QGIS API Documentation 3.28.0-Firenze (ed3ad0430f)
qgsambientocclusionblurentity.cpp
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1/***************************************************************************
2 qgsambientocclusionblurentity.cpp
3 --------------------------------------
4 Date : June 2022
5 Copyright : (C) 2022 by Belgacem Nedjima
6 Email : belgacem dot nedjima at gmail dot com
7 ***************************************************************************
8 * *
9 * This program is free software; you can redistribute it and/or modify *
10 * it under the terms of the GNU General Public License as published by *
11 * the Free Software Foundation; either version 2 of the License, or *
12 * (at your option) any later version. *
13 * *
14 ***************************************************************************/
15
17
18#include <Qt3DRender/QParameter>
19
20QgsAmbientOcclusionBlurEntity::QgsAmbientOcclusionBlurEntity( Qt3DRender::QTexture2D *texture, QNode *parent )
21 : QgsRenderPassQuad( parent )
22{
23 mAmbientOcclusionFactorTextureParameter = new Qt3DRender::QParameter( QStringLiteral( "texture" ), texture );
24 mMaterial->addParameter( mAmbientOcclusionFactorTextureParameter );
25
26 const QString vertexShaderPath = QStringLiteral( "qrc:/shaders/ssao_factor_blur.vert" );
27 const QString fragmentShaderPath = QStringLiteral( "qrc:/shaders/ssao_factor_blur.frag" );
28
29 mShader->setVertexShaderCode( Qt3DRender::QShaderProgram::loadSource( QUrl( vertexShaderPath ) ) );
30 mShader->setFragmentShaderCode( Qt3DRender::QShaderProgram::loadSource( QUrl( fragmentShaderPath ) ) );
31}
32
QgsAmbientOcclusionBlurEntity(Qt3DRender::QTexture2D *texture, QNode *parent=nullptr)
Constructor.
Qt3DRender::QShaderProgram * mShader
Qt3DRender::QMaterial * mMaterial