QGIS API Documentation  3.20.0-Odense (decaadbb31)
qgsmesh3dsymbol.cpp
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1 /***************************************************************************
2  qgsmesh3dsymbol.cpp
3  -------------------
4  Date : January 2019
5  Copyright : (C) 2019 by Peter Petrik
6  Email : zilolv at gmail dot com
7  ***************************************************************************
8  * *
9  * This program is free software; you can redistribute it and/or modify *
10  * it under the terms of the GNU General Public License as published by *
11  * the Free Software Foundation; either version 2 of the License, or *
12  * (at your option) any later version. *
13  * *
14  ***************************************************************************/
15 
16 #include "qgsmesh3dsymbol.h"
17 #include "qgssymbollayerutils.h"
18 #include "qgs3dutils.h"
20 
22  : mMaterial( std::make_unique< QgsPhongMaterialSettings >() )
23 {
24 
25 }
26 
28 
30 {
31  std::unique_ptr< QgsMesh3DSymbol > result = std::make_unique< QgsMesh3DSymbol >();
32 
33  result->mAltClamping = mAltClamping;
34  result->mHeight = mHeight;
35  result->mMaterial.reset( mMaterial->clone() );
36  result->mAddBackFaces = mAddBackFaces;
37  result->mEnabled = mEnabled;
38  result->mSmoothedTriangles = mSmoothedTriangles;
39  result->mWireframeEnabled = mWireframeEnabled;
40  result->mWireframeLineWidth = mWireframeLineWidth;
41  result->mWireframeLineColor = mWireframeLineColor;
42  result->mLevelOfDetailIndex = mLevelOfDetailIndex;
43  result->mVerticalScale = mVerticalScale;
44  result->mVerticalDatasetGroupIndex = mVerticalDatasetGroupIndex;
45  result->mIsVerticalMagnitudeRelative = mIsVerticalMagnitudeRelative;
46  result->mRenderingStyle = mRenderingStyle;
47  result->mColorRampShader = mColorRampShader;
48  result->mSingleColor = mSingleColor;
49  result->mArrowsEnabled = mArrowsEnabled;
50  result->mArrowsSpacing = mArrowsSpacing;
51  result->mArrowsFixedSize = mArrowsFixedSize;
52  result->mArrowsColor = mArrowsColor;
53  result->mMaximumTextureSize = mMaximumTextureSize;
54  copyBaseSettings( result.get() );
55  return result.release();
56 }
57 
58 void QgsMesh3DSymbol::writeXml( QDomElement &elem, const QgsReadWriteContext &context ) const
59 {
60  QDomDocument doc = elem.ownerDocument();
61 
62  //Simple symbol
63  QDomElement elemDataProperties = doc.createElement( QStringLiteral( "data" ) );
64  elemDataProperties.setAttribute( QStringLiteral( "alt-clamping" ), Qgs3DUtils::altClampingToString( mAltClamping ) );
65  elemDataProperties.setAttribute( QStringLiteral( "height" ), mHeight );
66  elemDataProperties.setAttribute( QStringLiteral( "add-back-faces" ), mAddBackFaces ? QStringLiteral( "1" ) : QStringLiteral( "0" ) );
67  elem.appendChild( elemDataProperties );
68 
69  QDomElement elemMaterial = doc.createElement( QStringLiteral( "material" ) );
70  mMaterial->writeXml( elemMaterial, context );
71  elem.appendChild( elemMaterial );
72 
73  //Advanced symbol
74  QDomElement elemAdvancedSettings = doc.createElement( QStringLiteral( "advanced-settings" ) );
75  elemAdvancedSettings.setAttribute( QStringLiteral( "renderer-3d-enabled" ), mEnabled ? QStringLiteral( "1" ) : QStringLiteral( "0" ) );
