28 mAmbientOcclusionFactorTextureParameter =
new Qt3DRender::QParameter( u
"texture"_s, texture );
29 mMaterial->addParameter( mAmbientOcclusionFactorTextureParameter );
31 const QString vertexShaderPath = u
"qrc:/shaders/ssao_factor_blur.vert"_s;
32 const QString fragmentShaderPath = u
"qrc:/shaders/ssao_factor_blur.frag"_s;
34 mShader->setVertexShaderCode( Qt3DRender::QShaderProgram::loadSource( QUrl( vertexShaderPath ) ) );
35 mShader->setFragmentShaderCode( Qt3DRender::QShaderProgram::loadSource( QUrl( fragmentShaderPath ) ) );