QGIS API Documentation 4.0.0-Norrköping (1ddcee3d0e4)
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qgstiledscenelayerrenderer.cpp
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1/***************************************************************************
2 qgstiledscenelayerrenderer.cpp
3 --------------------
4 begin : June 2023
5 copyright : (C) 2023 by Nyall Dawson
6 email : nyall dot dawson at gmail dot com
7 ***************************************************************************/
8
9/***************************************************************************
10 * *
11 * This program is free software; you can redistribute it and/or modify *
12 * it under the terms of the GNU General Public License as published by *
13 * the Free Software Foundation; either version 2 of the License, or *
14 * (at your option) any later version. *
15 * *
16 ***************************************************************************/
17
18
20
21#include <memory>
22
23#include "qgsapplication.h"
24#include "qgscesiumutils.h"
25#include "qgscurve.h"
26#include "qgscurvepolygon.h"
27#include "qgsfeedback.h"
28#include "qgsgltfutils.h"
29#include "qgslogger.h"
30#include "qgsmapclippingutils.h"
32#include "qgsrendercontext.h"
33#include "qgsruntimeprofiler.h"
34#include "qgstextrenderer.h"
35#include "qgsthreadingutils.h"
37#include "qgstiledscenelayer.h"
40#include "qgstiledscenetile.h"
41
42#include <QMatrix4x4>
43#include <QString>
44#include <qglobal.h>
45
46using namespace Qt::StringLiterals;
47
48#define TINYGLTF_NO_STB_IMAGE // we use QImage-based reading of images
49#define TINYGLTF_NO_STB_IMAGE_WRITE // we don't need writing of images
50#include "tiny_gltf.h"
51
53 : QgsMapLayerRenderer( layer->id(), &context )
54 , mLayerName( layer->name() )
55 , mFeedback( new QgsFeedback )
56 , mEnableProfile( context.flags() & Qgis::RenderContextFlag::RecordProfile )
57{
58 // We must not keep pointer to mLayer (it's dangerous) - we must copy anything we need for rendering
59 // or use some locking to prevent read/write from multiple threads
60 if ( !layer->dataProvider() || !layer->renderer() )
61 return;
62
63 QElapsedTimer timer;
64 timer.start();
65
66 mRenderer.reset( layer->renderer()->clone() );
67
68 mSceneCrs = layer->dataProvider()->sceneCrs();
69 mLayerCrs = layer->dataProvider()->crs();
70
72 mLayerBoundingVolume = layer->dataProvider()->boundingVolume();
73
74 mIndex = layer->dataProvider()->index();
75 mRenderTileBorders = mRenderer->isTileBorderRenderingEnabled();
76
77 mReadyToCompose = false;
78
79 mPreparationTime = timer.elapsed();
80}
81
83
85{
86 QgsScopedThreadName threadName( u"render:%1"_s.arg( mLayerName ) );
87
88 if ( !mIndex.isValid() )
89 return false;
90
91 std::unique_ptr< QgsScopedRuntimeProfile > profile;
92 if ( mEnableProfile )
93 {
94 profile = std::make_unique< QgsScopedRuntimeProfile >( mLayerName, u"rendering"_s, layerId() );
95 if ( mPreparationTime > 0 )
96 QgsApplication::profiler()->record( QObject::tr( "Create renderer" ), mPreparationTime / 1000.0, u"rendering"_s );
97 }
98
99 std::unique_ptr< QgsScopedRuntimeProfile > preparingProfile;
100 if ( mEnableProfile )
101 {
102 preparingProfile = std::make_unique< QgsScopedRuntimeProfile >( QObject::tr( "Preparing render" ), u"rendering"_s );
103 }
104
106 QgsTiledSceneRenderContext context( *rc, mFeedback.get() );
107
108 // Set up the render configuration options
109 QPainter *painter = rc->painter();
110
111 QgsScopedQPainterState painterState( painter );
112 rc->setPainterFlagsUsingContext( painter );
113
114 if ( !mClippingRegions.empty() )
115 {
116 bool needsPainterClipPath = false;
117 const QPainterPath path = QgsMapClippingUtils::calculatePainterClipRegion( mClippingRegions, *rc, Qgis::LayerType::VectorTile, needsPainterClipPath );
118 if ( needsPainterClipPath )
119 rc->painter()->setClipPath( path, Qt::IntersectClip );
120 }
121
122 mElapsedTimer.start();
123
124 mSceneToMapTransform = QgsCoordinateTransform( mSceneCrs, rc->coordinateTransform().destinationCrs(), rc->transformContext() );
125
126 mRenderer->startRender( context );
127
128 preparingProfile.reset();
129 std::unique_ptr< QgsScopedRuntimeProfile > renderingProfile;
130 if ( mEnableProfile )
131 {
132 renderingProfile = std::make_unique< QgsScopedRuntimeProfile >( QObject::tr( "Rendering" ), u"rendering"_s );
133 }
134
135 const bool result = renderTiles( context );
136 mRenderer->stopRender( context );
137 mReadyToCompose = true;
138
139 return result;
140}
141
143{
144 // we want to show temporary incremental renders we retrieve each tile in the scene, as this can be slow and
145 // we need to show the user that some activity is happening here.
