31 std::unique_ptr< QgsMesh3DSymbol > result = std::make_unique< QgsMesh3DSymbol >();
33 result->mAltClamping = mAltClamping;
34 result->mHeight = mHeight;
35 result->mMaterial.reset( mMaterial->clone() );
36 result->mAddBackFaces = mAddBackFaces;
37 result->mEnabled = mEnabled;
38 result->mSmoothedTriangles = mSmoothedTriangles;
39 result->mWireframeEnabled = mWireframeEnabled;
40 result->mWireframeLineWidth = mWireframeLineWidth;
41 result->mWireframeLineColor = mWireframeLineColor;
42 result->mLevelOfDetailIndex = mLevelOfDetailIndex;
43 result->mVerticalScale = mVerticalScale;
44 result->mVerticalDatasetGroupIndex = mVerticalDatasetGroupIndex;
45 result->mIsVerticalMagnitudeRelative = mIsVerticalMagnitudeRelative;
46 result->mRenderingStyle = mRenderingStyle;
47 result->mColorRampShader = mColorRampShader;
48 result->mSingleColor = mSingleColor;
49 result->mArrowsEnabled = mArrowsEnabled;
50 result->mArrowsSpacing = mArrowsSpacing;
51 result->mArrowsFixedSize = mArrowsFixedSize;
52 result->mArrowsColor = mArrowsColor;
53 result->mMaximumTextureSize = mMaximumTextureSize;
55 return result.release();
60 QDomDocument doc = elem.ownerDocument();
63 QDomElement elemDataProperties = doc.createElement( QStringLiteral(
"data" ) );
65 elemDataProperties.setAttribute( QStringLiteral(
"height" ), mHeight );
66 elemDataProperties.setAttribute( QStringLiteral(
"add-back-faces" ), mAddBackFaces ? QStringLiteral(
"1" ) : QStringLiteral(
"0" ) );
67 elem.appendChild( elemDataProperties );
69 QDomElement elemMaterial = doc.createElement( QStringLiteral(
"material" ) );
70 mMaterial->writeXml( elemMaterial, context );
71 elem.appendChild( elemMaterial );
74 QDomElement elemAdvancedSettings = doc.createElement( QStringLiteral(
"advanced-settings" ) );
75 elemAdvancedSettings.setAttribute( QStringLiteral(
"renderer-3d-enabled" ), mEnabled ? QStringLiteral(
"1" ) : QStringLiteral(
"0" ) );
76 elemAdvancedSettings.setAttribute( QStringLiteral(
"smoothed-triangle" ), mSmoothedTriangles ? QStringLiteral(
"1" ) : QStringLiteral(
"0" ) );
77 elemAdvancedSettings.setAttribute( QStringLiteral(
"wireframe-enabled" ), mWireframeEnabled ? QStringLiteral(
"1" ) : QStringLiteral(
"0" ) );
78 elemAdvancedSettings.setAttribute( QStringLiteral(
"wireframe-line-width" ), mWireframeLineWidth );
80 elemAdvancedSettings.setAttribute( QStringLiteral(
"level-of-detail" ), mLevelOfDetailIndex );
81 elemAdvancedSettings.setAttribute( QStringLiteral(
"vertical-scale" ), mVerticalScale );
82 elemAdvancedSettings.setAttribute( QStringLiteral(
"vertical-group-index" ), mVerticalDatasetGroupIndex );
83 elemAdvancedSettings.setAttribute( QStringLiteral(
"vertical-relative" ), mIsVerticalMagnitudeRelative ? QStringLiteral(
"1" ) : QStringLiteral(
"0" ) );
84 elemAdvancedSettings.setAttribute( QStringLiteral(
"texture-type" ), mRenderingStyle );
85 elemAdvancedSettings.appendChild( mColorRampShader.
writeXml( doc, context ) );
86 elemAdvancedSettings.setAttribute( QStringLiteral(
"min-color-ramp-shader" ), mColorRampShader.
minimumValue() );
87 elemAdvancedSettings.setAttribute( QStringLiteral(
"max-color-ramp-shader" ), mColorRampShader.