76  elemAdvancedSettings.setAttribute( QStringLiteral( "smoothed-triangle" ), mSmoothedTriangles ? QStringLiteral( "1" ) : QStringLiteral( "0" ) );
77  elemAdvancedSettings.setAttribute( QStringLiteral( "wireframe-enabled" ), mWireframeEnabled ? QStringLiteral( "1" ) : QStringLiteral( "0" ) );
78  elemAdvancedSettings.setAttribute( QStringLiteral( "wireframe-line-width" ), mWireframeLineWidth );
79  elemAdvancedSettings.setAttribute( QStringLiteral( "wireframe-line-color" ), QgsSymbolLayerUtils::encodeColor( mWireframeLineColor ) );
80  elemAdvancedSettings.setAttribute( QStringLiteral( "level-of-detail" ), mLevelOfDetailIndex );
81  elemAdvancedSettings.setAttribute( QStringLiteral( "vertical-scale" ), mVerticalScale );
82  elemAdvancedSettings.setAttribute( QStringLiteral( "vertical-group-index" ), mVerticalDatasetGroupIndex );
83  elemAdvancedSettings.setAttribute( QStringLiteral( "vertical-relative" ), mIsVerticalMagnitudeRelative ? QStringLiteral( "1" ) : QStringLiteral( "0" ) );
84  elemAdvancedSettings.setAttribute( QStringLiteral( "texture-type" ), mRenderingStyle );
85  elemAdvancedSettings.appendChild( mColorRampShader.writeXml( doc, context ) );
86  elemAdvancedSettings.setAttribute( QStringLiteral( "min-color-ramp-shader" ), mColorRampShader.minimumValue() );
87  elemAdvancedSettings.setAttribute( QStringLiteral( "max-color-ramp-shader" ), mColorRampShader.maximumValue() );
88  elemAdvancedSettings.setAttribute( QStringLiteral( "texture-single-color" ), QgsSymbolLayerUtils::encodeColor( mSingleColor ) );
89  elemAdvancedSettings.setAttribute( QStringLiteral( "arrows-enabled" ), mArrowsEnabled ? QStringLiteral( "1" ) : QStringLiteral( "0" ) );
90  elemAdvancedSettings.setAttribute( QStringLiteral( "arrows-spacing" ), mArrowsSpacing );
91  elemAdvancedSettings.setAttribute( QStringLiteral( "arrows-fixed-size" ), mArrowsFixedSize ? QStringLiteral( "1" ) : QStringLiteral( "0" ) );
92  elem.appendChild( elemAdvancedSettings );
93 
94  QDomElement elemDDP = doc.createElement( QStringLiteral( "data-defined-properties" ) );
96  elem.appendChild( elemDDP );
97 }
98 
99 void QgsMesh3DSymbol::readXml( const QDomElement &elem, const QgsReadWriteContext &context )
100 {
101  //Simple symbol
102  QDomElement elemDataProperties = elem.firstChildElement( QStringLiteral( "data" ) );
103  mAltClamping = Qgs3DUtils::altClampingFromString( elemDataProperties.attribute( QStringLiteral( "alt-clamping" ) ) );
104  mHeight = elemDataProperties.attribute( QStringLiteral( "height" ) ).toFloat();
105  mAddBackFaces = elemDataProperties.attribute( QStringLiteral( "add-back-faces" ) ).toInt();
106 
107  QDomElement elemMaterial = elem.firstChildElement( QStringLiteral( "material" ) );
108  mMaterial->readXml( elemMaterial, context );
109 
110  //Advanced symbol
111  QDomElement elemAdvancedSettings = elem.firstChildElement( QStringLiteral( "advanced-settings" ) );
112  mEnabled = elemAdvancedSettings.attribute( QStringLiteral( "renderer-3d-enabled" ) ).toInt();
113  mSmoothedTriangles = elemAdvancedSettings.attribute( QStringLiteral( "smoothed-triangle" ) ).toInt();
114  mWireframeEnabled = elemAdvancedSettings.attribute( QStringLiteral( "wireframe-enabled" ) ).toInt();
