QGIS API Documentation 3.41.0-Master (57ec4277f5e)
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qgstiledscenedataitemguiprovider.cpp
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1/***************************************************************************
2 qgstiledscenedataitemguiprovider.cpp
3 --------------------------------------
4 begin : June 2023
5 copyright : (C) 2023 by Nyall Dawson
6 email : nyall dot dawson at gmail dot com
7 ***************************************************************************
8 * *
9 * This program is free software; you can redistribute it and/or modify *
10 * it under the terms of the GNU General Public License as published by *
11 * the Free Software Foundation; either version 2 of the License, or *
12 * (at your option) any later version. *
13 * *
14 ***************************************************************************/
15
17#include "moc_qgstiledscenedataitemguiprovider.cpp"
24
25#include <QMessageBox>
26#include <QFileDialog>
27
29
30void QgsTiledSceneDataItemGuiProvider::populateContextMenu( QgsDataItem *item, QMenu *menu, const QList<QgsDataItem *> &selection, QgsDataItemGuiContext context )
31{
32 if ( QgsTiledSceneLayerItem *layerItem = qobject_cast<QgsTiledSceneLayerItem *>( item ) )
33 {
34 QAction *actionEdit = new QAction( tr( "Edit Connection…" ), menu );
35 connect( actionEdit, &QAction::triggered, this, [layerItem] { editConnection( layerItem ); } );
36 menu->addAction( actionEdit );
37
38 QAction *actionDuplicate = new QAction( tr( "Duplicate Connection" ), menu );
39 connect( actionDuplicate, &QAction::triggered, this, [layerItem] { duplicateConnection( layerItem ); } );
40 menu->addAction( actionDuplicate );
41
42 const QList<QgsTiledSceneLayerItem *> sceneConnectionItems = QgsDataItem::filteredItems<QgsTiledSceneLayerItem>( selection );
43 QAction *actionDelete = new QAction( sceneConnectionItems.size() > 1 ? tr( "Remove Connections…" ) : tr( "Remove Connection…" ), menu );
44 connect( actionDelete, &QAction::triggered, this, [sceneConnectionItems, context] {
45 QgsDataItemGuiProviderUtils::deleteConnections( sceneConnectionItems, []( const QString &connectionName ) { QgsTiledSceneProviderConnection( QString() ).remove( connectionName ); }, context );
46 } );
47 menu->addAction( actionDelete );
48 }
49
50 if ( QgsTiledSceneRootItem *rootItem = qobject_cast<QgsTiledSceneRootItem *>( item ) )
51 {
52 QAction *actionNewCesium = new QAction( tr( "New Cesium 3D Tiles Connection…" ), menu );
53 connect( actionNewCesium, &QAction::triggered, this, [rootItem] { newConnection( rootItem, "cesiumtiles" ); } );
54 menu->addAction( actionNewCesium );
55
56 QAction *actionNewQM = new QAction( tr( "New Quantized Mesh Connection…" ), menu );
57 connect( actionNewQM, &QAction::triggered, this, [rootItem] { newConnection( rootItem, "quantizedmesh" ); } );
58 menu->addAction( actionNewQM );
59
60 menu->addSeparator();
61
62 QAction *actionSave = new QAction( tr( "Save Connections…" ), menu );
63 connect( actionSave, &QAction::triggered, this, [] { saveConnections(); } );
64 menu->addAction( actionSave );
65
66 QAction *actionLoadXyzTilesServers = new QAction( tr( "Load Connections…" ), menu );
67 connect( actionLoadXyzTilesServers, &QAction::triggered, this, [rootItem] { loadConnections( rootItem ); } );
68 menu->addAction( actionLoadXyzTilesServers );
69 }
70}
71
72void QgsTiledSceneDataItemGuiProvider::editConnection( QgsDataItem *item )
73{
75 const QString uri = QgsTiledSceneProviderConnection::encodedUri( connection );
76
77 QgsTiledSceneConnectionDialog dlg;
78
79 dlg.setConnection( item->name(), uri );
80 if ( !dlg.exec() )
81 return;
82
83 QgsTiledSceneProviderConnection( QString() ).remove( item->name() );
84
86 newConnection.provider = connection.provider;
87
88 QgsTiledSceneProviderConnection::addConnection( dlg.connectionName(), newConnection );
89
90 item->parent()->refreshConnections();
91}
92
93void QgsTiledSceneDataItemGuiProvider::duplicateConnection( QgsDataItem *item )
94{
95 const QString connectionName = item->name();
97 const QStringList connections = QgsTiledSceneProviderConnection::sTreeConnectionTiledScene->items();
98
99 const QString newConnectionName = QgsDataItemGuiProviderUtils::uniqueName( connectionName, connections );
100
101 QgsTiledSceneProviderConnection::addConnection( newConnectionName, connection );
102 item->parent()->refreshConnections();
103}
104
105void QgsTiledSceneDataItemGuiProvider::newConnection( QgsDataItem *item, QString provider )
106{
107 QgsTiledSceneConnectionDialog dlg;
108 if ( !dlg.exec() )
109 return;
110
112 conn.provider = provider;
113
114 QgsTiledSceneProviderConnection::addConnection( dlg.connectionName(), conn );
115
116 item->refreshConnections();
117}
118
119void QgsTiledSceneDataItemGuiProvider::saveConnections()
120{
122 dlg.exec();
123}
124
125void QgsTiledSceneDataItemGuiProvider::loadConnections( QgsDataItem *item )
126{
127 const QString fileName = QFileDialog::getOpenFileName( nullptr, tr( "Load Connections" ), QDir::homePath(), tr( "XML files (*.xml *.XML)" ) );
128 if ( fileName.isEmpty() )
129 {
130 return;
131 }
132
134 if ( dlg.exec() == QDialog::Accepted )
135 item->refreshConnections();
136}
137
Encapsulates the context in which a QgsDataItem is shown within the application GUI.
static const QString uniqueName(const QString &name, const QStringList &connectionNames)
Check if connection with name exists in connectionNames list and then try to append a number to it to...
static void deleteConnections(const QList< T * > &items, const std::function< void(const QString &)> &deleteConnection, QgsDataItemGuiContext context)
Handles deletion of a list of connection items.
Base class for all items in the model.
Definition qgsdataitem.h:46
QString name() const
Returns the name of the item (the displayed text for the item).
virtual void refreshConnections(const QString &providerKey=QString())
Causes a data item provider to refresh all registered connections.
QgsDataItem * parent() const
Gets item parent.
@ TiledScene
Tiled scene connection.
Represents connections to tiled scene data sources.
virtual void remove(const QString &name) const override
Deletes the connection from the settings.
static Data decodedUri(const QString &uri)
Returns a connection uri decoded to a data structure.
static Data connection(const QString &name)
Returns connection details for the stored connection with the specified name.
static void addConnection(const QString &name, const Data &connection)
Stores a new connection, under the specified connection name.
static QString encodedUri(const Data &data)
Returns connection data encoded as a string.
Represents decoded data of a tiled scene connection.