QGIS API Documentation  3.20.0-Odense (decaadbb31)
qgsrulebased3drenderer.cpp
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1 /***************************************************************************
2  qgsrulebased3drenderer.cpp
3  --------------------------------------
4  Date : January 2019
5  Copyright : (C) 2019 by Martin Dobias
6  Email : wonder dot sk at gmail dot com
7  ***************************************************************************
8  * *
9  * This program is free software; you can redistribute it and/or modify *
10  * it under the terms of the GNU General Public License as published by *
11  * the Free Software Foundation; either version 2 of the License, or *
12  * (at your option) any later version. *
13  * *
14  ***************************************************************************/
15 
16 #include "qgsrulebased3drenderer.h"
17 
18 #include "qgsvectorlayer.h"
19 #include "qgsxmlutils.h"
20 
21 #include "qgs3dmapsettings.h"
22 #include "qgs3dutils.h"
23 #include "qgsline3dsymbol.h"
24 #include "qgspoint3dsymbol.h"
25 #include "qgspolygon3dsymbol.h"
26 
28 #include "qgsapplication.h"
29 #include "qgs3dsymbolregistry.h"
30 
32  : Qgs3DRendererAbstractMetadata( QStringLiteral( "rulebased" ) )
33 {
34 }
35 
37 {
38  QDomElement rulesElem = elem.firstChildElement( QStringLiteral( "rules" ) );
39 
41  if ( !root )
42  return nullptr;
43 
45  r->readXml( elem, context );
46  return r;
47 }
48 
49 
50 // ---------
51 
52 
54 
55 QgsRuleBased3DRenderer::Rule::Rule( QgsAbstract3DSymbol *symbol, const QString &filterExp, const QString &description, bool elseRule )
56  : mSymbol( symbol )
57  , mFilterExp( filterExp )
58  , mDescription( description )
59  , mElseRule( elseRule )
60 
61 {
62  initFilter();
63 }
64 
66 {
67  qDeleteAll( mChildren );
68  // do NOT delete parent
69 }
70 
72 {
73  if ( mSymbol.get() == symbol )
74  return;
75 
76  mSymbol.reset( symbol );
77 }
78 
80 {
81  RuleList l;
82  for ( Rule *c : mChildren )
83  {
84  l += c;
85  l += c->descendants();
86  }
87  return l;
88 }
89 
90 void QgsRuleBased3DRenderer::Rule::initFilter()
91 {
92  if ( mElseRule || mFilterExp.compare( QLatin1String( "ELSE" ), Qt::CaseInsensitive ) == 0 )
93  {
94  mElseRule = true;
95  mFilter.reset( nullptr );
96  }
97  else if ( !mFilterExp.isEmpty() )
98  {
99  mFilter.reset( new QgsExpression( mFilterExp ) );
100  }
101  else
102  {
103  mFilter.reset( nullptr );
104  }
105 }
106 
107 void QgsRuleBased3DRenderer::Rule::updateElseRules()
108 {
109  mElseRules.clear();
110  for ( Rule *rule : std::as_const( mChildren ) )
111  {
112  if ( rule->isElse() )
113  mElseRules << rule;
114  }
115 }
116 
117 
119 {
120  mChildren.append( rule );
121  rule->mParent = this;
122  updateElseRules();
123 }
124 
126 {
127  mChildren.insert( i, rule );
128  rule->mParent = this;
129  updateElseRules();
130 }
131 
133 {
134  delete mChildren.at( i );
135  mChildren.removeAt( i );
136  updateElseRules();
137 }
138 
140 {
141  // we could use a hash / map for search if this will be slow...
