QGIS API Documentation
3.16.0-Hannover (43b64b13f3)
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16 #ifndef QGSPHONGTEXTUREDMATERIALSETTINGS_H
17 #define QGSPHONGTEXTUREDMATERIALSETTINGS_H
44 QString
type()
const override;
59 QColor ambient()
const {
return mAmbient; }
90 float textureRotation()
const;
93 void setAmbient(
const QColor &ambient ) { mAmbient = ambient; }
96 void setSpecular(
const QColor &specular ) { mSpecular = specular; }
125 return mAmbient == other.mAmbient &&
126 mSpecular == other.mSpecular &&
127 mShininess == other.mShininess &&
128 mDiffuseTexturePath == other.mDiffuseTexturePath &&
129 mTextureScale == other.mTextureScale &&
130 mTextureRotation == other.mTextureRotation;
134 QColor mAmbient{ QColor::fromRgbF( 0.1f, 0.1f, 0.1f, 1.0f ) };
135 QColor mSpecular{ QColor::fromRgbF( 1.0f, 1.0f, 1.0f, 1.0f ) };
136 float mShininess = 0.0f;
137 QString mDiffuseTexturePath;
138 float mTextureScale{ 1.0f };
139 float mTextureRotation{ 0.0f };
143 #endif // QGSPHONGTEXTUREDMATERIALSETTINGS_H
virtual QString type() const =0
Returns the unique type name for the material.
QgsPhongTexturedMaterialSettings()=default
Constructor for QgsPhongTexturedMaterialSettings.
The class is used as a container of context for various read/write operations on other objects.
QColor specular() const
Returns specular color component.
virtual QMap< QString, QString > toExportParameters() const =0
Returns the parameters to be exported to .mtl file.
virtual void readXml(const QDomElement &element, const QgsReadWriteContext &context)=0
Reads settings from a DOM element.
void setTextureRotation(float rotation)
Sets the texture rotation in degrees.
3 Context settings for a material.
QString diffuseTexturePath() const
Returns the diffuse texture path.
float textureScale() const
Returns the texture scale The texture scale changes the size of the displayed texture in the 3D scene...
3 Abstract base class for material settings.
float shininess() const
Returns shininess of the surface.
void setSpecular(const QColor &specular)
Sets specular color component.
virtual void addParametersToEffect(Qt3DRender::QEffect *effect) const =0
Adds parameters from the material to a destination effect.
void setTextureScale(float scale)
Sets the texture scale The texture scale changes the size of the displayed texture in the 3D scene If...
virtual void writeXml(QDomElement &element, const QgsReadWriteContext &context) const =0
Writes settings to a DOM element.
QgsMaterialSettingsRenderingTechnique
Material rendering techniques 3.
3 A phong shading model with diffuse texture map.
virtual Qt3DRender::QMaterial * toMaterial(QgsMaterialSettingsRenderingTechnique technique, const QgsMaterialContext &context) const =0
Creates a new QMaterial object representing the material settings.
void setShininess(float shininess)
Sets shininess of the surface.
bool operator==(const QgsPhongTexturedMaterialSettings &other) const
void setAmbient(const QColor &ambient)
Sets ambient color component.
bool requiresTextureCoordinates() const
Returns true if the material requires texture coordinates to be generated during triangulation....
void setDiffuseTexturePath(const QString &path)
Sets the path of the diffuse texture.