20#include <Qt3DRender/QEffect>
21#include <Qt3DRender/QGraphicsApiFilter>
22#include <Qt3DRender/QParameter>
23#include <Qt3DRender/QRenderPass>
24#include <Qt3DRender/QShaderProgram>
25#include <Qt3DRender/QTechnique>
26#include <Qt3DRender/QTexture>
28#include "moc_qgstexturematerial.cpp"
30using namespace Qt::StringLiterals;
33QgsTextureMaterial::QgsTextureMaterial( QNode *parent )
35 , mTextureParameter( new
Qt3DRender::QParameter( u
"diffuseTexture"_s, new
Qt3DRender::QTexture2D ) )
36 , mGL3Technique( new
Qt3DRender::QTechnique( this ) )
37 , mGL3RenderPass( new
Qt3DRender::QRenderPass( this ) )
38 , mGL3Shader( new
Qt3DRender::QShaderProgram( this ) )
39 , mFilterKey( new
Qt3DRender::QFilterKey( this ) )
44QgsTextureMaterial::~QgsTextureMaterial() =
default;
47void QgsTextureMaterial::init()
49 Qt3DRender::QEffect *effect =
new Qt3DRender::QEffect();
51 effect->addParameter( mTextureParameter );
53 mGL3Shader->setFragmentShaderCode( Qt3DRender::QShaderProgram::loadSource( QUrl( u
"qrc:/shaders/texture.frag"_s ) ) );
54 mGL3Shader->setVertexShaderCode( Qt3DRender::QShaderProgram::loadSource( QUrl( u
"qrc:/shaders/texture.vert"_s ) ) );
56 mGL3Technique->graphicsApiFilter()->setApi( Qt3DRender::QGraphicsApiFilter::OpenGL );
57 mGL3Technique->graphicsApiFilter()->setMajorVersion( 3 );
58 mGL3Technique->graphicsApiFilter()->setMinorVersion( 1 );
59 mGL3Technique->graphicsApiFilter()->setProfile( Qt3DRender::QGraphicsApiFilter::CoreProfile );
61 mFilterKey->setParent(
this );
62 mFilterKey->setName( u
"renderingStyle"_s );
63 mFilterKey->setValue( u
"forward"_s );
65 mGL3Technique->addFilterKey( mFilterKey );
66 mGL3RenderPass->setShaderProgram( mGL3Shader );
67 mGL3Technique->addRenderPass( mGL3RenderPass );
68 effect->addTechnique( mGL3Technique );
73void QgsTextureMaterial::setTexture( Qt3DRender::QAbstractTexture *texture )
75 mTextureParameter->setValue( QVariant::fromValue( texture ) );
78Qt3DRender::QAbstractTexture *QgsTextureMaterial::texture()
const
80 return mTextureParameter->value().value<Qt3DRender::QAbstractTexture *>();
Base class for all materials used within QGIS 3D views.