146 // But we can't render the final layer result incrementally, as we need to collect ALL the content from the
147 // scene before we can sort it by z order and avoid random z-order stacking artifacts!
148 // So we request here a preview render image for the temporary incremental updates:
150}
151
153{
154 return mRenderer ? ( mRenderer->flags() & Qgis::TiledSceneRendererFlag::ForceRasterRender ) : false;
155}
156
157QgsTiledSceneRequest QgsTiledSceneLayerRenderer::createBaseRequest()
158{
159 const QgsRenderContext *context = renderContext();
160 const QgsRectangle mapExtent = context->mapExtent();
161
162 // calculate maximum screen error in METERS
163 const double maximumErrorPixels = context->convertToPainterUnits( mRenderer->maximumScreenError(), mRenderer->maximumScreenErrorUnit() );
164 // calculate width in meters across one pixel in the middle of the map
165 const double mapYCenter = 0.5 * ( mapExtent.yMinimum() + mapExtent.yMaximum() );
166 const double mapXCenter = 0.5 * ( mapExtent.xMinimum() + mapExtent.xMaximum() );
167 const double onePixelDistanceX = ( mapExtent.xMaximum() - mapExtent.xMinimum() ) / context->outputSize().width();
168 double mapMetersPerPixel = 0;
169 try
170 {
171 mapMetersPerPixel = context->distanceArea().measureLine( QgsPointXY( mapXCenter, mapYCenter ), QgsPointXY( mapXCenter + onePixelDistanceX, mapYCenter ) );
172 }
173 catch ( QgsCsException & )
174 {
175 // TODO report errors to user
176 QgsDebugError( u"An error occurred while calculating length"_s );
177 }
178
179 const double maximumErrorInMeters = maximumErrorPixels * mapMetersPerPixel;
180
181 QgsTiledSceneRequest request;
182 request.setFeedback( feedback() );
183
184 // TODO what z range makes sense here??
185 const QVector< QgsVector3D > corners = QgsBox3D( mapExtent, -10000, 10000 ).corners();
186 QVector< double > x;
187 x.reserve( 8 );
188 QVector< double > y;
189 y.reserve( 8 );
190 QVector< double > z;
191 z.reserve( 8 );
192 for ( int i = 0; i < 8; ++i )
193 {
194 const QgsVector3D &corner = corners[i];
195 x.append( corner.x() );
196 y.append( corner.y() );
197 z.append( corner.z() );
198 }
199 mSceneToMapTransform.transformInPlace( x, y, z, Qgis::TransformDirection::Reverse );
200
201 const auto minMaxX = std::minmax_element( x.constBegin(), x.constEnd() );
202 const auto minMaxY = std::minmax_element( y.constBegin(), y.constEnd() );
203 const auto minMaxZ = std::minmax_element( z.constBegin(), z.constEnd() );
204 request.setFilterBox( QgsOrientedBox3D::fromBox3D( QgsBox3D( *minMaxX.first, *minMaxY.first, *minMaxZ.first, *minMaxX.second, *minMaxY.second, *minMaxZ.second ) ) );
205
206 request.setRequiredGeometricError( maximumErrorInMeters );
207
208 return request;
209}
210
211bool QgsTiledSceneLayerRenderer::renderTiles( QgsTiledSceneRenderContext &context )
212{
213 const QgsRectangle mapExtent = context.renderContext().mapExtent();
214 auto tileIsVisibleInMap = [mapExtent, this]( const QgsTiledSceneTile &tile ) -> bool {
215 // the trip from map CRS to scene CRS will have expanded out the bounding volumes for the tile request, so
216 // we want to cull any tiles which we've been given which don't actually intersect our visible map extent
217 // when we transform them back into the destination map CRS.
