28 #define ROOF_EXPRESSION \
31 " cos( radians( eval( @qgis_25d_angle ) ) ) * eval( @qgis_25d_height )," \
32 " sin( radians( eval( @qgis_25d_angle ) ) ) * eval( @qgis_25d_height )" \
35 #define WALL_EXPRESSION \
38 " segments_to_lines( $geometry )," \
39 " cos( radians( eval( @qgis_25d_angle ) ) ) * eval( @qgis_25d_height )," \
40 " sin( radians( eval( @qgis_25d_angle ) ) ) * eval( @qgis_25d_height )" \
42 " 'distance( $geometry, translate( @map_extent_center, 1000 * @map_extent_width * cos( radians( @qgis_25d_angle + 180 ) ), 1000 * @map_extent_width * sin( radians( @qgis_25d_angle + 180 ) ) ))'," \
46 #define ORDER_BY_EXPRESSION \
50 " @map_extent_center," \
51 " 1000 * @map_extent_width * cos( radians( @qgis_25d_angle + 180 ) )," \
52 " 1000 * @map_extent_width * sin( radians( @qgis_25d_angle + 180 ) )" \
56 #define WALL_SHADING_EXPRESSION \
60 " 40 + 19 * abs( $pi - azimuth( " \
61 " point_n( geometry_n($geometry, @geometry_part_num) , 1 ), " \
62 " point_n( geometry_n($geometry, @geometry_part_num) , 2 )" \
71 mSymbol->deleteSymbolLayer( 0 );
75 QVariantMap wallProperties;
76 wallProperties.insert( QStringLiteral(
"geometryModifier" ),
WALL_EXPRESSION );
77 wallProperties.insert( QStringLiteral(
"symbolType" ), QStringLiteral(
"Fill" ) );
80 QVariantMap roofProperties;
81 roofProperties.insert( QStringLiteral(
"geometryModifier" ),
ROOF_EXPRESSION );
82 roofProperties.insert( QStringLiteral(
"symbolType" ), QStringLiteral(
"Fill" ) );
87 mSymbol->appendSymbolLayer( floor );
88 mSymbol->appendSymbolLayer( walls );
89 mSymbol->appendSymbolLayer( roof );
121 rendererElem.setAttribute( QStringLiteral(
"type" ), QStringLiteral(
"25dRenderer" ) );
125 rendererElem.appendChild( symbolElem );
134 QDomNodeList
symbols = element.elementsByTagName( QStringLiteral(
"symbol" ) );
147 mSymbol->startRender( context, fields );
154 mSymbol->stopRender( context );
159 return mSymbol->usedAttributes( context );
165 c->mSymbol.reset( mSymbol->clone() );
173 return mSymbol.get();
180 lst.append( mSymbol.get() );
196 return static_cast<QgsFillSymbolLayer *
>( mSymbol->symbolLayer( 2 )->subSymbol()->symbolLayer( 0 ) );
201 return static_cast<QgsFillSymbolLayer *
>( mSymbol->symbolLayer( 1 )->subSymbol()->symbolLayer( 0 ) );
212 return glowEffect()->
enabled();
222 return glowEffect()->
color();
232 return glowEffect()->
spread();
274 if ( renderer->
type() == QLatin1String(
"25dRenderer" ) )
QgsSymbolList symbols(QgsRenderContext &context) const override
Returns list of symbols used by the renderer.
QgsSymbol * symbolForFeature(const QgsFeature &feature, QgsRenderContext &context) const override
To be overridden.
void stopRender(QgsRenderContext &context) override
Must be called when a render cycle has finished, to allow the renderer to clean up.
QColor roofColor() const
Gets the roof color.
void setWallColor(const QColor &wallColor)
Set the wall color.
QColor shadowColor() const
Gets the shadow's color.
QgsFeatureRenderer * clone() const override
Create a deep copy of this renderer.
static Qgs25DRenderer * convertFromRenderer(QgsFeatureRenderer *renderer)
Try to convert from an existing renderer.
double shadowSpread() const
Gets the shadow's spread distance in map units.
void startRender(QgsRenderContext &context, const QgsFields &fields) override
Must be called when a new render cycle is started.
bool accept(QgsStyleEntityVisitorInterface *visitor) const override
Accepts the specified symbology visitor, causing it to visit all symbols associated with the renderer...
static QgsFeatureRenderer * create(QDomElement &element, const QgsReadWriteContext &context)
Create a new 2.5D renderer from XML.
void setWallShadingEnabled(bool enabled)
Set wall shading enabled.
void setRoofColor(const QColor &roofColor)
Set the roof color.
void setShadowEnabled(bool value)
Enable or disable the shadow.
