17 #include <QApplication> 
   32     for ( 
int i = 0; i < 
mNormVec->count(); i++ )
 
   34       delete ( *mNormVec )[i];
 
   50     if ( pointno == -100 )
 
   62       auto it = list.constBegin();
 
   63       while ( it != list.constEnd() )
 
   98     QgsDebugMsg( QStringLiteral( 
"warning, null pointer" ) );
 
  113     int numberofbreaks = 0;
 
  114     int ffirstbp = -1000; 
 
  115     int lfirstbp = -1000;
 
  116     bool pointfound = 
false;
 
  117     int numberofruns = 0;
 
  130     if ( ( ( vlist.count() ) % 4 ) != 0 ) 
 
  132       QgsDebugMsg( QStringLiteral( 
"warning, wrong number of items in vlist" ) );
 
  136     auto it = vlist.constBegin();
 
  143       if ( numberofruns > limit )
 
  145         QgsDebugMsg( QStringLiteral( 
"warning, a probable endless loop is detected" ) );
 
  149       int p1, p2, p3, line;
 
  160       if ( numberofbreaks > 0 )
 
  163         if ( p1 != -1 && p2 != -1 && p3 != -1 )
 
  181         if ( numberofbreaks == 0 )
 
  188         if ( p2 == ffirstbp && p3 == lfirstbp && !firstrun )
 
  192             QgsDebugMsg( QStringLiteral( 
"warning: point (x,y) was in no triangle" ) );
 
  199         if ( numberofbreaks > 0 && pointfound )
 
  213       if ( it == vlist.constEnd() )
 
  215         it = vlist.constBegin();
 
  222     QgsDebugMsg( QStringLiteral( 
"warning, null pointer" ) );
 
  244     QgsDebugMsg( QStringLiteral( 
"warning, null pointer" ) );
 
  251   if ( v1 && v2 && v3 )
 
  275         QgsDebugMsg( QStringLiteral( 
"warning, null pointer" ) );
 
  288     QgsDebugMsg( QStringLiteral( 
"warning, null pointer" ) );
 
  301     QgsDebugMsg( QStringLiteral( 
"warning, number below 0" ) );
 
  307 bool NormVecDecorator::getTriangle( 
double x, 
double y, 
QgsPoint &p1, 
int &ptn1, 
Vector3D *v1, 
PointState *state1, 
QgsPoint &p2, 
int &ptn2, 
Vector3D *v2, 
PointState *state2, 
QgsPoint &p3, 
int &ptn3, 
Vector3D *v3, 
PointState *state3 )
 
  309   if ( v1 && v2 && v3 && state1 && state2 && state3 )
 
  317       ( *state1 ) = ( *mPointState )[( ptn1 )];
 
  323       ( *state2 ) = ( *mPointState )[( ptn2 )];
 
  329       ( *state3 ) = ( *mPointState )[( ptn3 )];
 
  341     QgsDebugMsg( QStringLiteral( 
"warning, null pointer" ) );
 
  358   int numberofbreaks = 0;
 
  360   double currentweight = 0;
 
  383       ( *mNormVec )[pointno]->setX( 0 );
 
  384       ( *mNormVec )[pointno]->setY( 0 );
 
  385       ( *mNormVec )[pointno]->setZ( 0 );
 
  390   if ( ( vlist.count() % 4 ) != 0 ) 
 
  392     QgsDebugMsg( QStringLiteral( 
"warning, wrong number of items in vlist" ) );
 
  396   auto it = vlist.constBegin();
 
  397   while ( it != vlist.constEnd() )
 
  399     int p1, p2, p3, flag;
 
  419     if ( p1 != -1 && p2 != -1 && p3 != -1 )
 
  427         currentweight = 1 / ( dist1 * dist1 * dist2 * dist2 );
 
  431         weights += currentweight;
 
  437   if ( total.
getX() == 0 && total.
getY() == 0 && total.
getZ() == 0 )
 
  443     total.
setX( total.
getX() / weights );
 
  444     total.
setY( total.
getY() / weights );
 
  445     total.
setZ( total.
getZ() / weights );
 
  450   if ( numberofbreaks == 0 )
 
  454   else if ( numberofbreaks == 1 )
 
  476     ( *mNormVec )[pointno]->setX( total.
getX() );
 
  477     ( *mNormVec )[pointno]->setY( total.
getY() );
 
  478     ( *mNormVec )[pointno]->setZ( total.
getZ() );
 
  488   ( *mPointState )[pointno] = status;
 
  497   for ( 
int i = 0; i < numberPoints; i++ )
 
  501       feedback->
setProgress( 100.0 * 
static_cast< double >( i ) / numberPoints );
 
  525     QgsDebugMsg( QStringLiteral( 
"warning, null pointer" ) );
 
  533     ( *mPointState )[pointno] = s;
 
