20#include <Qt3DRender/QEffect>
21#include <Qt3DRender/QGraphicsApiFilter>
22#include <Qt3DRender/QParameter>
23#include <Qt3DRender/QRenderPass>
24#include <Qt3DRender/QShaderProgram>
25#include <Qt3DRender/QTechnique>
26#include <Qt3DRender/QTexture>
28#include "moc_qgsglobematerial.cpp"
30using namespace Qt::StringLiterals;
33QgsGlobeMaterial::QgsGlobeMaterial( QNode *parent )
35 , mTextureParameter( new
Qt3DRender::QParameter( u
"diffuseTexture"_s, new
Qt3DRender::QTexture2D ) )
36 , mDiffuseTextureScaleParameter( new
Qt3DRender::QParameter( u
"texCoordScale"_s, 1.0f ) )
37 , mGL3Technique( new
Qt3DRender::QTechnique( this ) )
38 , mGL3RenderPass( new
Qt3DRender::QRenderPass( this ) )
39 , mGL3Shader( new
Qt3DRender::QShaderProgram( this ) )
40 , mFilterKey( new
Qt3DRender::QFilterKey( this ) )
45QgsGlobeMaterial::~QgsGlobeMaterial() =
default;
48void QgsGlobeMaterial::init()
50 connect( mTextureParameter, &Qt3DRender::QParameter::valueChanged,
this, &QgsGlobeMaterial::handleTextureChanged );
52 Qt3DRender::QEffect *effect =
new Qt3DRender::QEffect();
54 effect->addParameter( mTextureParameter );
55 effect->addParameter( mDiffuseTextureScaleParameter );
57 mGL3Shader->setFragmentShaderCode( Qt3DRender::QShaderProgram::loadSource( QUrl( u
"qrc:/shaders/globe.frag"_s ) ) );
58 mGL3Shader->setVertexShaderCode( Qt3DRender::QShaderProgram::loadSource( QUrl( u
"qrc:/shaders/default.vert"_s ) ) );
60 mGL3Technique->graphicsApiFilter()->setApi( Qt3DRender::QGraphicsApiFilter::OpenGL );
61 mGL3Technique->graphicsApiFilter()->setMajorVersion( 3 );
62 mGL3Technique->graphicsApiFilter()->setMinorVersion( 1 );
63 mGL3Technique->graphicsApiFilter()->setProfile( Qt3DRender::QGraphicsApiFilter::CoreProfile );
65 mFilterKey->setParent(
this );
66 mFilterKey->setName( u
"renderingStyle"_s );
67 mFilterKey->setValue( u
"forward"_s );
69 mGL3Technique->addFilterKey( mFilterKey );
70 mGL3RenderPass->setShaderProgram( mGL3Shader );
71 mGL3Technique->addRenderPass( mGL3RenderPass );
72 effect->addTechnique( mGL3Technique );
77void QgsGlobeMaterial::setTexture( Qt3DRender::QAbstractTexture *texture )
79 mTextureParameter->setValue( QVariant::fromValue( texture ) );
82Qt3DRender::QAbstractTexture *QgsGlobeMaterial::texture()
const
84 return mTextureParameter->value().value<Qt3DRender::QAbstractTexture *>();
87void QgsGlobeMaterial::handleTextureChanged(
const QVariant &var )
89 emit textureChanged( var.value<Qt3DRender::QAbstractTexture *>() );
Base class for all materials used within QGIS 3D views.