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TriDecorator.h
Go to the documentation of this file.
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/***************************************************************************
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TriDecorator.h - description
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-------------------
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copyright : (C) 2004 by Marco Hugentobler
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email :
[email protected]
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***************************************************************************/
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/***************************************************************************
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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***************************************************************************/
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#ifndef TRIDECORATOR_H
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#define TRIDECORATOR_H
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#include "
Triangulation.h
"
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class
TriDecorator
:
public
Triangulation
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{
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public
:
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TriDecorator
();
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TriDecorator
(
Triangulation
* t );
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virtual
~TriDecorator
();
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virtual
void
addLine
(
Line3D
* line,
bool
breakline );
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virtual
int
addPoint
(
Point3D
* p );
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virtual
void
addTriangulation
(
Triangulation
* t );
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virtual
void
performConsistencyTest
();
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virtual
bool
calcNormal
(
double
x,
double
y,
Vector3D
* result );
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virtual
bool
calcPoint
(
double
x,
double
y,
Point3D
* result );
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virtual
Point3D
*
getPoint
(
unsigned
int
i )
const
;
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virtual
int
getNumberOfPoints
()
const
;
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bool
getTriangle
(
double
x,
double
y,
Point3D
* p1,
int
* n1,
Point3D
* p2,
int
* n2,
Point3D
* p3,
int
* n3 );
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bool
getTriangle
(
double
x,
double
y,
Point3D
* p1,
Point3D
* p2,
Point3D
* p3 );
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virtual
int
getOppositePoint
(
int
p1,
int
p2 );
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virtual
QList<int>*
getSurroundingTriangles
(
int
pointno );
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virtual
double
getXMax
()
const
;
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virtual
double
getXMin
()
const
;
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virtual
double
getYMax
()
const
;
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virtual
double
getYMin
()
const
;
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virtual
void
setForcedCrossBehaviour
(
Triangulation::forcedCrossBehaviour
b );
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virtual
void
setEdgeColor
(
int
r,
int
g,
int
b );
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virtual
void
setForcedEdgeColor
(
int
r,
int
g,
int
b );
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virtual
void
setBreakEdgeColor
(
int
r,
int
g,
int
b );
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virtual
void
setTriangleInterpolator
(
TriangleInterpolator
* interpolator );
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virtual
void
eliminateHorizontalTriangles
();
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virtual
void
ruppertRefinement
();
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virtual
bool
pointInside
(
double
x,
double
y );
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virtual
bool
swapEdge
(
double
x,
double
y );
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virtual
QList<int>*
getPointsAroundEdge
(
double
x,
double
y );
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protected
:
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Triangulation
*
mTIN
;
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};
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inline
TriDecorator::TriDecorator
(): mTIN( 0 )
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{
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}
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inline
TriDecorator::TriDecorator
(
Triangulation
* t ): mTIN( t )
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{
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}
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inline
TriDecorator::~TriDecorator
()
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{
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}
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inline
void
TriDecorator::addTriangulation
(
Triangulation
* t )
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{
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mTIN
= t;
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}
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#endif
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