************************************** Compatibility with older QGIS versions ************************************** Plugin menu =========== If you place your plugin menu entries into one of the new menus (:guilabel:`Raster`, :guilabel:`Vector`, :guilabel:`Database` or :guilabel:`Web`), you should modify the code of the :func:`initGui()` and :func:`unload()` functions. Since these new menus are available only in QGIS 2.0 and greater, the first step is to check that the running QGIS version has all the necessary functions. If the new menus are available, we will place our plugin under this menu, otherwise we will use the old :guilabel:`Plugins` menu. Here is an example for :guilabel:`Raster` menu :: def initGui(self): # create action that will start plugin configuration self.action = QAction(QIcon(":/plugins/testplug/icon.png"), "Test plugin", self.iface.mainWindow()) self.action.setWhatsThis("Configuration for test plugin") self.action.setStatusTip("This is status tip") QObject.connect(self.action, SIGNAL("triggered()"), self.run) # check if Raster menu available if hasattr(self.iface, "addPluginToRasterMenu"): # Raster menu and toolbar available self.iface.addRasterToolBarIcon(self.action) self.iface.addPluginToRasterMenu("&Test plugins", self.action) else: # there is no Raster menu, place plugin under Plugins menu as usual self.iface.addToolBarIcon(self.action) self.iface.addPluginToMenu("&Test plugins", self.action) # connect to signal renderComplete which is emitted when canvas rendering is done QObject.connect(self.iface.mapCanvas(), SIGNAL("renderComplete(QPainter *)"), self.renderTest) def unload(self): # check if Raster menu available and remove our buttons from appropriate # menu and toolbar if hasattr(self.iface, "addPluginToRasterMenu"): self.iface.removePluginRasterMenu("&Test plugins", self.action) self.iface.removeRasterToolBarIcon(self.action) else: self.iface.removePluginMenu("&Test plugins", self.action) self.iface.removeToolBarIcon(self.action) # disconnect from signal of the canvas QObject.disconnect(self.iface.mapCanvas(), SIGNAL("renderComplete(QPainter *)"), self.renderTest)