142 
143  if ( key == mRuleKey )
144  return this;
145 
146  for ( Rule *rule : std::as_const( mChildren ) )
147  {
148  const Rule *r = rule->findRuleByKey( key );
149  if ( r )
150  return r;
151  }
152  return nullptr;
153 }
154 
156 {
157  if ( key == mRuleKey )
158  return this;
159 
160  for ( Rule *rule : std::as_const( mChildren ) )
161  {
162  Rule *r = rule->findRuleByKey( key );
163  if ( r )
164  return r;
165  }
166  return nullptr;
167 }
168 
170 {
171  QgsAbstract3DSymbol *symbol = mSymbol.get() ? mSymbol->clone() : nullptr;
172  Rule *newrule = new Rule( symbol, mFilterExp, mDescription );
173  newrule->setActive( mIsActive );
174  // clone children
175  for ( Rule *rule : std::as_const( mChildren ) )
176  newrule->appendChild( rule->clone() );
177  return newrule;
178 }
179 
181 {
182  QgsAbstract3DSymbol *symbol = nullptr;
183  QDomElement elemSymbol = ruleElem.firstChildElement( QStringLiteral( "symbol" ) );
184  if ( !elemSymbol.isNull() )
185  {
186  QString symbolType = elemSymbol.attribute( QStringLiteral( "type" ) );
187  symbol = QgsApplication::symbol3DRegistry()->createSymbol( symbolType );
188  if ( symbol )
189  symbol->readXml( elemSymbol, context );
190  }
191 
192  QString filterExp = ruleElem.attribute( QStringLiteral( "filter" ) );
193  QString description = ruleElem.attribute( QStringLiteral( "description" ) );
194  QString ruleKey = ruleElem.attribute( QStringLiteral( "key" ) );
195  Rule *rule = new Rule( symbol, filterExp, description );
196 
197  if ( !ruleKey.isEmpty() )
198  rule->mRuleKey = ruleKey;
199 
200  rule->setActive( ruleElem.attribute( QStringLiteral( "active" ), QStringLiteral( "1" ) ).toInt() );
201 
202  QDomElement childRuleElem = ruleElem.firstChildElement( QStringLiteral( "rule" ) );
203  while ( !childRuleElem.isNull() )
204  {
205  Rule *childRule = create( childRuleElem, context );
206  if ( childRule )
207  {
208  rule->appendChild( childRule );
209  }
210  else
211  {
212  //QgsDebugMsg( QStringLiteral( "failed to init a child rule!" ) );
213  }
214  childRuleElem = childRuleElem.nextSiblingElement( QStringLiteral( "rule" ) );
215  }
216 
217  return rule;
218 }
219 
220 QDomElement QgsRuleBased3DRenderer::Rule::save( QDomDocument &doc, const QgsReadWriteContext &context ) const
221 {
222  QDomElement ruleElem = doc.createElement( QStringLiteral( "rule" ) );
223 
224  if ( mSymbol )
225  {
226  QDomElement elemSymbol = doc.createElement( QStringLiteral( "symbol" ) );
227  elemSymbol.setAttribute( QStringLiteral( "type" ), mSymbol->type() );
228  mSymbol->writeXml( elemSymbol, context );
229  ruleElem.appendChild( elemSymbol );
230  }
231 
232  if ( !mFilterExp.isEmpty() )
233  ruleElem.setAttribute( QStringLiteral( "filter" ), mFilterExp );
234  if ( !mDescription.isEmpty() )
235  ruleElem.setAttribute( QStringLiteral( "description" ), mDescription );
236  if ( !mIsActive )
237  ruleElem.setAttribute( QStringLiteral( "active" ), 0 );
238  ruleElem.setAttribute( QStringLiteral( "key" ), mRuleKey );
239 
240  for ( RuleList::const_iterator it = mChildren.constBegin(); it != mChildren.constEnd(); ++it )
241  {
242  Rule *rule = *it;
243  ruleElem.appendChild( rule->save( doc, context ) );
244  }
245  return ruleElem;
246 }
247 
248 
250 {
251  if ( mSymbol )
252  {
253  // add handler!
254  Q_ASSERT( !handlers.value( this ) );
255  QgsFeature3DHandler *handler = QgsApplication::symbol3DRegistry()->createHandlerForSymbol( layer, mSymbol.get() );
256  if ( handler )
257  handlers[this] = handler;
258  }
259 
260  // call recursively
261  for ( Rule *rule : std::as_const( mChildren ) )
262  {
263  rule->createHandlers( layer, handlers );
264  }
265 }
266 
267 
268 void QgsRuleBased3DRenderer::Rule::prepare( const Qgs3DRenderContext &context, QSet<QString> &attributeNames, QgsRuleBased3DRenderer::RuleToHandlerMap &handlers ) const
269 {
270  if ( mSymbol )
271  {
272  QgsFeature3DHandler *handler = handlers[this];
273  if ( !handler->prepare( context, attributeNames ) )
274  {
275  handlers.remove( this );
276  delete handler;
277  }
278  }
279 
280  if ( mFilter )
281  {
282  attributeNames.unite( mFilter->referencedColumns() );
283  mFilter->prepare( &context.expressionContext() );
284  }
285 
286  // call recursively
287  for ( Rule *rule : std::as_const( mChildren ) )
288  {
289  rule->prepare( context, attributeNames, handlers );
290  }
291 }
292 
294 {
295  if ( !isFilterOK( feature, context ) )
296  return Filtered;
297 
298  bool registered = false;
299 
300  // do we have active handler for the rule?