QSet< QString > usedAttributes(const QgsRenderContext &context) const override
Returns a list of attributes required by this renderer.
bool wallShadingEnabled() const
Gets wall shading enabled.
bool shadowEnabled() const
Is the shadow enabled.
QDomElement save(QDomDocument &doc, const QgsReadWriteContext &context) override
store renderer info to XML element
QColor wallColor() const
Gets the wall color.
void setShadowColor(const QColor &shadowColor)
Set the shadow's color.
void setShadowSpread(double shadowSpread)
Set the shadow's spread distance in map units.
A paint effect which consists of a stack of other chained paint effects.
void appendEffect(QgsPaintEffect *effect)
Appends an effect to the end of the stack.
QgsPaintEffect * effect(int index) const
Returns a pointer to the effect at a specified index within the stack.
void setOrderBy(const QgsFeatureRequest::OrderBy &orderBy)
Define the order in which features shall be processed by this renderer.
virtual QgsFeatureRenderer * clone() const =0
Create a deep copy of this renderer.
void setOrderByEnabled(bool enabled)
Sets whether custom ordering should be applied before features are processed by this renderer.
virtual void stopRender(QgsRenderContext &context)
Must be called when a render cycle has finished, to allow the renderer to clean up.
virtual void startRender(QgsRenderContext &context, const QgsFields &fields)
Must be called when a new render cycle is started.
QgsFeatureRequest::OrderBy orderBy() const
Gets the order in which features shall be processed by this renderer.
The OrderByClause class represents an order by clause for a QgsFeatureRequest.
Represents a list of OrderByClauses, with the most important first and the least important last.
The feature class encapsulates a single feature including its unique ID, geometry and a list of field...
Container of fields for a vector layer.
A fill symbol type, for rendering Polygon and MultiPolygon geometries.
static QgsSymbolLayer * create(const QVariantMap &properties)
Creates the symbol layer.
void setSpread(const double spread)
Sets the spread distance for drawing the glow effect.
double spread() const
Returns the spread distance used for drawing the glow effect.
QColor color() const
Returns the color for the glow.
void setBlurLevel(const double level)
Sets blur level (radius) for the glow.
void setSpreadUnit(const QgsUnitTypes::RenderUnit unit)
Sets the units used for the glow spread distance.
void setColor(const QColor &color)
Sets the color for the glow.
A paint effect which draws a glow outside of a picture.
void setEnabled(bool enabled)
Sets whether the effect is enabled.
bool enabled() const
Returns whether the effect is enabled.
QgsProperty property(int key) const override
Returns a matching property from the collection, if one exists.
static QgsProperty fromExpression(const QString &expression, bool isActive=true)
Returns a new ExpressionBasedProperty created from the specified expression.
bool isActive() const
Returns whether the property is currently active.
void setActive(bool active)
Sets whether the property is currently active.
The class is used as a container of context for various read/write operations on other objects.
Contains information about the context of a rendering operation.
static QgsSymbolLayer * create(const QVariantMap &properties=QVariantMap())
Creates a new QgsSimpleFillSymbolLayer using the specified properties map containing symbol propertie...
An interface for classes which can visit style entity (e.g.
virtual bool visit(const QgsStyleEntityVisitorInterface::StyleLeaf &entity)
Called when the visitor will visit a style entity.
A symbol entity for QgsStyle databases.
static QgsSymbol * loadSymbol(const QDomElement &element, const QgsReadWriteContext &context)
Attempts to load a symbol from a DOM element.
static QDomElement saveSymbol(const QString &symbolName, const QgsSymbol *symbol, QDomDocument &doc, const QgsReadWriteContext &context)
Writes a symbol definition to XML.
@ PropertyFillColor
Fill color.
virtual void setFillColor(const QColor &color)
Set fill color.
void setPaintEffect(QgsPaintEffect *effect)
Sets the current paint effect for the layer.
virtual QColor fillColor() const
Gets fill color.
virtual void setStrokeColor(const QColor &color)
Set stroke color.
virtual void setDataDefinedProperty(Property key, const QgsProperty &property)
Sets a data defined property for the layer.
void setLocked(bool locked)
Sets whether the layer's colors are locked.
QgsPropertyCollection & dataDefinedProperties()
Returns a reference to the symbol layer's property collection, used for data defined overrides.
Abstract base class for all rendered symbols.
@ RenderMapUnits
Map units.
As part of the API refactoring and improvements which landed in the Processing API was substantially reworked from the x version This was done in order to allow much of the underlying Processing framework to be ported into c
#define WALL_SHADING_EXPRESSION
#define ORDER_BY_EXPRESSION
#define RENDERER_TAG_NAME
QList< QgsSymbol * > QgsSymbolList
Contains information relating to the style entity currently being visited.