QGIS API Documentation  3.24.2-Tisler (13c1a02865)
qgsray3d.cpp
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1 /***************************************************************************
2  qgsray3d.cpp
3  --------------------------------------
4  Date : January 2021
5  Copyright : (C) 2021 by Belgacem Nedjima
6  Email : belgacem dot nedjima at gmail dot com
7  ***************************************************************************
8  * *
9  * This program is free software; you can redistribute it and/or modify *
10  * it under the terms of the GNU General Public License as published by *
11  * the Free Software Foundation; either version 2 of the License, or *
12  * (at your option) any later version. *
13  * *
14  ***************************************************************************/
15 #include "qgsray3d.h"
16 
17 #include <QtMath>
18 
19 QgsRay3D::QgsRay3D( const QVector3D &origin, const QVector3D &direction )
20  : mOrigin( origin )
21  , mDirection( direction.normalized() )
22 {
23 
24 }
25 
26 void QgsRay3D::setOrigin( const QVector3D &origin )
27 {
28  mOrigin = origin;
29 }
30 
31 void QgsRay3D::setDirection( const QVector3D direction )
32 {
33  mDirection = direction.normalized();
34 }
35 
36 QVector3D QgsRay3D::projectedPoint( const QVector3D &point ) const
37 {
38  return mOrigin + QVector3D::dotProduct( point - mOrigin, mDirection ) * mDirection;
39 }
40 
41 bool QgsRay3D::isInFront( const QVector3D &point ) const
42 {
43  return QVector3D::dotProduct( ( point - mOrigin ).normalized(), mDirection ) >= 0.0;
44 }
45 
46 double QgsRay3D::angleToPoint( const QVector3D &point ) const
47 {
48  // project point onto the ray
49  const QVector3D projPoint = projectedPoint( point );
50 
51  // calculate the angle between the point and the projected point
52  const QVector3D v1 = projPoint - mOrigin ;
53  const QVector3D v2 = point - projPoint;
54  return qRadiansToDegrees( std::atan2( v2.length(), v1.length() ) );
55 }
QVector3D origin() const
Returns the origin of the ray.
Definition: qgsray3d.h:44
QgsRay3D(const QVector3D &origin, const QVector3D &direction)
Constructor.
Definition: qgsray3d.cpp:19
void setDirection(const QVector3D direction)
Sets the direction of the ray.
Definition: qgsray3d.cpp:31
QVector3D projectedPoint(const QVector3D &point) const
Returns the projection of the point on the ray (which is the closest point of the ray to point)
Definition: qgsray3d.cpp:36
QVector3D direction() const
Returns the direction of the ray see setDirection()
Definition: qgsray3d.h:50
double angleToPoint(const QVector3D &point) const
Returns the angle between the ray and the vector from the ray's origin and the point point.
Definition: qgsray3d.cpp:46
void setOrigin(const QVector3D &origin)
Sets the origin of the ray.
Definition: qgsray3d.cpp:26
bool isInFront(const QVector3D &point) const
Checks whether the point is in front of the ray.
Definition: qgsray3d.cpp:41