16#ifndef QGSABSTRACT3DENGINE_H
17#define QGSABSTRACT3DENGINE_H
22#include <QElapsedTimer>
37 class QRenderSettings;
39 class QFrameGraphNode;
80 virtual Qt3DRender::QCamera *
camera() = 0;
82 virtual QSize
size()
const = 0;
91 void requestDepthBufferCapture();
98 void requestCaptureImage();
121 void setRenderCaptureEnabled(
bool enabled );
127 bool renderCaptureEnabled()
const;
void imageCaptured(const QImage &image)
Emitted after a call to requestCaptureImage() to return the captured image.
virtual QSurface * surface() const =0
Returns the surface of the engine.
void depthBufferCaptured(const QImage &image)
Emitted after a call to requestDepthBufferCapture() to return the captured depth buffer.
QgsShadowRenderingFrameGraph * frameGraph()
Returns the shadow rendering frame graph object used to render the scene.
virtual Qt3DRender::QCamera * camera()=0
Returns pointer to the engine's camera entity.
virtual void setClearColor(const QColor &color)=0
Sets background color of the scene.
virtual void setSize(QSize s)=0
Sets the size of the rendering area (in pixels)
virtual void setFrustumCullingEnabled(bool enabled)=0
Sets whether frustum culling is enabled (this should make rendering faster by not rendering entities ...
virtual void setRootEntity(Qt3DCore::QEntity *root)=0
Sets root entity of the 3D scene.
virtual QSize size() const =0
Returns size of the engine's rendering area in pixels.
virtual Qt3DRender::QRenderSettings * renderSettings()=0
Returns access to the engine's render settings (the frame graph can be accessed from here)