27 : mRenderShadows( other.mRenderShadows )
28 , mLightSourceId( other.mLightSourceId )
29 , mMaximumShadowRenderingDistance( other.mMaximumShadowRenderingDistance )
30 , mShadowBias( other.mShadowBias )
31 , mShadowQuality( other.mShadowQuality )
32 , mShowCascadeSplits( other.mShowCascadeSplits )
40 this->mRenderShadows = rhs.mRenderShadows;
41 this->mLightSourceId = rhs.mLightSourceId;
42 this->mMaximumShadowRenderingDistance = rhs.mMaximumShadowRenderingDistance;
43 this->mShadowBias = rhs.mShadowBias;
44 this->mShadowQuality = rhs.mShadowQuality;
45 this->mShowCascadeSplits = rhs.mShowCascadeSplits;
A container for the context for various read/write operations on objects.