QGIS API Documentation  3.22.4-Białowieża (ce8e65e95e)
qgsphongtexturedmaterialsettings.h
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1 /***************************************************************************
2  qgsphongtexturedmaterialsettings.h
3  --------------------------------------
4  Date : August 2020
5  Copyright : (C) 2020 by Nyall Dawson
6  Email : nyall dot dawson at gmail dot com
7  ***************************************************************************
8  * *
9  * This program is free software; you can redistribute it and/or modify *
10  * it under the terms of the GNU General Public License as published by *
11  * the Free Software Foundation; either version 2 of the License, or *
12  * (at your option) any later version. *
13  * *
14  ***************************************************************************/
15 
16 #ifndef QGSPHONGTEXTUREDMATERIALSETTINGS_H
17 #define QGSPHONGTEXTUREDMATERIALSETTINGS_H
18 
19 #include "qgis_3d.h"
21 
22 #include <QColor>
23 
24 class QDomElement;
25 
36 {
37  public:
38 
43 
44  QString type() const override;
45 
49  static bool supportsTechnique( QgsMaterialSettingsRenderingTechnique technique );
50 
55 
56  QgsPhongTexturedMaterialSettings *clone() const override SIP_FACTORY;
57 
59  QColor ambient() const { return mAmbient; }
61  QColor specular() const { return mSpecular; }
63  float shininess() const { return mShininess; }
64 
65  QMap<QString, QString> toExportParameters() const override;
66 
72  QString diffuseTexturePath() const { return mDiffuseTexturePath; }
73 
79  float textureScale() const { return mTextureScale; }
80 
85  bool requiresTextureCoordinates() const { return !mDiffuseTexturePath.isEmpty(); }
86 
90  float textureRotation() const;
91 
93  void setAmbient( const QColor &ambient ) { mAmbient = ambient; }
94 
96  void setSpecular( const QColor &specular ) { mSpecular = specular; }
98  void setShininess( float shininess ) { mShininess = shininess; }
99 
104  void setDiffuseTexturePath( const QString &path ) { mDiffuseTexturePath = path; }
105 
111  void setTextureScale( float scale ) { mTextureScale = scale; }
112 
114  void setTextureRotation( float rotation ) { mTextureRotation = rotation; }
115 
116  void readXml( const QDomElement &elem, const QgsReadWriteContext &context ) override;
117  void writeXml( QDomElement &elem, const QgsReadWriteContext &context ) const override;
118 #ifndef SIP_RUN
119  Qt3DRender::QMaterial *toMaterial( QgsMaterialSettingsRenderingTechnique technique, const QgsMaterialContext &context ) const override SIP_FACTORY;
120  void addParametersToEffect( Qt3DRender::QEffect *effect ) const override;
121 #endif
122 
123  // TODO c++20 - replace with = default
124  bool operator==( const QgsPhongTexturedMaterialSettings &other ) const
125  {
126  return mAmbient == other.mAmbient &&
127  mSpecular == other.mSpecular &&
128  mShininess == other.mShininess &&
129  mDiffuseTexturePath == other.mDiffuseTexturePath &&
130  mTextureScale == other.mTextureScale &&
131  mTextureRotation == other.mTextureRotation;
132  }
133 
134  private:
135  QColor mAmbient{ QColor::fromRgbF( 0.1f, 0.1f, 0.1f, 1.0f ) };
136  QColor mSpecular{ QColor::fromRgbF( 1.0f, 1.0f, 1.0f, 1.0f ) };
137  float mShininess = 0.0f;
138  QString mDiffuseTexturePath;
139  float mTextureScale{ 1.0f };
140  float mTextureRotation{ 0.0f };
141 };
142 
143 
144 #endif // QGSPHONGTEXTUREDMATERIALSETTINGS_H
virtual void writeXml(QDomElement &element, const QgsReadWriteContext &) const
Writes settings to a DOM element.
virtual void readXml(const QDomElement &element, const QgsReadWriteContext &)
Reads settings from a DOM element.
virtual Qt3DRender::QMaterial * toMaterial(QgsMaterialSettingsRenderingTechnique technique, const QgsMaterialContext &context) const =0
Creates a new QMaterial object representing the material settings.
virtual QString type() const =0
Returns the unique type name for the material.
virtual QMap< QString, QString > toExportParameters() const =0
Returns the parameters to be exported to .mtl file.
virtual void addParametersToEffect(Qt3DRender::QEffect *effect) const =0
Adds parameters from the material to a destination effect.
QgsPhongTexturedMaterialSettings()=default
Constructor for QgsPhongTexturedMaterialSettings.
bool requiresTextureCoordinates() const
Returns true if the material requires texture coordinates to be generated during triangulation....
void setTextureScale(float scale)
Sets the texture scale The texture scale changes the size of the displayed texture in the 3D scene If...
void setSpecular(const QColor &specular)
Sets specular color component.
float textureScale() const
Returns the texture scale The texture scale changes the size of the displayed texture in the 3D scene...
float shininess() const
Returns shininess of the surface.
void setDiffuseTexturePath(const QString &path)
Sets the path of the diffuse texture.
QString diffuseTexturePath() const
Returns the diffuse texture path.
QColor specular() const
Returns specular color component.
void setShininess(float shininess)
Sets shininess of the surface.
void setAmbient(const QColor &ambient)
Sets ambient color component.
void setTextureRotation(float rotation)
Sets the texture rotation in degrees.
bool operator==(const QgsPhongTexturedMaterialSettings &other) const
The class is used as a container of context for various read/write operations on other objects.
QgsMaterialSettingsRenderingTechnique
Material rendering techniques 3.
#define SIP_FACTORY
Definition: qgis_sip.h:76