18#include "moc_qgs3dwiredmesh_p.cpp"
20#if QT_VERSION < QT_VERSION_CHECK( 6, 0, 0 )
21#include <Qt3DRender/QAttribute>
22#include <Qt3DRender/QGeometry>
27#include <Qt3DCore/QAttribute>
28#include <Qt3DCore/QGeometry>
39Qgs3DWiredMesh::Qgs3DWiredMesh( Qt3DCore::QNode *parent )
44 mPositionAttribute->setAttributeType( Qt3DQAttribute::VertexAttribute );
45 mPositionAttribute->setBuffer( mVertexBuffer );
46 mPositionAttribute->setVertexBaseType( Qt3DQAttribute::Float );
47 mPositionAttribute->setVertexSize( 3 );
48 mPositionAttribute->setName( Qt3DQAttribute::defaultPositionAttributeName() );
51 mGeom->addAttribute( mPositionAttribute );
53 setInstanceCount( 1 );
55 setFirstInstance( 0 );
56 setPrimitiveType( Qt3DRender::QGeometryRenderer::Lines );
60Qgs3DWiredMesh::~Qgs3DWiredMesh() =
default;
62void Qgs3DWiredMesh::setVertices(
const QList<QVector3D> &vertices )
64 QByteArray vertexBufferData;
65 vertexBufferData.resize(
static_cast<int>(
static_cast<long>( vertices.size() ) * 3 *
sizeof(
float ) ) );
66 float *rawVertexArray =
reinterpret_cast<float *
>( vertexBufferData.data() );
68 for (
const QVector3D &v : std::as_const( vertices ) )
70 rawVertexArray[idx++] = v.x();
71 rawVertexArray[idx++] = v.y();
72 rawVertexArray[idx++] = v.z();
75 mVertexBuffer->setData( vertexBufferData );
76 setVertexCount( vertices.count() );
79void Qgs3DWiredMesh::setVertices(
const QList<QgsAABB> &bboxes )
81 QList<QVector3D> vertices;
82 for (
const QgsAABB &bbox : bboxes )
83 vertices << bbox.verticesForLines();
85 setVertices( vertices );
Axis-aligned bounding box - in world coords.
Qt3DCore::QAttribute Qt3DQAttribute
Qt3DCore::QBuffer Qt3DQBuffer
Qt3DCore::QGeometry Qt3DQGeometry