QGIS API Documentation 3.28.0-Firenze (ed3ad0430f)
qgsambientocclusionrenderentity.h
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1/***************************************************************************
2 qgsambientocclusionrenderentity.h
3 --------------------------------------
4 Date : June 2022
5 Copyright : (C) 2022 by Belgacem Nedjima
6 Email : belgacem dot nedjima at gmail dot com
7 ***************************************************************************
8 * *
9 * This program is free software; you can redistribute it and/or modify *
10 * it under the terms of the GNU General Public License as published by *
11 * the Free Software Foundation; either version 2 of the License, or *
12 * (at your option) any later version. *
13 * *
14 ***************************************************************************/
15
16#ifndef QGSAMBIENTOCCLUSIONRENDERENTITY_H
17#define QGSAMBIENTOCCLUSIONRENDERENTITY_H
18
19#include "qgsrenderpassquad.h"
20
21#define SIP_NO_FILE
22
32{
33 Q_OBJECT
34 public:
36 QgsAmbientOcclusionRenderEntity( Qt3DRender::QTexture2D *depthTexture, Qt3DRender::QCamera *camera, QNode *parent = nullptr );
37
39 void setIntensity( float intensity );
40
42 void setRadius( float radius );
43
45 void setThreshold( float threshold );
46
47 private:
48
49 Qt3DRender::QParameter *mDepthTextureParameter = nullptr;
50 Qt3DRender::QParameter *mAmbientOcclusionKernelParameter = nullptr;
51
52 // user configurable
53 Qt3DRender::QParameter *mIntensityParameter = nullptr;
54 Qt3DRender::QParameter *mRadiusParameter = nullptr;
55 Qt3DRender::QParameter *mThresholdParameter = nullptr;
56
57 // derived from camera parameters
58 Qt3DRender::QParameter *mFarPlaneParameter = nullptr;
59 Qt3DRender::QParameter *mNearPlaneParameter = nullptr;
60 Qt3DRender::QParameter *mProjMatrixParameter = nullptr;
61 Qt3DRender::QParameter *mAspectRatioParameter = nullptr;
62 Qt3DRender::QParameter *mTanHalfFovParameter = nullptr;
63};
64
65#endif // QGSAMBIENTOCCLUSIONRENDERENTITY_H
void setThreshold(float threshold)
Sets the amount of occlusion when the effects starts to kick in.
QgsAmbientOcclusionRenderEntity(Qt3DRender::QTexture2D *depthTexture, Qt3DRender::QCamera *camera, QNode *parent=nullptr)
Constructor.
void setRadius(float radius)
Sets the radius for the ambient occlusion effect.
void setIntensity(float intensity)
Sets the intensity for the ambient occlusion effect.