115  mWireframeLineWidth = elemAdvancedSettings.attribute( QStringLiteral( "wireframe-line-width" ) ).toDouble();
116  mWireframeLineColor = QgsSymbolLayerUtils::decodeColor( elemAdvancedSettings.attribute( QStringLiteral( "wireframe-line-color" ) ) );
117  mLevelOfDetailIndex = elemAdvancedSettings.attribute( QStringLiteral( "level-of-detail" ) ).toInt();
118  mVerticalScale = elemAdvancedSettings.attribute( "vertical-scale" ).toDouble();
119  mVerticalDatasetGroupIndex = elemAdvancedSettings.attribute( "vertical-group-index" ).toInt();
120  mIsVerticalMagnitudeRelative = elemAdvancedSettings.attribute( "vertical-relative" ).toInt();
121  mRenderingStyle = static_cast<QgsMesh3DSymbol::RenderingStyle>( elemAdvancedSettings.attribute( QStringLiteral( "texture-type" ) ).toInt() );
122  mColorRampShader.readXml( elemAdvancedSettings.firstChildElement( "colorrampshader" ), context );
123  mColorRampShader.setMinimumValue( elemAdvancedSettings.attribute( QStringLiteral( "min-color-ramp-shader" ) ).toDouble() );
124  mColorRampShader.setMaximumValue( elemAdvancedSettings.attribute( QStringLiteral( "max-color-ramp-shader" ) ).toDouble() );
125  mSingleColor = QgsSymbolLayerUtils::decodeColor( elemAdvancedSettings.attribute( QStringLiteral( "texture-single-color" ) ) );
126  mArrowsEnabled = elemAdvancedSettings.attribute( QStringLiteral( "arrows-enabled" ) ).toInt();
127  if ( elemAdvancedSettings.hasAttribute( QStringLiteral( "arrows-spacing" ) ) )
128  mArrowsSpacing = elemAdvancedSettings.attribute( QStringLiteral( "arrows-spacing" ) ).toDouble();
129  mArrowsFixedSize = elemAdvancedSettings.attribute( QStringLiteral( "arrows-fixed-size" ) ).toInt();
130  QDomElement elemDDP = elem.firstChildElement( QStringLiteral( "data-defined-properties" ) );
131  if ( !elemDDP.isNull() )
133 }
134 
136 {
137  return mSmoothedTriangles;
138 }
139 
140 void QgsMesh3DSymbol::setSmoothedTriangles( bool smoothTriangles )
141 {
142  mSmoothedTriangles = smoothTriangles;
143 }
144 
146 {
147  return mWireframeEnabled;
148 }
149 
150 void QgsMesh3DSymbol::setWireframeEnabled( bool wireframeEnabled )
151 {
152  mWireframeEnabled = wireframeEnabled;
153 }
154 
156 {
157  return mWireframeLineWidth;
158 }
159 
160 void QgsMesh3DSymbol::setWireframeLineWidth( double wireframeLineWidth )
161 {
162  mWireframeLineWidth = wireframeLineWidth;
163 }
164 
166 {
167  return mWireframeLineColor;
168 }
169 
170 void QgsMesh3DSymbol::setWireframeLineColor( const QColor &wireframeLineColor )
171 {
172  mWireframeLineColor = wireframeLineColor;
173 }
174 
176 {
177  return mVerticalScale;
178 }
179 
180 void QgsMesh3DSymbol::setVerticalScale( double verticalScale )
181 {
182  mVerticalScale = verticalScale;
183 }
184 
186 {
187  return mColorRampShader;
188 }
189 
191 {
192  mColorRampShader = colorRampShader;
193 }
194 
196 {
197  return mSingleColor;
198 }
199 
200 void QgsMesh3DSymbol::setSingleMeshColor( const QColor &color )
201 {
202  mSingleColor = color;
203 }
204 
206 {
207  return mRenderingStyle;
208 }
209 
211 {
212  mRenderingStyle = coloringType;
213 }
214 
216 {
217  return mVerticalDatasetGroupIndex;
218 }
219 
220 void QgsMesh3DSymbol::setVerticalDatasetGroupIndex( int verticalDatasetGroupIndex )
221 {
222  mVerticalDatasetGroupIndex = verticalDatasetGroupIndex;
