| QGIS API Documentation
    3.20.0-Odense (decaadbb31)
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#include <qgspostprocessingentity.h>

| Public Member Functions | |
| QgsPostprocessingEntity (QgsShadowRenderingFrameGraph *frameGraph, QNode *parent=nullptr) | |
| Constructor.  More... | |
| void | setEyeDomeLightingDistance (int distance) | 
| Sets the eye dome lighting distance (contributes to the contrast of the image)  More... | |
| void | setEyeDomeLightingEnabled (bool enabled) | 
| Sets whether eye dome lighting is enabled.  More... | |
| void | setEyeDomeLightingStrength (double strength) | 
| Sets the eye dome lighting strength.  More... | |
| void | setShadowBias (float shadowBias) | 
| Sets the shadow bias value.  More... | |
| void | setShadowRenderingEnabled (bool enabled) | 
| Sets whether shadow rendering is enabled.  More... | |
| void | setupDirectionalLight (QVector3D position, QVector3D direction) | 
| Sets up a directional light that is used to render shadows.  More... | |
| void | setupShadowRenderingExtent (float minX, float maxX, float minZ, float maxZ) | 
| Sets the parts of the scene where objects cast shadows.  More... | |
3
An entity that is responsible for applying post processing effect.
Now it is used to make shadows.
Definition at line 39 of file qgspostprocessingentity.h.
| QgsPostprocessingEntity::QgsPostprocessingEntity | ( | QgsShadowRenderingFrameGraph * | frameGraph, | 
| QNode * | parent = nullptr | ||
| ) | 
Constructor.
Definition at line 30 of file qgspostprocessingentity.cpp.
| void QgsPostprocessingEntity::setEyeDomeLightingDistance | ( | int | distance | ) | 
Sets the eye dome lighting distance (contributes to the contrast of the image)
Definition at line 200 of file qgspostprocessingentity.cpp.
| void QgsPostprocessingEntity::setEyeDomeLightingEnabled | ( | bool | enabled | ) | 
Sets whether eye dome lighting is enabled.
Definition at line 190 of file qgspostprocessingentity.cpp.
| void QgsPostprocessingEntity::setEyeDomeLightingStrength | ( | double | strength | ) | 
Sets the eye dome lighting strength.
Definition at line 195 of file qgspostprocessingentity.cpp.
| void QgsPostprocessingEntity::setShadowBias | ( | float | shadowBias | ) | 
Sets the shadow bias value.
Definition at line 185 of file qgspostprocessingentity.cpp.
| void QgsPostprocessingEntity::setShadowRenderingEnabled | ( | bool | enabled | ) | 
Sets whether shadow rendering is enabled.
Definition at line 180 of file qgspostprocessingentity.cpp.
| void QgsPostprocessingEntity::setupDirectionalLight | ( | QVector3D | position, | 
| QVector3D | direction | ||
| ) | 
Sets up a directional light that is used to render shadows.
Definition at line 174 of file qgspostprocessingentity.cpp.
| void QgsPostprocessingEntity::setupShadowRenderingExtent | ( | float | minX, | 
| float | maxX, | ||
| float | minZ, | ||
| float | maxZ | ||
| ) | 
Sets the parts of the scene where objects cast shadows.
Definition at line 166 of file qgspostprocessingentity.cpp.