QGIS API Documentation
3.10.0-A Coruña (6c816b4204)
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Triangular/Derived Mesh is mesh with vertices in map coordinates. More...
#include <qgstriangularmesh.h>
Public Member Functions | |
QgsTriangularMesh () | |
Ctor. More... | |
~QgsTriangularMesh () | |
Dtor. More... | |
const QVector< QgsMeshVertex > & | centroids () const |
Returns centroids of the native faces in map CRS. More... | |
QList< int > | faceIndexesForRectangle (const QgsRectangle &rectangle) const |
Finds indexes of triangles intersecting given bounding box It uses spatial indexing. More... | |
int | faceIndexForPoint (const QgsPointXY &point) const |
Finds index of triangle at given point It uses spatial indexing. More... | |
const QVector< QgsMeshFace > & | triangles () const |
Returns triangles. More... | |
const QVector< int > & | trianglesToNativeFaces () const |
Returns mapping between triangles and original faces. More... | |
void | update (QgsMesh *nativeMesh, QgsRenderContext *context) |
Constructs triangular mesh from layer's native mesh and context. More... | |
const QVector< QgsMeshVertex > & | vertices () const |
Returns vertices in map coordinate system. More... | |
Friends | |
class | TestQgsTriangularMesh |
Triangular/Derived Mesh is mesh with vertices in map coordinates.
It creates spatial index for identification of a triangle that contains a particular point on the map.
Definition at line 46 of file qgstriangularmesh.h.
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Ctor.
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Dtor.
const QVector< QgsMeshVertex > & QgsTriangularMesh::centroids | ( | ) | const |
Returns centroids of the native faces in map CRS.
Definition at line 185 of file qgstriangularmesh.cpp.
QList< int > QgsTriangularMesh::faceIndexesForRectangle | ( | const QgsRectangle & | rectangle | ) | const |
Finds indexes of triangles intersecting given bounding box It uses spatial indexing.
rectangle | bounding box in map coordinate system |
Definition at line 208 of file qgstriangularmesh.cpp.
int QgsTriangularMesh::faceIndexForPoint | ( | const QgsPointXY & | point | ) | const |
Finds index of triangle at given point It uses spatial indexing.
point | point in map coordinate system |
Definition at line 195 of file qgstriangularmesh.cpp.
const QVector< QgsMeshFace > & QgsTriangularMesh::triangles | ( | ) | const |
Returns triangles.
Definition at line 180 of file qgstriangularmesh.cpp.
const QVector< int > & QgsTriangularMesh::trianglesToNativeFaces | ( | ) | const |
Returns mapping between triangles and original faces.
Definition at line 190 of file qgstriangularmesh.cpp.
void QgsTriangularMesh::update | ( | QgsMesh * | nativeMesh, |
QgsRenderContext * | context | ||
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Constructs triangular mesh from layer's native mesh and context.
Populates spatial index.
nativeMesh | QgsMesh to access native vertices and faces |
context | Rendering context to estimate number of triagles to create for an face |
Definition at line 98 of file qgstriangularmesh.cpp.
const QVector< QgsMeshVertex > & QgsTriangularMesh::vertices | ( | ) | const |
Returns vertices in map coordinate system.
The list of consist of vertices from native mesh (0-N) and extra vertices needed to create triangles (N+1 - len)
Definition at line 175 of file qgstriangularmesh.cpp.
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friend |
Definition at line 124 of file qgstriangularmesh.h.