40 #include <Qt3DRender/QCamera>
84 const QString &outputDirectory,
85 const QString &fileNameTemplate,
86 const QSize &outputSize,
95 static int maxZoomLevel(
double tile0width,
double tileResolution,
double maxError );
120 static QString matrix4x4toString(
const QMatrix4x4 &m );
122 static QMatrix4x4 stringToMatrix4x4(
const QString &
str );
131 static bool isCullable(
const QgsAABB &bbox,
const QMatrix4x4 &viewProjectionMatrix );
173 static void estimateVectorLayerZRange(
QgsVectorLayer *layer,
double &zMin,
double &zMax );
182 static QgsRay3D rayFromScreenPoint(
const QPoint &point,
const QSize &windowSize, Qt3DRender::QCamera *camera );
AltitudeClamping
how to handle altitude of vector features
AltitudeBinding
how to handle clamping of vertices of individual features
CullingMode
Triangle culling mode.
This class represents a coordinate reference system (CRS).
Contains information about the context in which a coordinate transform is executed.
Expression contexts are used to encapsulate the parameters around which a QgsExpression should be eva...
The feature class encapsulates a single feature including its unique ID, geometry and a list of field...
Base class for feedback objects to be used for cancellation of something running in a worker thread.
Line string geometry type, with support for z-dimension and m-values.
Point geometry type, with support for z-dimension and m-values.
A representation of a ray in 3D.
A rectangle specified with double values.
Represents a vector layer which manages a vector based data sets.
CORE_EXPORT QgsMeshVertex centroid(const QgsMeshFace &face, const QVector< QgsMeshVertex > &vertices)
Returns the centroid of the face.