QGIS API Documentation
3.26.3-Buenos Aires (65e4edfdad)
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16 #ifndef QGSWINDOW3DENGINE_H
17 #define QGSWINDOW3DENGINE_H
32 class QForwardRenderer;
63 Qt3DCore::QEntity *root()
const;
66 void setShadowRenderingEnabled(
bool enabled );
75 Qt3DRender::QCamera *
camera()
override;
76 QSize
size()
const override;
77 QSurface *
surface()
const override;
79 void setSize( QSize s )
override;
82 Qt3DExtras::Qt3DWindow *mWindow3D =
nullptr;
84 bool mShadowRenderingEnabled =
false;
85 Qt3DCore::QEntity *mRoot =
nullptr;
86 Qt3DCore::QEntity *mSceneRoot =
nullptr;
89 QSize mSize = QSize( 1024, 768 );
92 #endif // QGSWINDOW3DENGINE_H
bool shadowRenderingEnabled()
Returns whether shadow rendering is enabled.
virtual void setRootEntity(Qt3DCore::QEntity *root)=0
Sets root entity of the 3D scene.
virtual void setClearColor(const QColor &color)=0
Sets background color of the scene.
virtual QSize size() const =0
Returns size of the engine's rendering area in pixels.
Base class for 3D engine implementation. A 3D engine is responsible for setting up rendering with Qt3...
virtual Qt3DRender::QCamera * camera()=0
Returns pointer to the engine's camera entity.
virtual void setFrustumCullingEnabled(bool enabled)=0
Sets whether frustum culling is enabled (this should make rendering faster by not rendering entities ...
virtual void setSize(QSize s)=0
Sets the size of the rendering area (in pixels)
virtual Qt3DRender::QRenderSettings * renderSettings()=0
Returns access to the engine's render settings (the frame graph can be accessed from here)
On-screen 3D engine: it creates OpenGL window (QWindow) and displays rendered 3D scene there....
Rectangular quad entity used for debugging depth maps.
virtual QSurface * surface() const =0
Returns the surface of the engine.