22 #include <Qt3DRender/QAttribute> 
   23 #include <Qt3DRender/QBuffer> 
   24 #include <Qt3DRender/QBufferDataGenerator> 
   25 #include <Qt3DRender/QBufferDataGeneratorPtr> 
   34   for ( 
int i = 0; i < faceIndex.size(); i += 3 )
 
   36     if ( i + 2 >= faceIndex.size() ) 
continue;
 
   38     if ( faceIndex[i] == faceIndex[i + 1] || faceIndex[i + 1] == faceIndex[i + 2] || faceIndex[i] == faceIndex[i + 2] )
 
   40     for ( 
int j = 0; j < 3; ++j )
 
   41       vertexIndex << faceIndex[i + j] + 1;
 
   47   for ( 
int i = 0; i < positionsBuffer.size(); i += 3 )
 
   49     for ( 
int j = 0; j < 3; ++j )
 
   51       mVertexPosition << positionsBuffer[i + j] * scale + translation[j];
 
   58   insertIndexData<uint>( mIndexes, facesIndexes );
 
   63   Q_UNUSED( lineIndexes );
 
   64   for ( 
int i = 0; i < mVertexPosition.size(); i += 3 ) mIndexes << i / 3 + 1;
 
   69   mNormals << normalsBuffer;
 
   74   mTexturesUV << texturesBuffer;
 
   80   for ( 
auto it = parameters.begin(); it != parameters.end(); ++it )
 
   89   for ( 
unsigned int vertice : mIndexes )
 
   91     int heightIndex = ( vertice - 1 ) * 3 + 1;
 
   92     minX = std::min( minX, mVertexPosition[heightIndex - 1] );
 
   93     maxX = std::max( maxX, mVertexPosition[heightIndex - 1] );
 
   94     minY = std::min( minY, mVertexPosition[heightIndex] );
 
   95     maxY = std::max( maxY, mVertexPosition[heightIndex] );
 
   96     minZ = std::min( minZ, mVertexPosition[heightIndex + 1] );
 
   97     maxZ = std::max( maxZ, mVertexPosition[heightIndex + 1] );
 
  113   for ( 
int i = 0; i < mVertexPosition.size(); i += 3 )
 
  117     out << ( mVertexPosition[i] - center.x() ) / scale << 
" ";
 
  118     out << ( mVertexPosition[i + 1] - center.y() ) / scale << 
" ";
 
  119     out << ( mVertexPosition[i + 2] - center.z() ) / scale << 
"\n";
 
  120     if ( i + 3 <= mNormals.size() )
 
  122       out << 
"vn " << mNormals[i] << 
" " << mNormals[i + 1] << 
" " << mNormals[i + 2] << 
"\n";
 
  124     int u_index = i / 3 * 2;
 
  125     if ( u_index + 1 < mTexturesUV.size() )
 
  128       out << 
"vt " << mTexturesUV[u_index] << 
" " << 1.0f - mTexturesUV[u_index + 1] << 
"\n";
 
  132   bool hasTextures = mTexturesUV.size() == mVertexPosition.size() / 3 * 2;
 
  134   bool hasNormals = mNormals.size() == mVertexPosition.size();
 
  136   if ( !hasNormals && !mNormals.empty() )
 
  138     QgsDebugMsg( 
"Vertex normals count and vertex positions count are different" );
 
  140   int verticesCount = mVertexPosition.size() / 3;
 
  142   auto getVertexIndex = [&]( 
int i ) -> QString
 
  144     int negativeIndex = -1 - ( verticesCount - i );
 
  145     if ( hasNormals && !hasTextures )
 
  146       return QStringLiteral( 
"%1//%2" ).arg( negativeIndex ).arg( negativeIndex );
 
  147     if ( !hasNormals && hasTextures )
 
  148       return QStringLiteral( 
"%1/%2" ).arg( negativeIndex ).arg( negativeIndex );
 
  149     if ( hasNormals && hasTextures )
 
  150       return QStringLiteral( 
"%1/%2/%3" ).arg( negativeIndex ).arg( negativeIndex ).arg( negativeIndex );
 
  151     return QString::number( negativeIndex );
 
  157     for ( 
int i = 0; i < mIndexes.size(); i += 3 )
 
  159       if ( mIndexes[i] == mIndexes[i + 1] && mIndexes[i + 1] == mIndexes[i + 2] )
 
  161       out << 
"f " << getVertexIndex( mIndexes[i] );
 
  162       out << 
" " << getVertexIndex( mIndexes[i + 1] );
 
  163       out << 
" " << getVertexIndex( mIndexes[i + 2] );
 
  170     for ( 
int i : mIndexes ) out << 
" " << getVertexIndex( i );
 
  173   else if ( mType == 
Points )
 
  176     for ( 
int i = 0; i < mVertexPosition.size(); i += 3 )
 
  177       out << 
" " << getVertexIndex( i / 3 + 1 );
 
  184   QString materialName = mName + 
"_material";
 
  185   if ( mMaterialParameters.size() == 0 && ( mTexturesUV.size() == 0 || mTextureImage.isNull() ) ) 
return QString();
 
  186   mtlOut << 
"newmtl " << materialName << 
"\n";
 
  187   if ( mTexturesUV.size() != 0 && !mTextureImage.isNull() )
 
  189     QString filePath = QDir( folderPath ).filePath( materialName + 
".jpg" );
 
  190     mTextureImage.save( filePath, 
"JPG" );
 
  191     mtlOut << 
"\tmap_Kd " << materialName << 
".jpg" << 
"\n";
 
  193   for ( QString key : mMaterialParameters.keys() )
 
  195     mtlOut << 
"\t" << key << 
" " << mMaterialParameters[key] << 
"\n";
 
  197   mtlOut << 
"\tillum 2\n";
 
void setMaterialParameter(const QString ¶meter, const QString &value)
Sets a material parameter to be exported in the .mtl file.
void saveTo(QTextStream &out, float scale, const QVector3D ¢er)
Saves the current object to the output stream while scaling the object and centering it to be visible...
void objectBounds(float &minX, float &minY, float &minZ, float &maxX, float &maxY, float &maxZ)
Updates the box bounds explained with the current object bounds This expands the bounding box if the ...
void setupNormalCoordinates(const QVector< float > &normalsBuffer)
Sets normal coordinates for each vertex.
void setupPositionCoordinates(const QVector< float > &positionsBuffer, float scale=1.0f, const QVector3D &translation=QVector3D(0, 0, 0))
Sets positions coordinates and does the translation and scaling.
void setupMaterial(QgsAbstractMaterialSettings *material)
Sets the material parameters (diffuse color, shininess...) from phong material.
QString saveMaterial(QTextStream &mtlOut, const QString &folder)
saves the texture of the object and material information
void setupLine(const QVector< uint > &facesIndexes)
sets line vertex indexes
void setupFaces(const QVector< uint > &facesIndexes)
Sets the faces in facesIndexes to the faces in the object.
void setupTextureCoordinates(const QVector< float > &texturesBuffer)
Sets texture coordinates for each vertex.
virtual QMap< QString, QString > toExportParameters() const =0
Returns the parameters to be exported to .mtl file.
void insertIndexData(QVector< uint > &vertexIndex, const QVector< T > &faceIndex)