218 // This potentially saves us requesting data for tiles which aren't actually visible in the map.
219 const QgsGeometry tileGeometry( tile.boundingVolume().as2DGeometry( mSceneToMapTransform ) );
220 return tileGeometry.intersects( mapExtent );
221 };
222
223 QgsTiledSceneRequest request = createBaseRequest();
224 QVector< long long > tileIds = mIndex.getTiles( request );
225 while ( !tileIds.empty() )
226 {
227 if ( feedback() && feedback()->isCanceled() )
228 return false;
229
230 const long long tileId = tileIds.first();
231 tileIds.pop_front();
232
233 const QgsTiledSceneTile tile = mIndex.getTile( tileId );
234 if ( !tile.isValid() || !tileIsVisibleInMap( tile ) )
235 continue;
236
237 switch ( mIndex.childAvailability( tileId ) )
238 {
241 {
242 renderTile( tile, context );
243 break;
244 }
245
247 {
248 if ( mIndex.fetchHierarchy( tileId, feedback() ) )
249 {
250 request.setParentTileId( tileId );
251 const QVector< long long > newTileIdsToRender = mIndex.getTiles( request );
252 tileIds.append( newTileIdsToRender );
253
254 // do we still need to render the parent? Depends on the parent's refinement process...
255 const QgsTiledSceneTile tile = mIndex.getTile( tileId );
256 if ( tile.isValid() )
257 {
258 switch ( tile.refinementProcess() )
259 {
261 break;
263 renderTile( tile, context );
264 break;
265 }
266 }
267 }
268 break;
269 }
270 }
271 }
272 if ( feedback() && feedback()->isCanceled() )
273 return false;
274
275 const bool needsTextures = mRenderer->flags() & Qgis::TiledSceneRendererFlag::RequiresTextures;
276
277 std::sort( mPrimitiveData.begin(), mPrimitiveData.end(), []( const PrimitiveData &a, const PrimitiveData &b ) {
278 // this isn't an exact science ;)
279 if ( qgsDoubleNear( a.z, b.z, 0.001 ) )
280 {
281 // for overlapping lines/triangles, ensure the line is drawn over the triangle
282 if ( a.type == PrimitiveType::Line )
283 return false;
284 else if ( b.type == PrimitiveType::Line )
285 return true;
286 }
287 return a.z < b.z;
288 } );
289 for ( const PrimitiveData &data : std::as_const( mPrimitiveData ) )
290 {
291 switch ( data.type )
292 {
293 case PrimitiveType::Line:
294 mRenderer->renderLine( context, data.coordinates );
295 break;
296
297 case PrimitiveType::Triangle:
298 if ( needsTextures )
299 {
300 context.setTextureImage( mTextures.value( data.textureId ) );
301 context.setTextureCoordinates( data.textureCoords[0], data.textureCoords[1], data.textureCoords[2], data.textureCoords[3], data.textureCoords[4], data.textureCoords[5] );
302 }
303 mRenderer->renderTriangle( context, data.coordinates );
304 break;
305 }
306 }
307
308 if ( mRenderTileBorders )
309 {
310 QPainter *painter = renderContext()->painter();
311 for ( const TileDetails &tile : std::as_const( mTileDetails ) )
312 {
313 QPen pen;
314 QBrush brush;
315 if ( tile.hasContent )
