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src
3d
framegraph
qgsambientocclusionblurentity.cpp
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/***************************************************************************
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qgsambientocclusionblurentity.cpp
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--------------------------------------
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Date : June 2022
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Copyright : (C) 2022 by Belgacem Nedjima
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Email : belgacem dot nedjima at gmail dot com
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***************************************************************************
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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***************************************************************************/
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#include "
qgsambientocclusionblurentity.h
"
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#include <QString>
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#include <Qt3DRender/QMaterial>
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#include <Qt3DRender/QParameter>
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#include <Qt3DRender/QShaderProgram>
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#include <Qt3DRender/QTexture>
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#include "moc_qgsambientocclusionblurentity.cpp"
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using namespace
Qt::StringLiterals;
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QgsAmbientOcclusionBlurEntity::QgsAmbientOcclusionBlurEntity
( Qt3DRender::QTexture2D *texture, Qt3DRender::QLayer *layer, QNode *parent )
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:
QgsRenderPassQuad
( layer, parent )
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{
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mAmbientOcclusionFactorTextureParameter =
new
Qt3DRender::QParameter( u
"texture"
_s, texture );
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mMaterial
->addParameter( mAmbientOcclusionFactorTextureParameter );
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const
QString vertexShaderPath = u
"qrc:/shaders/ssao_factor_blur.vert"
_s;
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const
QString fragmentShaderPath = u
"qrc:/shaders/ssao_factor_blur.frag"
_s;
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mShader
->setVertexShaderCode( Qt3DRender::QShaderProgram::loadSource( QUrl( vertexShaderPath ) ) );
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mShader
->setFragmentShaderCode( Qt3DRender::QShaderProgram::loadSource( QUrl( fragmentShaderPath ) ) );
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}
QgsAmbientOcclusionBlurEntity::QgsAmbientOcclusionBlurEntity
QgsAmbientOcclusionBlurEntity(Qt3DRender::QTexture2D *texture, Qt3DRender::QLayer *layer, QNode *parent=nullptr)
Constructor.
Definition
qgsambientocclusionblurentity.cpp:28
QgsRenderPassQuad::QgsRenderPassQuad
QgsRenderPassQuad(Qt3DRender::QLayer *layer, QNode *parent=nullptr)
Constructor.
Definition
qgsrenderpassquad.cpp:33
QgsRenderPassQuad::mShader
Qt3DRender::QShaderProgram * mShader
Definition
qgsrenderpassquad.h:48
QgsRenderPassQuad::mMaterial
Qt3DRender::QMaterial * mMaterial
Definition
qgsrenderpassquad.h:47
qgsambientocclusionblurentity.h
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