QGIS API Documentation
2.2.0-Valmiera
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Decorator class for Triangulations (s. More...
#include <TriDecorator.h>
Public Member Functions | |
TriDecorator () | |
TriDecorator (Triangulation *t) | |
virtual | ~TriDecorator () |
virtual void | addLine (Line3D *line, bool breakline) |
Adds a line (e.g. | |
virtual int | addPoint (Point3D *p) |
Adds a point to the triangulation. | |
virtual void | addTriangulation (Triangulation *t) |
Adds an association to a triangulation. | |
virtual void | performConsistencyTest () |
Performs a consistency check, remove this later. | |
virtual bool | calcNormal (double x, double y, Vector3D *result) |
Calculates the normal at a point on the surface and assigns it to 'result'. | |
virtual bool | calcPoint (double x, double y, Point3D *result) |
Calculates x-, y and z-value of the point on the surface and assigns it to 'result'. | |
virtual Point3D * | getPoint (unsigned int i) const |
Returns a pointer to the point with number i. | |
virtual int | getNumberOfPoints () const |
Returns the number of points. | |
bool | getTriangle (double x, double y, Point3D *p1, int *n1, Point3D *p2, int *n2, Point3D *p3, int *n3) |
bool | getTriangle (double x, double y, Point3D *p1, Point3D *p2, Point3D *p3) |
Finds out, in which triangle the point with coordinates x and y is and assigns the points at the vertices to 'p1', 'p2' and 'p3. | |
virtual int | getOppositePoint (int p1, int p2) |
Returns the number of the point opposite to the triangle points p1, p2 (which have to be on a halfedge) | |
virtual QList< int > * | getSurroundingTriangles (int pointno) |
Returns a pointer to a value list with the information of the triangles surrounding (counterclockwise) a point. | |
virtual double | getXMax () const |
Returns the largest x-coordinate value of the bounding box. | |
virtual double | getXMin () const |
Returns the smallest x-coordinate value of the bounding box. | |
virtual double | getYMax () const |
Returns the largest y-coordinate value of the bounding box. | |
virtual double | getYMin () const |
Returns the smallest x-coordinate value of the bounding box. | |
virtual void | setForcedCrossBehaviour (Triangulation::forcedCrossBehaviour b) |
draws the points, edges and the forced lines | |
virtual void | setEdgeColor (int r, int g, int b) |
Sets the color of the normal edges. | |
virtual void | setForcedEdgeColor (int r, int g, int b) |
Sets the color of the forced edges. | |
virtual void | setBreakEdgeColor (int r, int g, int b) |
Sets the color of the breaklines. | |
virtual void | setTriangleInterpolator (TriangleInterpolator *interpolator) |
Sets an interpolator object. | |
virtual void | eliminateHorizontalTriangles () |
Eliminates the horizontal triangles by swapping. | |
virtual void | ruppertRefinement () |
Adds points to make the triangles better shaped (algorithm of ruppert) | |
virtual bool | pointInside (double x, double y) |
Returns true, if the point with coordinates x and y is inside the convex hull and false otherwise. | |
virtual bool | swapEdge (double x, double y) |
Reads the content of a taff-file. | |
virtual QList< int > * | getPointsAroundEdge (double x, double y) |
Returns a value list with the numbers of the four points, which would be affected by an edge swap. | |
Public Member Functions inherited from Triangulation | |
virtual | ~Triangulation () |
virtual bool | saveAsShapefile (const QString &fileName) const =0 |
Saves the triangulation as a (line) shapefile. |
Protected Attributes | |
Triangulation * | mTIN |
Association with a Triangulation object. |
Additional Inherited Members | |
Public Types inherited from Triangulation | |
enum | forcedCrossBehaviour { SnappingType_VERTICE, DELETE_FIRST, INSERT_VERTICE } |
Enumeration describing the behaviour, if two forced lines cross. More... |
Decorator class for Triangulations (s.
Decorator pattern in Gamma et al.)
Definition at line 23 of file TriDecorator.h.
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Definition at line 63 of file TriDecorator.h.
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inline |
Definition at line 68 of file TriDecorator.h.
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inlinevirtual |
Definition at line 73 of file TriDecorator.h.
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Adds a line (e.g.
a break-, structure- or an isoline) to the triangulation. The class takes ownership of the line object and its points
Implements Triangulation.
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inlinevirtual |
Adds an association to a triangulation.
Definition at line 78 of file TriDecorator.h.
References mTIN.
Referenced by QgsTINInterpolator::initialize().
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Calculates the normal at a point on the surface and assigns it to 'result'.
Returns true in case of success and flase in case of failure
Implements Triangulation.
Reimplemented in NormVecDecorator.
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Calculates x-, y and z-value of the point on the surface and assigns it to 'result'.
Returns true in case of success and flase in case of failure
Implements Triangulation.
Reimplemented in NormVecDecorator.
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Eliminates the horizontal triangles by swapping.
Implements Triangulation.
Reimplemented in NormVecDecorator.
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Returns the number of points.
Implements Triangulation.
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Returns the number of the point opposite to the triangle points p1, p2 (which have to be on a halfedge)
Implements Triangulation.
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Returns a pointer to the point with number i.
Any virtual points must have the number -1
Implements Triangulation.
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Returns a value list with the numbers of the four points, which would be affected by an edge swap.
This function is e.g. needed by NormVecDecorator to know the points, for which the normals have to be recalculated. The list has to be deleted by the code which calls this method
Implements Triangulation.
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Returns a pointer to a value list with the information of the triangles surrounding (counterclockwise) a point.
Four integer values describe a triangle, the first three are the number of the half edges of the triangle and the fourth is -10, if the third (and most counterclockwise) edge is a breakline, and -20 otherwise. The value list has to be deleted by the code which called the method. Any virtual point needs to have the number -1
Implements Triangulation.
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Implements Triangulation.
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Finds out, in which triangle the point with coordinates x and y is and assigns the points at the vertices to 'p1', 'p2' and 'p3.
Implements Triangulation.
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Returns the largest x-coordinate value of the bounding box.
Implements Triangulation.
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Returns the smallest x-coordinate value of the bounding box.
Implements Triangulation.
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Returns the largest y-coordinate value of the bounding box.
Implements Triangulation.
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Returns the smallest x-coordinate value of the bounding box.
Implements Triangulation.
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Performs a consistency check, remove this later.
Implements Triangulation.
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Returns true, if the point with coordinates x and y is inside the convex hull and false otherwise.
Implements Triangulation.
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Adds points to make the triangles better shaped (algorithm of ruppert)
Implements Triangulation.
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Sets the color of the breaklines.
Implements Triangulation.
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Sets the color of the normal edges.
Implements Triangulation.
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draws the points, edges and the forced lines
Sets the behaviour of the triangulation in case of crossing forced lines
Implements Triangulation.
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Sets the color of the forced edges.
Implements Triangulation.
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Reads the content of a taff-file.
Saves the content to a taff file Swaps the edge which is closest to the point with x and y coordinates (if this is possible)
Implements Triangulation.
Reimplemented in NormVecDecorator.
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protected |
Association with a Triangulation object.
Definition at line 60 of file TriDecorator.h.
Referenced by addTriangulation().