18 #include <Qt3DRender/QCamera> 
   20 #include <QDomDocument> 
   24   QDomElement elemCamera = doc.createElement( QStringLiteral( 
"camera-pose" ) );
 
   25   elemCamera.setAttribute( QStringLiteral( 
"x" ), mCenterPoint.
x() );
 
   26   elemCamera.setAttribute( QStringLiteral( 
"y" ), mCenterPoint.
y() );
 
   27   elemCamera.setAttribute( QStringLiteral( 
"z" ), mCenterPoint.
z() );
 
   28   elemCamera.setAttribute( QStringLiteral( 
"dist" ), mDistanceFromCenterPoint );
 
   29   elemCamera.setAttribute( QStringLiteral( 
"pitch" ), mPitchAngle );
 
   30   elemCamera.setAttribute( QStringLiteral( 
"heading" ), mHeadingAngle );
 
   36   double x = elem.attribute( QStringLiteral( 
"x" ) ).toDouble();
 
   37   double y = elem.attribute( QStringLiteral( 
"y" ) ).toDouble();
 
   38   double z = elem.attribute( QStringLiteral( 
"z" ) ).toDouble();
 
   41   mDistanceFromCenterPoint = elem.attribute( QStringLiteral( 
"dist" ) ).toFloat();
 
   42   mPitchAngle = elem.attribute( QStringLiteral( 
"pitch" ) ).toFloat();
 
   43   mHeadingAngle = elem.attribute( QStringLiteral( 
"heading" ) ).toFloat();
 
   53   camera->setUpVector( QVector3D( 0, 0, -1 ) );
 
   54   camera->setPosition( QVector3D( mCenterPoint.
x(), mDistanceFromCenterPoint + mCenterPoint.
y(), mCenterPoint.
z() ) );
 
   55   camera->setViewCenter( QVector3D( mCenterPoint.
x(), mCenterPoint.
y(), mCenterPoint.
z() ) );
 
   56   camera->rotateAboutViewCenter( QQuaternion::fromEulerAngles( mPitchAngle, mHeadingAngle, 0 ) );
 
QDomElement writeXml(QDomDocument &doc) const
Writes configuration to a new DOM element and returns it.
void readXml(const QDomElement &elem)
Reads configuration from a DOM element previously written using writeXml()
void updateCamera(Qt3DRender::QCamera *camera)
Update Qt3D camera view matrix based on the pose.
double y() const
Returns Y coordinate.
double z() const
Returns Z coordinate.
double x() const
Returns X coordinate.