16 #ifndef QGSSHADOWSETTINGS_H
17 #define QGSSHADOWSETTINGS_H
103 bool mRenderShadows =
false;
104 int mSelectedDirectionalLight = 0;
105 double mMaximumShadowRenderingDistance = 1500.0;
106 double mShadowBias = 0.00001;
107 int mShadowMapResolution = 2048;
The class is used as a container of context for various read/write operations on other objects.
class containing the configuration of shadows rendering 3
int selectedDirectionalLight() const
Returns the selected direcctional light used to cast shadows.
void setMaximumShadowRenderingDistance(double distance)
Sets the maximum shadow rendering distance accounted for when rendering shadows Objects further away ...
bool renderShadows() const
Returns whether shadow rendering is enabled.
int shadowMapResolution() const
Returns the resolution of the shadow map texture used to generate the shadows.
QgsShadowSettings()=default
Default constructor.
double maximumShadowRenderingDistance() const
Returns the maximum shadow rendering distance accounted for when rendering shadows Objects further aw...
void setSelectedDirectionalLight(int selectedLight)
Sets which directional light is used to generate shadows.
void setRenderShadows(bool enabled)
Sets whether shadow rendering is enabled.
void setShadowMapResolution(int resolution)
Sets the resolution of the shadow map texture (this can be used to generate higher quality shadows)
double shadowBias() const
Returns the shadow bias used to correct the numerical imprecision of shadows (for the depth test) Thi...
void setShadowBias(double shadowBias)
Sets the shadow bias value Tweak this to reduce artifacts like self shadowing A reasonable range of v...