301  if ( handlers.contains( this ) && mIsActive )
302  {
303  handlers[this]->processFeature( feature, context );
304  registered = true;
305  }
306 
307  bool willRegisterSomething = false;
308 
309  // call recursively
310  for ( Rule *rule : std::as_const( mChildren ) )
311  {
312  // Don't process else rules yet
313  if ( !rule->isElse() )
314  {
315  RegisterResult res = rule->registerFeature( feature, context, handlers );
316  // consider inactive items as "registered" so the else rule will ignore them
317  willRegisterSomething |= ( res == Registered || res == Inactive );
318  registered |= willRegisterSomething;
319  }
320  }
321 
322  // If none of the rules passed then we jump into the else rules and process them.
323  if ( !willRegisterSomething )
324  {
325  for ( Rule *rule : std::as_const( mElseRules ) )
326  {
327  registered |= rule->registerFeature( feature, context, handlers ) != Filtered;
328  }
329  }
330 
331  if ( !mIsActive )
332  return Inactive;
333  else if ( registered )
334  return Registered;
335  else
336  return Filtered;
337 }
338 
339 
340 bool QgsRuleBased3DRenderer::Rule::isFilterOK( QgsFeature &f, Qgs3DRenderContext &context ) const
341 {
342  if ( ! mFilter || mElseRule )
343  return true;
344 
345  context.expressionContext().setFeature( f );
346  QVariant res = mFilter->evaluate( &context.expressionContext() );
347  return res.toInt() != 0;
348 }
349 
350 
352 
353 
355  : mRootRule( root )
356 {
357 }
358 
360 {
361  delete mRootRule;
362 }
363 
365 {
366  Rule *rootRule = mRootRule->clone();
367 
368  // normally with clone() the individual rules get new keys (UUID), but here we want to keep
369  // the tree of rules intact, so that other components that may use the rule keys work nicely (e.g. map themes)
370  rootRule->setRuleKey( mRootRule->ruleKey() );
371  RuleList origDescendants = mRootRule->descendants();
372  RuleList clonedDescendants = rootRule->descendants();
373  Q_ASSERT( origDescendants.count() == clonedDescendants.count() );
374  for ( int i = 0; i < origDescendants.count(); ++i )
375  clonedDescendants[i]->setRuleKey( origDescendants[i]->ruleKey() );
376 
378  copyBaseProperties( r );
379  return r;
380 }
381 
382 Qt3DCore::QEntity *QgsRuleBased3DRenderer::createEntity( const Qgs3DMapSettings &map ) const
383 {
384  QgsVectorLayer *vl = layer();
385 
386  if ( !vl )
387  return nullptr;
388 
389  double zMin, zMax;
390  Qgs3DUtils::estimateVectorLayerZRange( vl, zMin, zMax );
391 
392  return new QgsRuleBasedChunkedEntity( vl, zMin + map.terrainElevationOffset(), zMax + map.terrainElevationOffset(), tilingSettings(), mRootRule, map );
393 }
394 
395 void QgsRuleBased3DRenderer::writeXml( QDomElement &elem, const QgsReadWriteContext &context ) const
396 {
397  QDomDocument doc = elem.ownerDocument();
398 
399  writeXmlBaseProperties( elem, context );
400 
401  QDomElement rulesElem = mRootRule->save( doc, context );
402  rulesElem.setTagName( QStringLiteral( "rules" ) ); // instead of just "rule"
403  elem.appendChild( rulesElem );
404 }
405 
406 void QgsRuleBased3DRenderer::readXml( const QDomElement &elem, const QgsReadWriteContext &context )
407 {
408  readXmlBaseProperties( elem, context );
409 
410  // root rule is read before class constructed
411 }
float terrainElevationOffset() const
Returns the elevation offset of the terrain (used to move the terrain up or down)
Base metadata class for 3D renderers.
QgsAbstract3DSymbol * createSymbol(const QString &type) const
Creates a new instance of a symbol of the specified type.
QgsFeature3DHandler * createHandlerForSymbol(QgsVectorLayer *layer, const QgsAbstract3DSymbol *symbol)
Creates a feature handler for a symbol, for the specified vector layer.
static void estimateVectorLayerZRange(QgsVectorLayer *layer, double &zMin, double &zMax)
Try to estimate range of Z values used in the given vector layer and store that in zMin and zMax.
