QGIS API Documentation
3.26.3-Buenos Aires (65e4edfdad)
src
3d
qgsshadowsettings.h
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/***************************************************************************
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qgsshadowsettings.h
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--------------------------------------
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Date : September 2020
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Copyright : (C) 2020 by Belgacem Nedjima
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Email : gb uderscore nedjima at esi dot dz
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***************************************************************************
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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***************************************************************************/
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#ifndef QGSSHADOWSETTINGS_H
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#define QGSSHADOWSETTINGS_H
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#include <QString>
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#include <QMap>
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#include "qgis_3d.h"
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class
QgsReadWriteContext
;
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class
QDomElement;
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#define SIP_NO_FILE
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class
_3D_EXPORT
QgsShadowSettings
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{
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public
:
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QgsShadowSettings
() =
default
;
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QgsShadowSettings
(
const
QgsShadowSettings
&other );
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QgsShadowSettings
&operator=(
QgsShadowSettings
const
&rhs );
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void
readXml(
const
QDomElement &element,
const
QgsReadWriteContext
&context );
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void
writeXml( QDomElement &element,
const
QgsReadWriteContext
&context )
const
;
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bool
renderShadows
()
const
{
return
mRenderShadows; }
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int
selectedDirectionalLight
()
const
{
return
mSelectedDirectionalLight; }
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double
maximumShadowRenderingDistance
()
const
{
return
mMaximumShadowRenderingDistance; }
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double
shadowBias
()
const
{
return
mShadowBias; }
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int
shadowMapResolution
()
const
{
return
mShadowMapResolution; }
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void
setRenderShadows
(
bool
enabled ) { mRenderShadows = enabled; }
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void
setSelectedDirectionalLight
(
int
selectedLight ) { mSelectedDirectionalLight = selectedLight; }
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void
setMaximumShadowRenderingDistance
(
double
distance ) { mMaximumShadowRenderingDistance = distance; }
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void
setShadowBias
(
double
shadowBias ) { mShadowBias = shadowBias; }
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void
setShadowMapResolution
(
int
resolution ) { mShadowMapResolution = resolution; }
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private
:
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bool
mRenderShadows =
false
;
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int
mSelectedDirectionalLight = 0;
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double
mMaximumShadowRenderingDistance = 1500.0;
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double
mShadowBias = 0.00001;
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int
mShadowMapResolution = 2048;
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};
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#endif // QGSSKYBOXSETTINGS_H
QgsShadowSettings::maximumShadowRenderingDistance
double maximumShadowRenderingDistance() const
Returns the maximum shadow rendering distance accounted for when rendering shadows Objects further aw...
Definition:
qgsshadowsettings.h:60
QgsReadWriteContext
The class is used as a container of context for various read/write operations on other objects.
Definition:
qgsreadwritecontext.h:34
QgsShadowSettings::setShadowBias
void setShadowBias(double shadowBias)
Sets the shadow bias value Tweak this to reduce artifacts like self shadowing A reasonable range of v...
Definition:
qgsshadowsettings.h:94
QgsShadowSettings::shadowMapResolution
int shadowMapResolution() const
Returns the resolution of the shadow map texture used to generate the shadows.
Definition:
qgsshadowsettings.h:73
QgsShadowSettings::setMaximumShadowRenderingDistance
void setMaximumShadowRenderingDistance(double distance)
Sets the maximum shadow rendering distance accounted for when rendering shadows Objects further away ...
Definition:
qgsshadowsettings.h:86
QgsShadowSettings::setShadowMapResolution
void setShadowMapResolution(int resolution)
Sets the resolution of the shadow map texture (this can be used to generate higher quality shadows)
Definition:
qgsshadowsettings.h:100
QgsShadowSettings::shadowBias
double shadowBias() const
Returns the shadow bias used to correct the numerical imprecision of shadows (for the depth test) Thi...
Definition:
qgsshadowsettings.h:67
QgsShadowSettings::renderShadows
bool renderShadows() const
Returns whether shadow rendering is enabled.
Definition:
qgsshadowsettings.h:50
QgsShadowSettings::selectedDirectionalLight
int selectedDirectionalLight() const
Returns the selected direcctional light used to cast shadows.
Definition:
qgsshadowsettings.h:52
QgsShadowSettings
class containing the configuration of shadows rendering
Definition:
qgsshadowsettings.h:34
QgsShadowSettings::setSelectedDirectionalLight
void setSelectedDirectionalLight(int selectedLight)
Sets which directional light is used to generate shadows.
Definition:
qgsshadowsettings.h:78
QgsShadowSettings::setRenderShadows
void setRenderShadows(bool enabled)
Sets whether shadow rendering is enabled.
Definition:
qgsshadowsettings.h:76
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