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    QGIS API Documentation 3.32.0-Lima (311a8cb8a6)
    
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#include <qgsambientocclusionrenderentity.h>

Public Member Functions | |
| QgsAmbientOcclusionRenderEntity (Qt3DRender::QTexture2D *depthTexture, Qt3DRender::QCamera *camera, QNode *parent=nullptr) | |
| Constructor.  More... | |
| void | setIntensity (float intensity) | 
| Sets the intensity for the ambient occlusion effect.  More... | |
| void | setRadius (float radius) | 
| Sets the radius for the ambient occlusion effect.  More... | |
| void | setThreshold (float threshold) | 
| Sets the amount of occlusion when the effects starts to kick in.  More... | |
  Public Member Functions inherited from QgsRenderPassQuad | |
| QgsRenderPassQuad (QNode *parent=nullptr) | |
| Constructor.  More... | |
| Qt3DRender::QLayer * | layer () | 
| Returns the layer object used to select this entity for rendering in a specific rendering pass.  More... | |
Additional Inherited Members | |
  Protected Attributes inherited from QgsRenderPassQuad | |
| Qt3DRender::QLayer * | mLayer = nullptr | 
| Qt3DRender::QMaterial * | mMaterial = nullptr | 
| Qt3DRender::QShaderProgram * | mShader = nullptr | 
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An entity that is responsible for producing an ambient occlusion factor map.
Definition at line 31 of file qgsambientocclusionrenderentity.h.
| QgsAmbientOcclusionRenderEntity::QgsAmbientOcclusionRenderEntity | ( | Qt3DRender::QTexture2D * | depthTexture, | 
| Qt3DRender::QCamera * | camera, | ||
| QNode * | parent = nullptr  | 
        ||
| ) | 
Constructor.
Definition at line 22 of file qgsambientocclusionrenderentity.cpp.
| void QgsAmbientOcclusionRenderEntity::setIntensity | ( | float | intensity | ) | 
Sets the intensity for the ambient occlusion effect.
Definition at line 111 of file qgsambientocclusionrenderentity.cpp.
| void QgsAmbientOcclusionRenderEntity::setRadius | ( | float | radius | ) | 
Sets the radius for the ambient occlusion effect.
Definition at line 116 of file qgsambientocclusionrenderentity.cpp.
| void QgsAmbientOcclusionRenderEntity::setThreshold | ( | float | threshold | ) | 
Sets the amount of occlusion when the effects starts to kick in.
Definition at line 121 of file qgsambientocclusionrenderentity.cpp.