69 Qt3DRender::QTexture2D *createTexture( QgsTerrainTileEntity *entity,
const QgsMaterialContext &context );
71 void createTextureComponent( QgsTerrainTileEntity *entity,
bool isShadingEnabled,
const QgsPhongMaterialSettings &shadingMaterial,
bool useTexture,
const Qgs3DRenderContext &context );
Rendering context for preparation of 3D entities.
Context settings for a material.