maximumValue() );
89 elemAdvancedSettings.setAttribute( QStringLiteral(
"arrows-enabled" ), mArrowsEnabled ? QStringLiteral(
"1" ) : QStringLiteral(
"0" ) );
90 elemAdvancedSettings.setAttribute( QStringLiteral(
"arrows-spacing" ), mArrowsSpacing );
91 elemAdvancedSettings.setAttribute( QStringLiteral(
"arrows-fixed-size" ), mArrowsFixedSize ? QStringLiteral(
"1" ) : QStringLiteral(
"0" ) );
92 elem.appendChild( elemAdvancedSettings );
94 QDomElement elemDDP = doc.createElement( QStringLiteral(
"data-defined-properties" ) );
96 elem.appendChild( elemDDP );
102 QDomElement elemDataProperties = elem.firstChildElement( QStringLiteral(
"data" ) );
104 mHeight = elemDataProperties.attribute( QStringLiteral(
"height" ) ).toFloat();
105 mAddBackFaces = elemDataProperties.attribute( QStringLiteral(
"add-back-faces" ) ).toInt();
107 QDomElement elemMaterial = elem.firstChildElement( QStringLiteral(
"material" ) );
108 mMaterial->readXml( elemMaterial, context );
111 QDomElement elemAdvancedSettings = elem.firstChildElement( QStringLiteral(
"advanced-settings" ) );
112 mEnabled = elemAdvancedSettings.attribute( QStringLiteral(
"renderer-3d-enabled" ) ).toInt();
113 mSmoothedTriangles = elemAdvancedSettings.attribute( QStringLiteral(
"smoothed-triangle" ) ).toInt();
114 mWireframeEnabled = elemAdvancedSettings.attribute( QStringLiteral(
"wireframe-enabled" ) ).toInt();
115 mWireframeLineWidth = elemAdvancedSettings.attribute( QStringLiteral(
"wireframe-line-width" ) ).toDouble();
117 mLevelOfDetailIndex = elemAdvancedSettings.attribute( QStringLiteral(
"level-of-detail" ) ).toInt();
118 mVerticalScale = elemAdvancedSettings.attribute(
"vertical-scale" ).toDouble();
119 mVerticalDatasetGroupIndex = elemAdvancedSettings.attribute(
"vertical-group-index" ).toInt();
120 mIsVerticalMagnitudeRelative = elemAdvancedSettings.attribute(
"vertical-relative" ).toInt();
122 mColorRampShader.
readXml( elemAdvancedSettings.firstChildElement(
"colorrampshader" ), context );
123 mColorRampShader.
setMinimumValue( elemAdvancedSettings.attribute( QStringLiteral(
"min-color-ramp-shader" ) ).toDouble() );
124 mColorRampShader.
setMaximumValue( elemAdvancedSettings.attribute( QStringLiteral(
"max-color-ramp-shader" ) ).toDouble() );
126 mArrowsEnabled = elemAdvancedSettings.attribute( QStringLiteral(
"arrows-enabled" ) ).toInt();
127 if ( elemAdvancedSettings.hasAttribute( QStringLiteral(
"arrows-spacing" ) ) )
128 mArrowsSpacing = elemAdvancedSettings.attribute( QStringLiteral(
"arrows-spacing" ) ).toDouble();
129 mArrowsFixedSize = elemAdvancedSettings.attribute( QStringLiteral(
"arrows-fixed-size" ) ).toInt();
130 QDomElement elemDDP = elem.firstChildElement( QStringLiteral(
"data-defined-properties" ) );
131 if ( !elemDDP.isNull() )
137 return mSmoothedTriangles;
142 mSmoothedTriangles = smoothTriangles;
147 return mWireframeEnabled;
157 return mWireframeLineWidth;
167 return mWireframeLineColor;
177 return mVerticalScale;
187 return mColorRampShader;
202 mSingleColor = color;
207 return mRenderingStyle;
212 mRenderingStyle = coloringType;
217 return mVerticalDatasetGroupIndex;
227 return mIsVerticalMagnitudeRelative;
232 mIsVerticalMagnitudeRelative = isVerticalScaleIsRelative;
237 return mArrowsEnabled;
242 mArrowsEnabled = vectorEnabled;
247 return mArrowsSpacing;
257 return mMaximumTextureSize;
267 return mArrowsFixedSize;
272 mArrowsFixedSize = arrowsFixeSize;
277 return mLevelOfDetailIndex;
282 mLevelOfDetailIndex = lod;
298 return mMaterial.get();
static QString altClampingToString(Qgs3DTypes::AltitudeClamping altClamp)
Converts a value from AltitudeClamping enum to a string.
static Qgs3DTypes::AltitudeClamping altClampingFromString(const QString &str)
Converts a string to a value from AltitudeClamping enum.
void copyBaseSettings(QgsAbstract3DSymbol *destination) const
Copies base class settings from this object to a destination object.
static const QgsPropertiesDefinition & propertyDefinitions()
Returns the symbol layer property definitions.
QgsPropertyCollection mDataDefinedProperties
virtual bool readXml(const QDomElement &collectionElem, const QgsPropertiesDefinition &definitions)
Reads property collection state from an XML element.
virtual bool writeXml(QDomElement &collectionElem, const QgsPropertiesDefinition &definitions) const
Writes the current state of the property collection into an XML element.
