16 #ifndef QGSLAYERTREELAYER_H 17 #define QGSLAYERTREELAYER_H 19 #include "qgis_core.h" 55 explicit QgsLayerTreeLayer(
const QString &layerId,
const QString &name = QString(),
const QString &source = QString(),
const QString &provider = QString() );
57 QString
layerId()
const {
return mRef.layerId; }
65 QString
name()
const override;
71 void setName(
const QString &n )
override;
88 QString
dump()
const override;
109 void layerWillBeUnloaded();
112 void attachToLayer();
125 void layerNameChanged();
131 void layerWillBeDeleted();
146 #endif // QGSLAYERTREELAYER_H The class is used as a container of context for various read/write operations on other objects...
Base class for all map layer types.
virtual QString name() const =0
Returns name of the node.
virtual void setName(const QString &name)=0
Set name of the node.
virtual void writeXml(QDomElement &parentElement, const QgsReadWriteContext &context)=0
Write layer tree to XML.
virtual QgsLayerTreeNode * clone() const =0
Create a copy of the node. Returns new instance.
virtual QString dump() const =0
Returns string with layer tree structure. For debug purposes only.
static QgsLayerTreeNode * readXml(QDomElement &element, const QgsReadWriteContext &context)
Read layer tree from XML.
QgsMapLayerRef mRef
Weak reference to the layer (or just it's ID if the reference is not resolved yet) ...
QString mLayerName
Layer name - only used if layer does not exist.
This class is a base class for nodes in a layer tree.
Reads and writes project states.
QgsMapLayer * layer() const
virtual void resolveReferences(const QgsProject *project, bool looseMatching=false)=0
Turn textual references to layers into map layer object from project.
Layer tree node points to a map layer.