28 #include <QtConcurrent>
33 QgsRuleBasedChunkLoader::QgsRuleBasedChunkLoader(
const QgsRuleBasedChunkLoaderFactory *factory, QgsChunkNode *node )
34 : QgsChunkLoader( node )
36 , mContext( factory->mMap )
39 if ( node->level() < mFactory->mLeafLevel )
41 QTimer::singleShot( 0,
this, &QgsRuleBasedChunkLoader::finished );
49 exprContext.setFields( layer->
fields() );
50 mContext.setExpressionContext( exprContext );
56 mRootRule.reset( mFactory->mRootRule->clone() );
58 mRootRule->createHandlers( layer, mHandlers );
60 QSet<QString> attributeNames;
61 mRootRule->prepare( mContext, attributeNames, mHandlers );
76 QFuture<void> future = QtConcurrent::run( [req,
this]
78 QgsEventTracing::ScopedEvent e( QStringLiteral(
"3D" ), QStringLiteral(
"RB chunk load" ) );
86 mContext.expressionContext().setFeature( f );
87 mRootRule->registerFeature( f, mContext, mHandlers );
92 mFutureWatcher =
new QFutureWatcher<void>(
this );
93 mFutureWatcher->setFuture( future );
94 connect( mFutureWatcher, &QFutureWatcher<void>::finished,
this, &QgsChunkQueueJob::finished );
97 QgsRuleBasedChunkLoader::~QgsRuleBasedChunkLoader()
99 if ( mFutureWatcher && !mFutureWatcher->isFinished() )
101 disconnect( mFutureWatcher, &QFutureWatcher<void>::finished,
this, &QgsChunkQueueJob::finished );
102 mFutureWatcher->waitForFinished();
105 qDeleteAll( mHandlers );
109 void QgsRuleBasedChunkLoader::cancel()
114 Qt3DCore::QEntity *QgsRuleBasedChunkLoader::createEntity( Qt3DCore::QEntity *parent )
116 if ( mNode->level() < mFactory->mLeafLevel )
118 return new Qt3DCore::QEntity( parent );
121 float zMin = std::numeric_limits<float>::max();
122 float zMax = std::numeric_limits<float>::min();
124 Qt3DCore::QEntity *entity =
new Qt3DCore::QEntity( parent );
125 for ( QgsFeature3DHandler *handler : mHandlers.values() )
127 handler->finalize( entity, mContext );
128 if ( handler->zMinimum() < zMin )
129 zMin = handler->zMinimum();
130 if ( handler->zMaximum() > zMax )
131 zMax = handler->zMaximum();
135 if ( zMin != std::numeric_limits<float>::max() && zMax != std::numeric_limits<float>::min() )
140 mNode->setExactBbox( box );
153 , mRootRule( rootRule->clone() )
154 , mLeafLevel( leafLevel )
157 setupQuadtree( rootBbox, -1, leafLevel );
160 QgsRuleBasedChunkLoaderFactory::~QgsRuleBasedChunkLoaderFactory() =
default;
162 QgsChunkLoader *QgsRuleBasedChunkLoaderFactory::createChunkLoader( QgsChunkNode *node )
const
164 return new QgsRuleBasedChunkLoader(
this, node );
171 : QgsChunkedEntity( -1,
172 new QgsRuleBasedChunkLoaderFactory( map, vl, rootRule, tilingSettings.zoomLevelsCount() - 1, zMin, zMax ), true )
174 mTransform =
new Qt3DCore::QTransform;
176 this->addComponent( mTransform );
182 QgsRuleBasedChunkedEntity::~QgsRuleBasedChunkedEntity()
188 void QgsRuleBasedChunkedEntity::onTerrainElevationOffsetChanged(
float newOffset )
190 mTransform->setTranslation( QVector3D( 0.0f, newOffset, 0.0f ) );
float terrainElevationOffset() const
Returns the elevation offset of the terrain (used to move the terrain up or down)
void terrainElevationOffsetChanged(float newElevation)
Emitted when the terrain elevation offset is changed.
QgsCoordinateReferenceSystem crs() const
Returns coordinate reference system used in the 3D scene.
QgsCoordinateTransformContext transformContext() const
Returns the coordinate transform context, which stores various information regarding which datum tran...
QgsVector3D origin() const
Returns coordinates in map CRS at which 3D scene has origin (0,0,0)
static QgsRectangle worldToMapExtent(const QgsAABB &bbox, const QgsVector3D &mapOrigin)
Converts axis aligned bounding box in 3D world coordinates to extent in map coordinates.
static QgsAABB layerToWorldExtent(const QgsRectangle &extent, double zMin, double zMax, const QgsCoordinateReferenceSystem &layerCrs, const QgsVector3D &mapOrigin, const QgsCoordinateReferenceSystem &mapCrs, const QgsCoordinateTransformContext &context)
Converts extent (in map layer's CRS) to axis aligned bounding box in 3D world coordinates.
static QgsExpressionContext globalProjectLayerExpressionContext(QgsVectorLayer *layer)
Returns expression context for use in preparation of 3D data of a layer.
Expression contexts are used to encapsulate the parameters around which a QgsExpression should be eva...
Wrapper for iterator of features from vector data provider or vector layer.
bool nextFeature(QgsFeature &f)
This class wraps a request for features to a vector layer (or directly its vector data provider).
QgsFeatureRequest & setSubsetOfAttributes(const QgsAttributeList &attrs)
Set a subset of attributes that will be fetched.
QgsFeatureRequest & setDestinationCrs(const QgsCoordinateReferenceSystem &crs, const QgsCoordinateTransformContext &context)
Sets the destination crs for feature's geometries.
QgsFeatureRequest & setFilterRect(const QgsRectangle &rectangle)
Sets the rectangle from which features will be taken.
The feature class encapsulates a single feature including its unique ID, geometry and a list of field...
QgsCoordinateReferenceSystem crs
A rectangle specified with double values.
bool showBoundingBoxes() const
Returns whether to display bounding boxes of entity's tiles (for debugging)
Partial snapshot of vector layer's state (only the members necessary for access to features)
Represents a vector layer which manages a vector based data sets.
QgsFields fields() const FINAL
Returns the list of fields of this layer.
QgsRectangle extent() const FINAL
Returns the extent of the layer.