A ramp shader will color a raster pixel based on a list of values ranges in a ramp.
QDomElement writeXml(QDomDocument &doc, const QgsReadWriteContext &context=QgsReadWriteContext()) const
Writes configuration to a new DOM element.
void readXml(const QDomElement &elem, const QgsReadWriteContext &context=QgsReadWriteContext())
Reads configuration from the given DOM element.
double arrowsSpacing() const
Returns the arrow spacing.
bool wireframeEnabled() const
Returns if the mesh wireframe.
void setWireframeLineColor(const QColor &wireframeLineColor)
Sets wireframe line color.
bool isVerticalMagnitudeRelative() const
Returns if the vertical component of the mesh is relative to the mesh vertices Z value.
void setWireframeEnabled(bool wireframeEnabled)
Sets if the mesh wireframe.
bool smoothedTriangles() const
Returns if mesh triangle are smoothed.
void writeXml(QDomElement &elem, const QgsReadWriteContext &context) const override
Writes symbol configuration to the given DOM element.
QgsAbstractMaterialSettings * material() const
Returns material used for shading of the symbol.
void setWireframeLineWidth(double wireframeLineWidth)
Sets wireframe line width.
QColor wireframeLineColor() const
Returns wireframe line color.
bool arrowsEnabled() const
Returns if arrows are enabled for 3D rendering.
void setIsVerticalMagnitudeRelative(bool isVerticalMagnitudeRelative)
Sets if the vertical component of the mesh is relative to the mesh vertices Z value.
void setLevelOfDetailIndex(int lod)
Returns the index of the level of detail of the mesh that is the position of the simplified mesh that...
void setArrowsSpacing(double arrowsSpacing)
Sets the arrow spacing.
double verticalScale() const
Returns mesh vertical scale.
void setVerticalDatasetGroupIndex(int verticalDatasetGroupIndex)
Sets the index of the dataset group that will be used to render the vertical component of the 3D mesh...
QgsMesh3DSymbol()
Constructor for QgsMesh3DSymbol.
void setArrowsFixedSize(bool arrowsFixedSize)
Sets if the arrow size is fixed.
int levelOfDetailIndex() const
Returns the index of the level of detail of the mesh that is the position of the simplified mesh that...
void setArrowsEnabled(bool arrowsEnabled)
Sets if arrows are enabled for 3D rendering.
void setVerticalScale(double verticalScale)
Sets mesh vertical scale.
QgsColorRampShader colorRampShader() const
Returns the color ramp shader used to render the color.
void setMaterial(QgsAbstractMaterialSettings *material SIP_TRANSFER)
Sets the material settings used for shading of the symbol.
QgsMesh3DSymbol::RenderingStyle renderingStyle() const
Returns the rendering style.
void setSmoothedTriangles(bool smoothTriangles)
Sets if the mesh triangles have to been smoothed.
void setColorRampShader(const QgsColorRampShader &colorRampShader)
Sets the color ramp shader used to render the color.
bool arrowsFixedSize() const
Returns if the arrow size is fixed.
void readXml(const QDomElement &elem, const QgsReadWriteContext &context) override
Reads symbol configuration from the given DOM element.
void setSingleMeshColor(const QColor &singleMeshColor)
Sets the single color.
QColor singleMeshColor() const
Returns the single color.
int verticalDatasetGroupIndex() const
Returns the index of the dataset group that will be used to render the vertical component of the 3D m...
void setRenderingStyle(const QgsMesh3DSymbol::RenderingStyle &textureType)
Sets the rendering style.
~QgsMesh3DSymbol() override
void setMaximumTextureSize(int maximumTextureSize)
Sets the maximum texture size supported by the hardware Used to store the GL_MAX_TEXTURE_SIZE value t...
bool isEnabled() const
Returns if the 3d rendering is enabled.
double wireframeLineWidth() const
Returns wireframe line width.
void setEnabled(bool enabled)
Sets if the 3d rendering is enabled.
QgsMesh3DSymbol * clone() const override SIP_FACTORY
Returns a new instance of the symbol with the same settings.
RenderingStyle
How to render the color of the mesh.
int maximumTextureSize() const
Returns the maximum texture size supported by the hardware Used to store the GL_MAX_TEXTURE_SIZE valu...
double maximumValue() const
Returns the minimum value for the raster shader.
virtual void setMaximumValue(double value)
Sets the maximum value for the raster shader.
virtual void setMinimumValue(double value)
Sets the minimum value for the raster shader.
double minimumValue() const
Returns the maximum value for the raster shader.
The class is used as a container of context for various read/write operations on other objects.
static QColor decodeColor(const QString &str)
static QString encodeColor(const QColor &color)