  537     QgsDebugMsg( QStringLiteral( 
"warning, pointno>0" ) );
 
  566     QgsDebugMsg( QStringLiteral( 
"warning, null pointer" ) );
 
bool getTriangle(double x, double y, QgsPoint &p1, Vector3D *v1, QgsPoint &p2, Vector3D *v2, QgsPoint &p3, Vector3D *v3)
Finds out, in which triangle a point with coordinates x and y is and assigns the triangle points to p...
QVector< PointState > * mPointState
Vector who stores, it a point is not on a breakline, if it is a normal point of the breakline or if i...
bool alreadyestimated
Is true, if the normals already have been estimated.
bool calcNormal(double x, double y, QgsPoint &result) override
Calculates the normal at a point on the surface and assigns it to 'result'. Returns true in case of s...
bool saveTriangulation(QgsFeatureSink *sink, QgsFeedback *feedback=nullptr) const override
Saves the triangulation features to a feature sink.
~NormVecDecorator() override
QgsMesh triangulationToMesh(QgsFeedback *feedback=nullptr) const override
Returns a QgsMesh corresponding to the triangulation.
void eliminateHorizontalTriangles() override
Eliminates the horizontal triangles by swapping or by insertion of new points. If alreadyestimated is...
bool calcPoint(double x, double y, QgsPoint &result) override
Calculates x-, y and z-value of the point on the surface and assigns it to 'result'.
TriangleInterpolator * mInterpolator
Association with an interpolator object.
void setState(int pointno, PointState s)
Sets the state (BreakLine, Normal, EndPoint) of a point.
QVector< Vector3D * > * mNormVec
Vector that stores the normals for the points. If 'estimateFirstDerivatives()' was called and there i...
bool swapEdge(double x, double y) override
Swaps the edge which is closest to the point with x and y coordinates (if this is possible) and force...
PointState getState(int pointno) const
Returns the state of the point with the number 'pointno'.
bool calcNormalForPoint(double x, double y, int pointIndex, Vector3D *result)
Calculates the normal of a triangle-point for the point with coordinates x and y. This is needed,...
bool estimateFirstDerivatives(QgsFeedback *feedback=nullptr)
This method adds the functionality of estimating normals at the data points. Return true in the case ...
bool estimateFirstDerivative(int pointno)
Estimates the first derivative a point. Return true in case of success and false otherwise.
PointState
Enumeration for the state of a point. Normal means, that the point is not on a BreakLine,...
int addPoint(const QgsPoint &p) override
Adds a point to the triangulation.
An interface for objects which accept features via addFeature(s) methods.
Base class for feedback objects to be used for cancellation of something running in a worker thread.
void setProgress(double progress)
Sets the current progress for the feedback object.
Point geometry type, with support for z-dimension and m-values.
double distance3D(double x, double y, double z) const SIP_HOLDGIL
Returns the Cartesian 3D distance between this point and a specified x, y, z coordinate.
virtual QgsMesh triangulationToMesh(QgsFeedback *feedback=nullptr) const =0
Returns a QgsMesh corresponding to the triangulation.
virtual void eliminateHorizontalTriangles()=0
Eliminates the horizontal triangles by swapping.
virtual QList< int > surroundingTriangles(int pointno)=0
Returns a value list with the information of the triangles surrounding (counterclockwise) a point.
virtual bool saveTriangulation(QgsFeatureSink *sink, QgsFeedback *feedback=nullptr) const =0
Saves the triangulation features to a feature sink.
virtual int addPoint(const QgsPoint &point)=0
Adds a point to the triangulation.
virtual bool swapEdge(double x, double y)=0
Reads the content of a taff-file.
QgsPoint * point(int i) const override
Returns a pointer to the point with number i.
QgsTriangulation * mTIN
Association with a Triangulation object.
QList< int > pointsAroundEdge(double x, double y) override
Returns a value list with the numbers of the four points, which would be affected by an edge swap.
QList< int > surroundingTriangles(int pointno) override
Returns a value list with the information of the triangles surrounding (counterclockwise) a point.
int pointsCount() const override
Returns the number of points.
bool triangleVertices(double x, double y, QgsPoint &p1, int &n1, QgsPoint &p2, int &n2, QgsPoint &p3, int &n3) override
Finds out in which triangle the point with coordinates x and y is and assigns the numbers of the vert...
virtual bool calcNormVec(double x, double y, QgsPoint &result)=0
Calculates the normal vector and assigns it to vec.
virtual bool calcPoint(double x, double y, QgsPoint &result)=0
Performs a linear interpolation in a triangle and assigns the x-,y- and z-coordinates to point.
Class Vector3D represents a 3D-Vector, capable to store x-,y- and z-coordinates in double values.
void standardise()
Standardises the vector.
void setX(double x)
Sets the x-component of the vector.
double getY() const
Returns the y-component of the vector.
double getX() const
Returns the x-component of the vector.
void setY(double y)
Sets the y-component of the vector.
double getZ() const
Returns the z-component of the vector.
void setZ(double z)
Sets the z-component of the vector.
bool ANALYSIS_EXPORT pointInsideTriangle(double x, double y, QgsPoint *p1, QgsPoint *p2, QgsPoint *p3)
Returns true, if the point with coordinates x and y is inside (or at the edge) of the triangle p1,...
void ANALYSIS_EXPORT normalFromPoints(QgsPoint *p1, QgsPoint *p2, QgsPoint *p3, Vector3D *vec)
Calculates the normal vector of the plane through the points p1, p2 and p3 and assigns the result to ...
Mesh - vertices, edges and faces.