223 }
224 
226 {
227  return mIsVerticalMagnitudeRelative;
228 }
229 
230 void QgsMesh3DSymbol::setIsVerticalMagnitudeRelative( bool isVerticalScaleIsRelative )
231 {
232  mIsVerticalMagnitudeRelative = isVerticalScaleIsRelative;
233 }
234 
236 {
237  return mArrowsEnabled;
238 }
239 
240 void QgsMesh3DSymbol::setArrowsEnabled( bool vectorEnabled )
241 {
242  mArrowsEnabled = vectorEnabled;
243 }
244 
246 {
247  return mArrowsSpacing;
248 }
249 
250 void QgsMesh3DSymbol::setArrowsSpacing( double arrowsSpacing )
251 {
252  mArrowsSpacing = arrowsSpacing;
253 }
254 
256 {
257  return mMaximumTextureSize;
258 }
259 
260 void QgsMesh3DSymbol::setMaximumTextureSize( int maximumTextureSize )
261 {
262  mMaximumTextureSize = maximumTextureSize;
263 }
264 
266 {
267  return mArrowsFixedSize;
268 }
269 
270 void QgsMesh3DSymbol::setArrowsFixedSize( bool arrowsFixeSize )
271 {
272  mArrowsFixedSize = arrowsFixeSize;
273 }
274 
276 {
277  return mLevelOfDetailIndex;
278 }
279 
281 {
282  mLevelOfDetailIndex = lod;
283 }
284 
286 {
287  return mEnabled;
288 }
289 
290 void QgsMesh3DSymbol::setEnabled( bool enabled )
291 {
292  mEnabled = enabled;
293 }
294 
295 
297 {
298  return mMaterial.get();
299 }
300 
302 {
303  if ( material == mMaterial.get() )
304  return;
305 
306  mMaterial.reset( material );
307 }
static QString altClampingToString(Qgs3DTypes::AltitudeClamping altClamp)
Converts a value from AltitudeClamping enum to a string.
Definition: qgs3dutils.cpp:187
static Qgs3DTypes::AltitudeClamping altClampingFromString(const QString &str)
Converts a string to a value from AltitudeClamping enum.
Definition: qgs3dutils.cpp:199
void copyBaseSettings(QgsAbstract3DSymbol *destination) const
Copies base class settings from this object to a destination object.
static const QgsPropertiesDefinition & propertyDefinitions()
Returns the symbol layer property definitions.
QgsPropertyCollection mDataDefinedProperties
virtual bool readXml(const QDomElement &collectionElem, const QgsPropertiesDefinition &definitions)
Reads property collection state from an XML element.
virtual bool writeXml(QDomElement &collectionElem, const QgsPropertiesDefinition &definitions) const
Writes the current state of the property collection into an XML element.
A ramp shader will color a raster pixel based on a list of values ranges in a ramp.
QDomElement writeXml(QDomDocument &doc, const QgsReadWriteContext &context=QgsReadWriteContext()) const
Writes configuration to a new DOM element.
void readXml(const QDomElement &elem, const QgsReadWriteContext &context=QgsReadWriteContext())
Reads configuration from the given DOM element.
double arrowsSpacing() const
Returns the arrow spacing.
bool wireframeEnabled() const
Returns if the mesh wireframe.
void setWireframeLineColor(const QColor &wireframeLineColor)
Sets wireframe line color.
bool isVerticalMagnitudeRelative() const
Returns if the vertical component of the mesh is relative to the mesh vertices Z value.
void setWireframeEnabled(bool wireframeEnabled)
Sets if the mesh wireframe.
bool smoothedTriangles() const
Returns if mesh triangle are smoothed.
void writeXml(QDomElement &elem, const QgsReadWriteContext &context) const override
Writes symbol configuration to the given DOM element.
