98bool edgeIntersection( int vertex1, int vertex2, int &closestSnappedVertex, QgsPoint &intersectionPoint, bool outAllowed );
99
100bool searchIntersectionEdgeFromSnappedVertex(
101int &intersectionFaceIndex, int &previousSnappedVertex, int ¤tSnappedVertexIndex, QgsPoint &intersectionPoint, int &edgePosition, QSet<int> &treatedFaces
102 );
103
104// Insert a new vertex and returns its local index (0 is first index in th