22#include <Qt3DRender/QEffect>
23#include <Qt3DRender/QGraphicsApiFilter>
24#include <Qt3DRender/QParameter>
25#include <Qt3DRender/QRenderPass>
26#include <Qt3DRender/QShaderProgram>
27#include <Qt3DRender/QTechnique>
28#include <Qt3DRender/QTexture>
30#include "moc_qgstexturematerial.cpp"
32using namespace Qt::StringLiterals;
35QgsTextureMaterial::QgsTextureMaterial( QNode *parent )
37 , mTextureParameter( new
Qt3DRender::QParameter( u
"diffuseTexture"_s, new
Qt3DRender::QTexture2D ) )
38 , mGL3Technique( new
Qt3DRender::QTechnique( this ) )
39 , mGL3RenderPass( new
Qt3DRender::QRenderPass( this ) )
40 , mGL3Shader( new
Qt3DRender::QShaderProgram( this ) )
41 , mFilterKey( new
Qt3DRender::QFilterKey( this ) )
42 , mTransformParameter( new
Qt3DRender::QParameter( u
"meshMatrix"_s, QVariant::fromValue( QMatrix4x4() ), this ) )
47QgsTextureMaterial::~QgsTextureMaterial() =
default;
50void QgsTextureMaterial::init()
52 Qt3DRender::QEffect *effect =
new Qt3DRender::QEffect();
54 effect->addParameter( mTextureParameter );
56 mGL3Shader->setFragmentShaderCode( Qt3DRender::QShaderProgram::loadSource( QUrl( u
"qrc:/shaders/texture.frag"_s ) ) );
57 mGL3Shader->setVertexShaderCode( Qt3DRender::QShaderProgram::loadSource( QUrl( u
"qrc:/shaders/texture.vert"_s ) ) );
59 mGL3Technique->graphicsApiFilter()->setApi( Qt3DRender::QGraphicsApiFilter::OpenGL );
60 mGL3Technique->graphicsApiFilter()->setMajorVersion( 3 );
61 mGL3Technique->graphicsApiFilter()->setMinorVersion( 1 );
62 mGL3Technique->graphicsApiFilter()->setProfile( Qt3DRender::QGraphicsApiFilter::CoreProfile );
64 mFilterKey->setParent(
this );
65 mFilterKey->setName( u
"renderingStyle"_s );
66 mFilterKey->setValue( u
"forward"_s );
68 mGL3Technique->addFilterKey( mFilterKey );
69 mGL3RenderPass->setShaderProgram( mGL3Shader );
70 mGL3Technique->addRenderPass( mGL3RenderPass );
71 effect->addTechnique( mGL3Technique );
72 effect->addParameter( mTransformParameter );
77void QgsTextureMaterial::setTexture( Qt3DRender::QAbstractTexture *texture )
79 mTextureParameter->setValue( QVariant::fromValue( texture ) );
82Qt3DRender::QAbstractTexture *QgsTextureMaterial::texture()
const
84 return mTextureParameter->value().value<Qt3DRender::QAbstractTexture *>();
90 mInstanceFlags = flags;
94 QStringList defines = { u
"HAS_TEXTURE"_s };
96 defines << u
"USE_INSTANCE_SCALE"_s;
98 defines << u
"USE_INSTANCE_ROTATION"_s;
99 const QByteArray vertCode = Qt3DRender::QShaderProgram::loadSource( QUrl( u
"qrc:/shaders/instanced.vert"_s ) );
104 mGL3Shader->setVertexShaderCode( Qt3DRender::QShaderProgram::loadSource( QUrl( u
"qrc:/shaders/texture.vert"_s ) ) );
108void QgsTextureMaterial::setInstancingMeshTransform(
const QMatrix4x4 &transform )
110 mTransformParameter->setValue( QVariant::fromValue( transform ) );
QFlags< InstancedMaterialFlag > InstancedMaterialFlags
@ DataDefinedRotation
Per-instance data-defined rotation.
@ DataDefinedScale
Per-instance data-defined scale.
static QByteArray addDefinesToShaderCode(const QByteArray &shaderCode, const QStringList &defines)
Inserts some define macros into a shader source code.
Base class for all materials used within QGIS 3D views.