17 #ifndef NORMVECDECORATOR_H 18 #define NORMVECDECORATOR_H 26 #include "qgis_analysis.h" 49 bool calcNormalForPoint(
double x,
double y,
int point,
Vector3D *result SIP_OUT );
54 bool estimateFirstDerivative(
int pointno );
56 bool estimateFirstDerivatives(
QgsFeedback *feedback =
nullptr );
62 bool getTriangle(
double x,
double y,
QgsPoint &p1 SIP_OUT,
int &ptn1 SIP_OUT,
Vector3D *v1 SIP_OUT,
PointState *state1 SIP_OUT,
QgsPoint &p2 SIP_OUT,
int &ptn2 SIP_OUT,
Vector3D *v2 SIP_OUT,
PointState *state2 SIP_OUT,
QgsPoint &p3 SIP_OUT,
int &ptn3 SIP_OUT,
Vector3D *v3 SIP_OUT,
PointState *state3 SIP_OUT );
68 bool swapEdge(
double x,
double y )
override;
75 static const unsigned int DEFAULT_STORAGE_FOR_NORMALS = 100000;
89 : mNormVec( new QVector<
Vector3D*>( DEFAULT_STORAGE_FOR_NORMALS ) )
90 , mPointState( new QVector<
PointState>( DEFAULT_STORAGE_FOR_NORMALS ) )
TriangleInterpolator * mInterpolator
Association with an interpolator object.
Decorator class which adds the functionality of estimating normals at the data points.
void setTriangleInterpolator(TriangleInterpolator *interpolator) override
Sets an interpolator object.
An interface for objects which accept features via addFeature(s) methods.
bool swapEdge(double x, double y) override
Reads the content of a taff-file.
void eliminateHorizontalTriangles() override
Eliminates the horizontal triangles by swapping.
Base class for feedback objects to be used for cancelation of something running in a worker thread...
Class Vector3D represents a 3D-Vector, capable to store x-,y- and z-coordinates in double values...
virtual bool saveTriangulation(QgsFeatureSink *sink, QgsFeedback *feedback=nullptr) const =0
Saves the triangulation features to a feature sink.
This is an interface for interpolator classes for triangulations.
bool getTriangle(double x, double y, QgsPoint &p1, int &n1, QgsPoint &p2, int &n2, QgsPoint &p3, int &n3) override
Finds out in which triangle the point with coordinates x and y is and assigns the numbers of the vert...
QVector< Vector3D * > * mNormVec
Vector that stores the normals for the points. If 'estimateFirstDerivatives()' was called and there i...
bool calcNormal(double x, double y, Vector3D *result) override
Calculates the normal at a point on the surface and assigns it to 'result'.
static const unsigned int DEFAULT_STORAGE_FOR_NORMALS
Interface for Triangulation classes.
void setTriangleInterpolator(TriangleInterpolator *inter) override
Sets an interpolator.
Point geometry type, with support for z-dimension and m-values.
QVector< PointState > * mPointState
Vector who stores, it a point is not on a breakline, if it is a normal point of the breakline or if i...
PointState
Enumeration for the state of a point. Normal means, that the point is not on a BreakLine, BreakLine means that the point is on a breakline (but not an end point of it) and EndPoint means, that it is an endpoint of a breakline.
Decorator class for Triangulations (s.
bool alreadyestimated
Is true, if the normals already have been estimated.
int addPoint(const QgsPoint &p) override
Adds a point to the triangulation.
bool calcPoint(double x, double y, QgsPoint &result) override
Calculates x-, y and z-value of the point on the surface and assigns it to 'result'.
Vector3D * getNormal(int n) const
Returns a pointer to the normal vector for the point with the number n.