Definition: qgs3dutils.cpp:522
Base class for all renderers that may to participate in 3D view.
virtual void readXml(const QDomElement &elem, const QgsReadWriteContext &context)=0
Reads symbol configuration from the given DOM element.
virtual QgsAbstract3DSymbol * clone() const =0
Returns a new instance of the symbol with the same settings.
QgsVectorLayer3DTilingSettings tilingSettings() const
Returns tiling settings of the renderer.
void writeXmlBaseProperties(QDomElement &elem, const QgsReadWriteContext &context) const
Writes common properties of this object to DOM element.
void readXmlBaseProperties(const QDomElement &elem, const QgsReadWriteContext &context)
Reads common properties of this object from DOM element.
void copyBaseProperties(QgsAbstractVectorLayer3DRenderer *r) const
Copies common properties of this object to another object.
QgsVectorLayer * layer() const
Returns vector layer associated with the renderer.
static Qgs3DSymbolRegistry * symbol3DRegistry()
Returns registry of available 3D symbols.
Class for parsing and evaluation of expressions (formerly called "search strings").
The feature class encapsulates a single feature including its unique ID, geometry and a list of field...
Definition: qgsfeature.h:56
The class is used as a container of context for various read/write operations on other objects.
QgsAbstract3DRenderer * createRenderer(QDomElement &elem, const QgsReadWriteContext &context) override
Creates an instance of a 3D renderer based on a DOM element with renderer configuration.
void insertChild(int i, QgsRuleBased3DRenderer::Rule *rule)
add child rule, take ownership, sets this as parent
const QgsRuleBased3DRenderer::Rule * findRuleByKey(const QString &key) const
Try to find a rule given its unique key.
void prepare(const Qgs3DRenderContext &context, QSet< QString > &attributeNames, RuleToHandlerMap &handlers) const
call prepare() on handlers and populate attributeNames
void setSymbol(QgsAbstract3DSymbol *symbol)
Sets new symbol (or nullptr). Deletes old symbol if any.
Rule(QgsAbstract3DSymbol *symbol, const QString &filterExp=QString(), const QString &description=QString(), bool elseRule=false)
takes ownership of symbol, symbol may be nullptr
void setActive(bool state)
Sets if this rule is active.
QString ruleKey() const
Unique rule identifier (for identification of rule within labeling, used as provider ID)
RegisterResult
The result of registering a rule.
RegisterResult registerFeature(QgsFeature &feature, Qgs3DRenderContext &context, RuleToHandlerMap &handlers) const
register individual features
QgsRuleBased3DRenderer::Rule * clone() const
clone this rule, return new instance
QgsRuleBased3DRenderer::RuleList descendants() const
Returns all children, grand-children, grand-grand-children, grand-gra...
void createHandlers(QgsVectorLayer *layer, RuleToHandlerMap &handlers) const
add handlers
QDomElement save(QDomDocument &doc, const QgsReadWriteContext &context) const
store labeling info to XML element
static QgsRuleBased3DRenderer::Rule * create(const QDomElement &ruleElem, const QgsReadWriteContext &context)
Create a rule from an XML definition.
void removeChildAt(int i)
delete child rule
void setRuleKey(const QString &key)
Override the assigned rule key (should be used just internally by rule-based renderer)
void appendChild(QgsRuleBased3DRenderer::Rule *rule)
add child rule, take ownership, sets this as parent
QgsRuleBased3DRenderer * clone() const override
Returns a cloned instance.
QgsRuleBased3DRenderer::Rule * rootRule()
Returns pointer to the root rule.
QHash< const QgsRuleBased3DRenderer::Rule *, QgsFeature3DHandler * > RuleToHandlerMap
QgsRuleBased3DRenderer(QgsRuleBased3DRenderer::Rule *root)
Construct renderer with the given root rule (takes ownership)
void readXml(const QDomElement &elem, const QgsReadWriteContext &context) override
Reads renderer's properties from given XML element.
void writeXml(QDomElement &elem, const QgsReadWriteContext &context) const override
Writes renderer's properties to given XML element.
QList< QgsRuleBased3DRenderer::Rule * > RuleList
Qt3DCore::QEntity * createEntity(const Qgs3DMapSettings &map) const override
Returns a 3D entity that will be used to show renderer's data in 3D scene.
Represents a vector layer which manages a vector based data sets.
As part of the API refactoring and improvements which landed in the Processing API was substantially reworked from the x version This was done in order to allow much of the underlying Processing framework to be ported into c