24#include <Qt3DCore/QEntity>
25#include <Qt3DExtras/QCuboidMesh>
26#include <Qt3DRender/QCullFace>
27#include <Qt3DRender/QDepthTest>
28#include <Qt3DRender/QEffect>
29#include <Qt3DRender/QFilterKey>
30#include <Qt3DRender/QGraphicsApiFilter>
31#include <Qt3DRender/QMaterial>
32#include <Qt3DRender/QParameter>
33#include <Qt3DRender/QRenderPass>
34#include <Qt3DRender/QSeamlessCubemap>
35#include <Qt3DRender/QShaderProgram>
36#include <Qt3DRender/QTechnique>
37#include <Qt3DRender/QTextureImage>
39#include "moc_qgsskyboxentity.cpp"
41using namespace Qt::StringLiterals;
54 mGl3Technique->graphicsApiFilter()->setApi( Qt3DRender::QGraphicsApiFilter::OpenGL );
57 mGl3Technique->graphicsApiFilter()->setProfile( Qt3DRender::QGraphicsApiFilter::CoreProfile );
65 Qt3DRender::QCullFace *cullFront =
new Qt3DRender::QCullFace();
66 cullFront->setMode( Qt3DRender::QCullFace::Front );
67 Qt3DRender::QDepthTest *depthTest =
new Qt3DRender::QDepthTest();
68 depthTest->setDepthFunction( Qt3DRender::QDepthTest::LessOrEqual );
69 Qt3DRender::QSeamlessCubemap *seamlessCubemap =
new Qt3DRender::QSeamlessCubemap();
83 mMesh->setXYMeshResolution( QSize( 2, 2 ) );
84 mMesh->setXZMeshResolution( QSize( 2, 2 ) );
85 mMesh->setYZMeshResolution( QSize( 2, 2 ) );
87 addComponent(
mMesh );
96 , mLoadedTexture( new
Qt3DRender::QTextureLoader( parent ) )
97 , mGlShader( new
Qt3DRender::QShaderProgram( this ) )
99 mLoadedTexture->setGenerateMipMaps(
false );
100 mGlShader->setVertexShaderCode( Qt3DRender::QShaderProgram::loadSource( QUrl( u
"qrc:/shaders/skybox.vert"_s ) ) );
101 mGlShader->setFragmentShaderCode( Qt3DRender::QShaderProgram::loadSource( QUrl( u
"qrc:/shaders/hdr_skybox.frag"_s ) ) );
110void QgsPanoramicSkyboxEntity::reloadTexture()
112 mLoadedTexture->setSource( QUrl::fromUserInput( mTexturePath ) );
119 , mGlShader( new
Qt3DRender::QShaderProgram() )
120 , mCubeMap( new
Qt3DRender::QTextureCubeMap( this ) )
123 mCubeFacesPaths[Qt3DRender::QTextureCubeMap::CubeMapPositiveX] = posX;
124 mCubeFacesPaths[Qt3DRender::QTextureCubeMap::CubeMapPositiveY] = posY;
125 mCubeFacesPaths[Qt3DRender::QTextureCubeMap::CubeMapPositiveZ] = posZ;
126 mCubeFacesPaths[Qt3DRender::QTextureCubeMap::CubeMapNegativeX] = negX;
127 mCubeFacesPaths[Qt3DRender::QTextureCubeMap::CubeMapNegativeY] = negY;
128 mCubeFacesPaths[Qt3DRender::QTextureCubeMap::CubeMapNegativeZ] = negZ;
132void QgsCubeFacesSkyboxEntity::init()
134 mGlShader->setVertexShaderCode( Qt3DRender::QShaderProgram::loadSource( QUrl( u
"qrc:/shaders/skybox.vert"_s ) ) );
135 mGlShader->setFragmentShaderCode( Qt3DRender::QShaderProgram::loadSource( QUrl( u
"qrc:/shaders/skybox.frag"_s ) ) );
138 mCubeMap->setMagnificationFilter( Qt3DRender::QTextureCubeMap::Linear );
139 mCubeMap->setMinificationFilter( Qt3DRender::QTextureCubeMap::Linear );
140 mCubeMap->setGenerateMipMaps(
false );
141 mCubeMap->setWrapMode( Qt3DRender::QTextureWrapMode( Qt3DRender::QTextureWrapMode::Repeat ) );
143 mCubeFacesPaths[Qt3DRender::QTextureCubeMap::CubeMapPositiveX] = QString();
144 mCubeFacesPaths[Qt3DRender::QTextureCubeMap::CubeMapPositiveY] = QString();
145 mCubeFacesPaths[Qt3DRender::QTextureCubeMap::CubeMapPositiveZ] = QString();
146 mCubeFacesPaths[Qt3DRender::QTextureCubeMap::CubeMapNegativeX] = QString();
147 mCubeFacesPaths[Qt3DRender::QTextureCubeMap::CubeMapNegativeY] = QString();
148 mCubeFacesPaths[Qt3DRender::QTextureCubeMap::CubeMapNegativeZ] = QString();
154void QgsCubeFacesSkyboxEntity::reloadTexture()
156 for ( Qt3DRender::QAbstractTextureImage *textureImage : mFacesTextureImages )
158 mCubeMap->removeTextureImage( textureImage );
161 mFacesTextureImages.clear();
163 for (
auto it = mCubeFacesPaths.begin(); it != mCubeFacesPaths.end(); ++it )
165 const Qt3DRender::QTextureCubeMap::CubeMapFace face = it.key();
166 const QString texturePath = it.value();
167 Qt3DRender::QTextureImage *image =
new Qt3DRender::QTextureImage(
this );
168 image->setFace( face );
169 image->setMirrored(
false );
170 image->setSource( QUrl::fromUserInput( texturePath ) );
171 mCubeMap->addTextureImage( image );
172 mFacesTextureImages.push_back( image );
QgsCubeFacesSkyboxEntity(const QString &posX, const QString &posY, const QString &posZ, const QString &negX, const QString &negY, const QString &negZ, Qt3DCore::QNode *parent=nullptr)
Constructs a skybox from 6 different images.
QgsPanoramicSkyboxEntity(const QString &texturePath, Qt3DCore::QNode *parent=nullptr)
Construct a skybox from a panoramic 360 image.
QString texturePath() const
Returns the path of the current texture in use.
QgsSkyboxEntity(QNode *parent=nullptr)
Constructor.
Qt3DRender::QRenderPass * mGl3RenderPass
Qt3DRender::QParameter * mGammaStrengthParameter
Qt3DRender::QFilterKey * mFilterKey
Qt3DRender::QEffect * mEffect
Qt3DExtras::QCuboidMesh * mMesh
Qt3DRender::QParameter * mTextureParameter
Qt3DRender::QMaterial * mMaterial
Qt3DRender::QTechnique * mGl3Technique