns the color for representing materials in a selected state.
 
bool isSelected() const
Returns true if the material should represent a selected state.
 
int dataDefinedByteStride() const override
Returns byte stride of the data defined colors,used to fill the vertex colors data defined buffer for...
 
Qt3DRender::QMaterial * toMaterial(QgsMaterialSettingsRenderingTechnique technique, const QgsMaterialContext &context) const override
Creates a new QMaterial object representing the material settings.
 
void addParametersToEffect(Qt3DRender::QEffect *effect) const override
Adds parameters from the material to a destination effect.
 
QString type() const override
Returns the unique type name for the material.
 
QColor diffuse() const
Returns diffuse color component.
 
QMap< QString, QString > toExportParameters() const override
Returns the parameters to be exported to .mtl file.
 
void applyDataDefinedToGeometry(Qt3DCore::QGeometry *geometry, int vertexCount, const QByteArray &data) const override
Applies the data defined bytes, dataDefinedBytes, on the geometry by filling a specific vertex buffer...
 
QColor specular() const
Returns specular color component.
 
QColor ambient() const
Returns ambient color component.
 
static QgsAbstractMaterialSettings * create()
Returns a new instance of QgsPhongMaterialSettings.
 
static bool supportsTechnique(QgsMaterialSettingsRenderingTechnique technique)
Returns true if the specified technique is supported by the Phong material.
 
float opacity() const
Returns the opacity of the surface.
 
void writeXml(QDomElement &elem, const QgsReadWriteContext &context) const override
Writes settings to a DOM element.
 
QgsPhongMaterialSettings * clone() const override
Clones the material settings.
 
QgsPhongMaterialSettings()=default
Constructor for QgsPhongMaterialSettings.
 
void readXml(const QDomElement &elem, const QgsReadWriteContext &context) override
Reads settings from a DOM element.
 
QByteArray dataDefinedVertexColorsAsByte(const QgsExpressionContext &expressionContext) const override
Returns byte array corresponding to the data defined colors depending of the expressionContext,...
 
The class is used as a container of context for various read/write operations on other objects.
 
static QColor decodeColor(const QString &str)
 
static QString encodeColor(const QColor &color)
 
QgsMaterialSettingsRenderingTechnique
Material rendering techniques 3.
 
@ Points
Point based rendering, requires point data.
 
@ Triangles
Triangle based rendering (default)
 
@ TrianglesFromModel
Triangle based rendering, using a model object source.
 
@ Lines
Line based rendering, requires line data.
 
@ TrianglesDataDefined
Triangle based rendering with possibility of datadefined color.
 
@ InstancedPoints
Instanced based rendering, requiring triangles and point data.
 
@ TrianglesWithFixedTexture
Triangle based rendering, using a fixed, non-user-configurable texture (e.g. for terrain rendering)
 
Qt3DCore::QAttribute Qt3DQAttribute
 
Qt3DCore::QBuffer Qt3DQBuffer
 
Qt3DCore::QGeometry Qt3DQGeometry
 
Qt3DCore::QAttribute Qt3DQAttribute
 
Qt3DCore::QBuffer Qt3DQBuffer
 
Qt3DCore::QGeometry Qt3DQGeometry