QGIS API Documentation  3.20.0-Odense (decaadbb31)
qgsrulebasedchunkloader_p.cpp
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1 /***************************************************************************
2  qgsrulebasedchunkloader_p.cpp
3  --------------------------------------
4  Date : November 2019
5  Copyright : (C) 2019 by Martin Dobias
6  Email : wonder dot sk at gmail dot com
7  ***************************************************************************
8  * *
9  * This program is free software; you can redistribute it and/or modify *
10  * it under the terms of the GNU General Public License as published by *
11  * the Free Software Foundation; either version 2 of the License, or *
12  * (at your option) any later version. *
13  * *
14  ***************************************************************************/
15 
17 
18 #include "qgs3dutils.h"
19 #include "qgschunknode_p.h"
20 #include "qgspolygon3dsymbol_p.h"
21 #include "qgseventtracing.h"
22 
23 #include "qgsvectorlayer.h"
25 
26 #include "qgsrulebased3drenderer.h"
27 
28 #include <QtConcurrent>
29 
31 
32 
33 QgsRuleBasedChunkLoader::QgsRuleBasedChunkLoader( const QgsRuleBasedChunkLoaderFactory *factory, QgsChunkNode *node )
34  : QgsChunkLoader( node )
35  , mFactory( factory )
36  , mContext( factory->mMap )
37  , mSource( new QgsVectorLayerFeatureSource( factory->mLayer ) )
38 {
39  if ( node->level() < mFactory->mLeafLevel )
40  {
41  QTimer::singleShot( 0, this, &QgsRuleBasedChunkLoader::finished );
42  return;
43  }
44 
45  QgsVectorLayer *layer = mFactory->mLayer;
46  const Qgs3DMapSettings &map = mFactory->mMap;
47 
49  exprContext.setFields( layer->fields() );
50  mContext.setExpressionContext( exprContext );
51 
52  // factory is shared among multiple loaders which may be run at the same time
53  // so we need a local copy of our rule tree that does not intefere with others
54  // (e.g. it happened that filter expressions with invalid syntax would cause
55  // nasty crashes when trying to simultaneously record evaluation error)
56  mRootRule.reset( mFactory->mRootRule->clone() );
57 
58  mRootRule->createHandlers( layer, mHandlers );
59 
60  QSet<QString> attributeNames;
61  mRootRule->prepare( mContext, attributeNames, mHandlers );
62 
63  // build the feature request
65  req.setDestinationCrs( map.crs(), map.transformContext() );
66  req.setSubsetOfAttributes( attributeNames, layer->fields() );
67 
68  // only a subset of data to be queried
69  QgsRectangle rect = Qgs3DUtils::worldToMapExtent( node->bbox(), map.origin() );
70  req.setFilterRect( rect );
71 
72  //
73  // this will be run in a background thread
74  //
75 
76  QFuture<void> future = QtConcurrent::run( [req, this]
77  {
78  QgsEventTracing::ScopedEvent e( QStringLiteral( "3D" ), QStringLiteral( "RB chunk load" ) );
79 
80  QgsFeature f;
81  QgsFeatureIterator fi = mSource->getFeatures( req );
82  while ( fi.nextFeature( f ) )
83  {
84  if ( mCanceled )
85  break;
86  mContext.expressionContext().setFeature( f );
87  mRootRule->registerFeature( f, mContext, mHandlers );
88  }
89  } );
90 
91  // emit finished() as soon as the handler is populated with features
92  mFutureWatcher = new QFutureWatcher<void>( this );
93  mFutureWatcher->setFuture( future );
94  connect( mFutureWatcher, &QFutureWatcher<void>::finished, this, &QgsChunkQueueJob::finished );
95 }
96 
97 QgsRuleBasedChunkLoader::~QgsRuleBasedChunkLoader()
98 {
99  if ( mFutureWatcher && !mFutureWatcher->isFinished() )
100  {
101  disconnect( mFutureWatcher, &QFutureWatcher<void>::finished, this, &QgsChunkQueueJob::finished );
102  mFutureWatcher->waitForFinished();
103  }
104 
105  qDeleteAll( mHandlers );
106  mHandlers.clear();
107 }
108 
109 void QgsRuleBasedChunkLoader::cancel()
110 {
111  mCanceled = true;
112 }
113 
114 Qt3DCore::QEntity *QgsRuleBasedChunkLoader::createEntity( Qt3DCore::QEntity *parent )
115 {
116  if ( mNode->level() < mFactory->mLeafLevel )
117  {
118  return new Qt3DCore::QEntity( parent ); // dummy entity
119  }
120 
121  float zMin = std::numeric_limits<float>::max();
122  float zMax = std::numeric_limits<float>::min();
123 
124  Qt3DCore::QEntity *entity = new Qt3DCore::QEntity( parent );
125  for ( QgsFeature3DHandler *handler : mHandlers.values() )
126  {
127  handler->finalize( entity, mContext );
128  if ( handler->zMinimum() < zMin )
129  zMin = handler->zMinimum();
130  if ( handler->zMaximum() > zMax )
131  zMax = handler->zMaximum();
132  }
133 
134  // fix the vertical range of the node from the estimated vertical range to the true range
135  if ( zMin != std::numeric_limits<float>::max() && zMax != std::numeric_limits<float>::min() )
136  {
137  QgsAABB box = mNode->bbox();
138  box.yMin = zMin;
139  box.yMax = zMax;
140  mNode->setExactBbox( box );
141  }
142 
143  return entity;
144 }
145 
146 
148 
149 