316 {
317 brush = QBrush( QColor( 0, 0, 255, 10 ) );
318 pen = QPen( QColor( 0, 0, 255, 150 ) );
319 }
320 else
321 {
322 brush = QBrush( QColor( 255, 0, 255, 10 ) );
323 pen = QPen( QColor( 255, 0, 255, 150 ) );
324 }
325 pen.setWidth( 2 );
326 painter->setPen( pen );
327 painter->setBrush( brush );
328 painter->drawPolygon( tile.boundary );
329#if 1
330 QgsTextFormat format;
331 format.setColor( QColor( 255, 0, 0 ) );
332 format.buffer().setEnabled( true );
333
335 drawText( QRectF( QPoint( 0, 0 ), renderContext()->outputSize() ).intersected( tile.boundary.boundingRect() ), 0, Qgis::TextHorizontalAlignment::Center, { tile.id }, *renderContext(), format, true, Qgis::TextVerticalAlignment::VerticalCenter );
336#endif
337 }
338 }
339
340 return true;
341}
342
343void QgsTiledSceneLayerRenderer::renderTile( const QgsTiledSceneTile &tile, QgsTiledSceneRenderContext &context )
344{
345 const bool hasContent = renderTileContent( tile, context );
346
347 if ( mRenderTileBorders )
348 {
349 const QgsTiledSceneBoundingVolume &volume = tile.boundingVolume();
350 try
351 {
352 std::unique_ptr< QgsAbstractGeometry > volumeGeometry( volume.as2DGeometry( mSceneToMapTransform ) );
353 if ( QgsCurvePolygon *polygon = qgsgeometry_cast< QgsCurvePolygon * >( volumeGeometry.get() ) )
354 {
355 QPolygonF volumePolygon = polygon->exteriorRing()->asQPolygonF();
356
357 // remove non-finite points, e.g. infinite or NaN points caused by reprojecting errors
358 volumePolygon
359 .erase( std::remove_if( volumePolygon.begin(), volumePolygon.end(), []( const QPointF point ) { return !std::isfinite( point.x() ) || !std::isfinite( point.y() ); } ), volumePolygon.end() );
360
361 QPointF *ptr = volumePolygon.data();
362 for ( int i = 0; i < volumePolygon.size(); ++i, ++ptr )
363 {
364 renderContext()->mapToPixel().transformInPlace( ptr->rx(), ptr->ry() );
365 }
366
367 TileDetails details;
368 details.boundary = volumePolygon;
369 details.hasContent = hasContent;
370 details.id = QString::number( tile.id() );
371 mTileDetails.append( details );
372 }
373 }
374 catch ( QgsCsException & )
375 {
376 QgsDebugError( u"Error transforming bounding volume"_s );
377 }
378 }
379}
380
381bool QgsTiledSceneLayerRenderer::renderTileContent( const QgsTiledSceneTile &tile, QgsTiledSceneRenderContext &context )
382{
383 const QString contentUri = tile.resources().value( u"content"_s ).toString();
384 if ( contentUri.isEmpty() )
385 return false;
386
387 const QByteArray tileContent = mIndex.retrieveContent( contentUri, feedback() );
388 // When the operation is canceled, retrieveContent() will silently return an empty array
389 if ( feedback()->isCanceled() )
390 return false;
391
392 tinygltf::Model model;
393 QgsVector3D centerOffset;
394 mCurrentModelId++;
395 // TODO: Somehow de-hardcode this switch?
