QGIS API Documentation 4.1.0-Master (31622b25bb0)
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qgstexturematerial.cpp
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1/***************************************************************************
2 qgstexturematerial.cpp
3 --------------------------------------
4 Date : March 2024
5 Copyright : (C) 2024 by Jean Felder
6 Email : jean dot felder at oslandia dot com
7 ***************************************************************************
8 * *
9 * This program is free software; you can redistribute it and/or modify *
10 * it under the terms of the GNU General Public License as published by *
11 * the Free Software Foundation; either version 2 of the License, or *
12 * (at your option) any later version. *
13 * *
14 ***************************************************************************/
15
16#include "qgstexturematerial.h"
17
18#include "qgs3dutils.h"
19
20#include <QString>
21#include <QUrl>
22#include <Qt3DRender/QEffect>
23#include <Qt3DRender/QGraphicsApiFilter>
24#include <Qt3DRender/QParameter>
25#include <Qt3DRender/QRenderPass>
26#include <Qt3DRender/QShaderProgram>
27#include <Qt3DRender/QTechnique>
28#include <Qt3DRender/QTexture>
29
30#include "moc_qgstexturematerial.cpp"
31
32using namespace Qt::StringLiterals;
33
35QgsTextureMaterial::QgsTextureMaterial( QNode *parent )
36 : QgsMaterial( parent )
37 , mTextureParameter( new Qt3DRender::QParameter( u"diffuseTexture"_s, new Qt3DRender::QTexture2D ) )
38 , mGL3Technique( new Qt3DRender::QTechnique( this ) )
39 , mGL3RenderPass( new Qt3DRender::QRenderPass( this ) )
40 , mGL3Shader( new Qt3DRender::QShaderProgram( this ) )
41 , mFilterKey( new Qt3DRender::QFilterKey( this ) )
42{
43 init();
44}
45
46QgsTextureMaterial::~QgsTextureMaterial() = default;
47
48
49void QgsTextureMaterial::init()
50{
51 Qt3DRender::QEffect *effect = new Qt3DRender::QEffect();
52
53 effect->addParameter( mTextureParameter );
54
55 mGL3Shader->setFragmentShaderCode( Qt3DRender::QShaderProgram::loadSource( QUrl( u"qrc:/shaders/texture.frag"_s ) ) );
56 mGL3Shader->setVertexShaderCode( Qt3DRender::QShaderProgram::loadSource( QUrl( u"qrc:/shaders/texture.vert"_s ) ) );
57
58 mGL3Technique->graphicsApiFilter()->setApi( Qt3DRender::QGraphicsApiFilter::OpenGL );
59 mGL3Technique->graphicsApiFilter()->setMajorVersion( 3 );
60 mGL3Technique->graphicsApiFilter()->setMinorVersion( 1 );
61 mGL3Technique->graphicsApiFilter()->setProfile( Qt3DRender::QGraphicsApiFilter::CoreProfile );
62
63 mFilterKey->setParent( this );
64 mFilterKey->setName( u"renderingStyle"_s );
65 mFilterKey->setValue( u"forward"_s );
66
67 mGL3Technique->addFilterKey( mFilterKey );
68 mGL3RenderPass->setShaderProgram( mGL3Shader );
69 mGL3Technique->addRenderPass( mGL3RenderPass );
70 effect->addTechnique( mGL3Technique );
71
72 setEffect( effect );
73}
74
75void QgsTextureMaterial::setTexture( Qt3DRender::QAbstractTexture *texture )
76{
77 mTextureParameter->setValue( QVariant::fromValue( texture ) );
78}
79
80Qt3DRender::QAbstractTexture *QgsTextureMaterial::texture() const
81{
82 return mTextureParameter->value().value<Qt3DRender::QAbstractTexture *>();
83}
84
85void QgsTextureMaterial::setInstancingEnabled( bool enabled, Qgis::InstancedMaterialFlags flags )
86{
87 mInstanced = enabled;
88 mInstanceFlags = flags;
89
90 if ( mInstanced )
91 {
92 QStringList defines = { u"HAS_TEXTURE"_s };
93 if ( mInstanceFlags.testFlag( Qgis::InstancedMaterialFlag::DataDefinedScale ) )
94 defines << u"USE_INSTANCE_SCALE"_s;
95 if ( mInstanceFlags.testFlag( Qgis::InstancedMaterialFlag::DataDefinedRotation ) )
96 defines << u"USE_INSTANCE_ROTATION"_s;
97 const QByteArray vertCode = Qt3DRender::QShaderProgram::loadSource( QUrl( u"qrc:/shaders/instanced.vert"_s ) );
98 mGL3Shader->setVertexShaderCode( Qgs3DUtils::addDefinesToShaderCode( vertCode, defines ) );
99 }
100 else
101 {
102 mGL3Shader->setVertexShaderCode( Qt3DRender::QShaderProgram::loadSource( QUrl( u"qrc:/shaders/texture.vert"_s ) ) );
103 }
104}
105
QFlags< InstancedMaterialFlag > InstancedMaterialFlags
Definition qgis.h:4365
@ DataDefinedRotation
Per-instance data-defined rotation.
Definition qgis.h:4362
@ DataDefinedScale
Per-instance data-defined scale.
Definition qgis.h:4361
static QByteArray addDefinesToShaderCode(const QByteArray &shaderCode, const QStringList &defines)
Inserts some define macros into a shader source code.
Base class for all materials used within QGIS 3D views.
Definition qgsmaterial.h:40