15 #ifndef QUANTIZEDMESHTERRAINGENERATOR_H    16 #define QUANTIZEDMESHTERRAINGENERATOR_H    39     void writeXml( QDomElement &elem ) 
const override;
    40     void readXml( 
const QDomElement &elem ) 
override;
    48 #endif // QUANTIZEDMESHTERRAINGENERATOR_H A rectangle specified with double values. 
 
void readXml(const QDomElement &elem) override
Read terrain generator's configuration from XML. 
 
QuantizedMeshTerrainGenerator()
 
QgsChunkLoader * createChunkLoader(QgsChunkNode *node) const override SIP_FACTORY
 
QgsRectangle extent() const override
extent of the terrain in terrain's CRS 
 
QgsTerrainGenerator::Type type() const override
What texture generator implementation is this. 
 
void quadTreeTileToBaseTile(int x, int y, int z, int &tx, int &ty, int &tz) const
Converts tile coordinates (x,y,z) in our quadtree to tile coordinates of quantized mesh tree...
 
3 Terrain generator using downloaded terrain tiles using quantized mesh specification ...
 
void writeXml(QDomElement &elem) const override
Write terrain generator's configuration to XML. 
 
Type
Enumeration of the available terrain generators. 
 
3 Base class for generators of terrain. 
 
void setBaseTileFromExtent(const QgsRectangle &extentInTerrainCrs)
Determines base tile from map extent. 
 
int terrainBaseZ
Coordinates of the base tile.