QgsAbstractMaterialSettings * material() const
Returns material used for shading of the symbol.
void setWireframeLineWidth(double wireframeLineWidth)
Sets wireframe line width.
QColor wireframeLineColor() const
Returns wireframe line color.
bool arrowsEnabled() const
Returns if arrows are enabled for 3D rendering.
void setIsVerticalMagnitudeRelative(bool isVerticalMagnitudeRelative)
Sets if the vertical component of the mesh is relative to the mesh vertices Z value.
void setLevelOfDetailIndex(int lod)
Returns the index of the level of detail of the mesh that is the position of the simplified mesh that...
void setArrowsSpacing(double arrowsSpacing)
Sets the arrow spacing.
double verticalScale() const
Returns mesh vertical scale.
void setVerticalDatasetGroupIndex(int verticalDatasetGroupIndex)
Sets the index of the dataset group that will be used to render the vertical component of the 3D mesh...
QgsMesh3DSymbol()
Constructor for QgsMesh3DSymbol.
void setArrowsFixedSize(bool arrowsFixedSize)
Sets if the arrow size is fixed.
int levelOfDetailIndex() const
Returns the index of the level of detail of the mesh that is the position of the simplified mesh that...
void setArrowsEnabled(bool arrowsEnabled)
Sets if arrows are enabled for 3D rendering.
void setVerticalScale(double verticalScale)
Sets mesh vertical scale.
QgsColorRampShader colorRampShader() const
Returns the color ramp shader used to render the color.
void setMaterial(QgsAbstractMaterialSettings *material SIP_TRANSFER)
Sets the material settings used for shading of the symbol.
QgsMesh3DSymbol::RenderingStyle renderingStyle() const
Returns the rendering style.
void setSmoothedTriangles(bool smoothTriangles)
Sets if the mesh triangles have to been smoothed.
void setColorRampShader(const QgsColorRampShader &colorRampShader)
Sets the color ramp shader used to render the color.
bool arrowsFixedSize() const
Returns if the arrow size is fixed.
void readXml(const QDomElement &elem, const QgsReadWriteContext &context) override
Reads symbol configuration from the given DOM element.
void setSingleMeshColor(const QColor &singleMeshColor)
Sets the single color.
QColor singleMeshColor() const
Returns the single color.
int verticalDatasetGroupIndex() const
Returns the index of the dataset group that will be used to render the vertical component of the 3D m...
void setRenderingStyle(const QgsMesh3DSymbol::RenderingStyle &textureType)
Sets the rendering style.
~QgsMesh3DSymbol() override
void setMaximumTextureSize(int maximumTextureSize)
Sets the maximum texture size supported by the hardware Used to store the GL_MAX_TEXTURE_SIZE value t...
bool isEnabled() const
Returns if the 3d rendering is enabled.
double wireframeLineWidth() const
Returns wireframe line width.
void setEnabled(bool enabled)
Sets if the 3d rendering is enabled.
QgsMesh3DSymbol * clone() const override SIP_FACTORY
Returns a new instance of the symbol with the same settings.
RenderingStyle
How to render the color of the mesh.
int maximumTextureSize() const
Returns the maximum texture size supported by the hardware Used to store the GL_MAX_TEXTURE_SIZE valu...
double maximumValue() const
Returns the minimum value for the raster shader.
virtual void setMaximumValue(double value)
Sets the maximum value for the raster shader.
virtual void setMinimumValue(double value)
Sets the minimum value for the raster shader.
double minimumValue() const
Returns the maximum value for the raster shader.
The class is used as a container of context for various read/write operations on other objects.
static QColor decodeColor(const QString &str)
static QString encodeColor(const QColor &color)