150 QgsRuleBasedChunkLoaderFactory::QgsRuleBasedChunkLoaderFactory( const Qgs3DMapSettings &map, QgsVectorLayer *vl, QgsRuleBased3DRenderer::Rule *rootRule, int leafLevel, double zMin, double zMax )
151  : mMap( map )
152  , mLayer( vl )
153  , mRootRule( rootRule->clone() )
154  , mLeafLevel( leafLevel )
155 {
156  QgsAABB rootBbox = Qgs3DUtils::layerToWorldExtent( vl->extent(), zMin, zMax, vl->crs(), map.origin(), map.crs(), map.transformContext() );
157  setupQuadtree( rootBbox, -1, leafLevel ); // negative root error means that the node does not contain anything
158 }
159 
160 QgsRuleBasedChunkLoaderFactory::~QgsRuleBasedChunkLoaderFactory() = default;
161 
162 QgsChunkLoader *QgsRuleBasedChunkLoaderFactory::createChunkLoader( QgsChunkNode *node ) const
163 {
164  return new QgsRuleBasedChunkLoader( this, node );
165 }
166 
167 
169 
170 QgsRuleBasedChunkedEntity::QgsRuleBasedChunkedEntity( QgsVectorLayer *vl, double zMin, double zMax, const QgsVectorLayer3DTilingSettings &tilingSettings, QgsRuleBased3DRenderer::Rule *rootRule, const Qgs3DMapSettings &map )
171  : QgsChunkedEntity( -1, // max. allowed screen error (negative tau means that we need to go until leaves are reached)
172  new QgsRuleBasedChunkLoaderFactory( map, vl, rootRule, tilingSettings.zoomLevelsCount() - 1, zMin, zMax ), true )
173 {
174  mTransform = new Qt3DCore::QTransform;
175  mTransform->setTranslation( QVector3D( 0.0f, map.terrainElevationOffset(), 0.0f ) );
176  this->addComponent( mTransform );
177  connect( &map, &Qgs3DMapSettings::terrainElevationOffsetChanged, this, &QgsRuleBasedChunkedEntity::onTerrainElevationOffsetChanged );
178 
179  setShowBoundingBoxes( tilingSettings.showBoundingBoxes() );
180 }
181 
182 QgsRuleBasedChunkedEntity::~QgsRuleBasedChunkedEntity()
183 {
184  // cancel / wait for jobs
185  cancelActiveJobs();
186 }
187 
188 void QgsRuleBasedChunkedEntity::onTerrainElevationOffsetChanged( float newOffset )
189 {
190  mTransform->setTranslation( QVector3D( 0.0f, newOffset, 0.0f ) );
191 }
192 
float terrainElevationOffset() const
Returns the elevation offset of the terrain (used to move the terrain up or down)
void terrainElevationOffsetChanged(float newElevation)
Emitted when the terrain elevation offset is changed.
QgsCoordinateReferenceSystem crs() const
Returns coordinate reference system used in the 3D scene.
QgsCoordinateTransformContext transformContext() const
Returns the coordinate transform context, which stores various information regarding which datum tran...
QgsVector3D origin() const
Returns coordinates in map CRS at which 3D scene has origin (0,0,0)
static QgsRectangle worldToMapExtent(const QgsAABB &bbox, const QgsVector3D &mapOrigin)
Converts axis aligned bounding box in 3D world coordinates to extent in map coordinates.
Definition: qgs3dutils.cpp:491
static QgsAABB layerToWorldExtent(const QgsRectangle &extent, double zMin, double zMax, const QgsCoordinateReferenceSystem &layerCrs, const QgsVector3D &mapOrigin, const QgsCoordinateReferenceSystem &mapCrs, const QgsCoordinateTransformContext &context)
Converts extent (in map layer's CRS) to axis aligned bounding box in 3D world coordinates.
Definition: qgs3dutils.cpp:468
static QgsExpressionContext globalProjectLayerExpressionContext(QgsVectorLayer *layer)
Returns expression context for use in preparation of 3D data of a layer.
Definition: qgs3dutils.cpp:554
3
Definition: qgsaabb.h:34
float yMax
Definition: qgsaabb.h:85
float yMin
Definition: qgsaabb.h:82
Expression contexts are used to encapsulate the parameters around which a QgsExpression should be eva...
Wrapper for iterator of features from vector data provider or vector layer.
bool nextFeature(QgsFeature &f)
This class wraps a request for features to a vector layer (or directly its vector data provider).
QgsFeatureRequest & setSubsetOfAttributes(const QgsAttributeList &attrs)
Set a subset of attributes that will be fetched.
QgsFeatureRequest & setDestinationCrs(const QgsCoordinateReferenceSystem &crs, const QgsCoordinateTransformContext &context)
Sets the destination crs for feature's geometries.
QgsFeatureRequest & setFilterRect(const QgsRectangle &rectangle)
Sets the rectangle from which features will be taken.
The feature class encapsulates a single feature including its unique ID, geometry and a list of field...
Definition: qgsfeature.h:56
QgsCoordinateReferenceSystem crs
Definition: qgsmaplayer.h:76
A rectangle specified with double values.
Definition: qgsrectangle.h:42
bool showBoundingBoxes() const
Returns whether to display bounding boxes of entity's tiles (for debugging)
Partial snapshot of vector layer's state (only the members necessary for access to features)
Represents a vector layer which manages a vector based data sets.
QgsFields fields() const FINAL
Returns the list of fields of this layer.
QgsRectangle extent() const FINAL
Returns the extent of the layer.