QGIS API Documentation
3.14.0-Pi (9f7028fd23)
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18 #ifndef QGSSINGLEBANDPSEUDOCOLORRENDERER_H
19 #define QGSSINGLEBANDPSEUDOCOLORRENDERER_H
21 #include "qgis_core.h"
79 void writeXml( QDomDocument &doc, QDomElement &parentElem )
const override;
89 int band()
const {
return mBand; }
96 void setBand(
int bandNo );
100 void setClassificationMin(
double min );
101 void setClassificationMax(
double max );
109 std::unique_ptr< QgsRasterShader > mShader;
114 double mClassificationMin;
115 double mClassificationMax;
119 #endif // QGSSINGLEBANDPSEUDOCOLORRENDERER_H
Abstract base class for color ramps.
QgsRasterBlock * block(int bandNo, const QgsRectangle &extent, int width, int height, QgsRasterBlockFeedback *feedback=nullptr) override=0
Read block of data using given extent and size.
const QgsRasterShader * shader() const
virtual void writeXml(QDomDocument &doc, QDomElement &parentElem) const
Write base class members to xml.
virtual bool accept(QgsStyleEntityVisitorInterface *visitor) const
Accepts the specified symbology visitor, causing it to visit all symbols associated with the renderer...
double classificationMin() const
virtual void toSld(QDomDocument &doc, QDomElement &element, const QgsStringMap &props=QgsStringMap()) const
Used from subclasses to create SLD Rule elements following SLD v1.0 specs.
int band() const
Returns the band used by the renderer.
virtual QList< int > usesBands() const
Returns a list of band numbers used by the renderer.
Type
Supported methods for color interpolation.
double classificationMax() const
@ Continuous
Uses breaks from color palette.
QgsRasterRenderer * clone() const override=0
Clone itself, create deep copy.
ClassificationMode
Classification modes used to create the color ramp shader.
QMap< QString, QString > QgsStringMap
virtual void legendSymbologyItems(QList< QPair< QString, QColor > > &symbolItems) const
Gets symbology items if provided by renderer.
const QgsRasterRenderer & operator=(const QgsRasterRenderer &)=delete
QgsRasterRenderer cannot be copied. Use clone() instead.
QgsRasterShader * shader()
Returns the raster shader.
@ Interpolated
Interpolates the color between two class breaks linearly.