396 const auto &format = tile.metadata().value( u"contentFormat"_s ).value<QString>();
397 if ( format == "quantizedmesh"_L1 )
398 {
399 try
400 {
401 QgsQuantizedMeshTile qmTile( tileContent );
402 qmTile.removeDegenerateTriangles();
403 model = qmTile.toGltf();
404 }
405 catch ( QgsQuantizedMeshParsingException &ex )
406 {
407 QgsDebugError( u"Failed to parse tile from '%1'"_s.arg( contentUri ) );
408 return false;
409 }
410 }
411 else if ( format == "cesiumtiles"_L1 )
412 {
413 const QgsCesiumUtils::TileContents content = QgsCesiumUtils::extractGltfFromTileContent( tileContent );
414 if ( content.gltf.isEmpty() )
415 {
416 return false;
417 }
418 centerOffset = content.rtcCenter;
419
420 QString gltfErrors;
421 QString gltfWarnings;
422 const bool res = QgsGltfUtils::loadGltfModel( content.gltf, model, &gltfErrors, &gltfWarnings );
423 if ( !gltfErrors.isEmpty() )
424 {
425 if ( !mErrors.contains( gltfErrors ) )
426 mErrors.append( gltfErrors );
427 QgsDebugError( u"Error raised reading %1: %2"_s.arg( contentUri, gltfErrors ) );
428 }
429 if ( !gltfWarnings.isEmpty() )
430 {
431 QgsDebugError( u"Warnings raised reading %1: %2"_s.arg( contentUri, gltfWarnings ) );
432 }
433 if ( !res )
434 return false;
435 }
436 else if ( format == "draco"_L1 )
437 {
438 QgsGltfUtils::I3SNodeContext i3sContext;
439 i3sContext.initFromTile( tile, mLayerCrs, mSceneCrs, context.renderContext().transformContext() );
440
441 QString errors;
442 if ( !QgsGltfUtils::loadDracoModel( tileContent, i3sContext, model, &errors ) )
443 {
444 if ( !mErrors.contains( errors ) )
445 mErrors.append( errors );
446 QgsDebugError( u"Error raised reading %1: %2"_s.arg( contentUri, errors ) );
447 return false;
448 }
449 }
450 else
451 return false;
452
453 const QgsVector3D tileTranslationEcef = centerOffset
454 + QgsGltfUtils::extractTileTranslation( model, static_cast<Qgis::Axis>( tile.metadata().value( u"gltfUpAxis"_s, static_cast<int>( Qgis::Axis::Y ) ).toInt() ) );
455
456 bool sceneOk = false;
457 const std::size_t sceneIndex = QgsGltfUtils::sourceSceneForModel( model, sceneOk );
458 if ( !sceneOk )
459 {
460 const QString error = QObject::tr( "No scenes found in model" );
461 mErrors.append( error );
462 QgsDebugError( u"Error raised reading %1: %2"_s.arg( contentUri, error ) );
463 }
464 else
465 {
466 const tinygltf::Scene &scene = model.scenes[sceneIndex];
467
468 std::function< void( int nodeIndex, const QMatrix4x4 &transform ) > traverseNode;
469 traverseNode = [&model, &context, &tileTranslationEcef, &tile, &contentUri, &traverseNode, this]( int nodeIndex, const QMatrix4x4 &parentTransform ) {
470 const tinygltf::Node &gltfNode = model.nodes[nodeIndex];
471 std::unique_ptr< QMatrix4x4 > gltfLocalTransform = QgsGltfUtils::parseNodeTransform( gltfNode );
472
473 if ( !parentTransform.isIdentity() )
474 {
475 if ( gltfLocalTransform )
476 *gltfLocalTransform = parentTransform * *gltfLocalTransform;
477 else
478 {
479 gltfLocalTransform = std::make_unique<QMatrix4x4>( parentTransform );
480 }
481 }
482
483 if ( gltfNode.mesh >= 0 )
484 {
485 const tinygltf::Mesh &mesh = model.meshes[gltfNode.mesh];
486
487 for ( const tinygltf::Primitive &primitive : mesh.primitives )
488 {
489 if ( context.renderContext().renderingStopped() )
490 break;
491
492 renderPrimitive( model, primitive, tile, tileTranslationEcef, gltfLocalTransform.get(), contentUri, context );
493 }
494 }
495
496 for ( int childNode : gltfNode.children )
497 {
498 traverseNode( childNode, gltfLocalTransform ? *gltfLocalTransform : QMatrix4x4() );
499 }
500 };
501
502 for ( int nodeIndex : scene.nodes )
503 {
504 traverseNode( nodeIndex, QMatrix4x4() );
505 }
506 }
507 return true;
508}
509
510void QgsTiledSceneLayerRenderer::renderPrimitive(
511 const tinygltf::Model &model,
512 const tinygltf::Primitive &primitive,
513 const QgsTiledSceneTile &tile,
514 const QgsVector3D &tileTranslationEcef,
515 const QMatrix4x4 *gltfLocalTransform,
516 const QString &contentUri,
518)
519{
520 switch ( primitive.mode )
521 {
522 case TINYGLTF_MODE_TRIANGLES:
523 if ( mRenderer->flags() & Qgis::TiledSceneRendererFlag::RendersTriangles )
524 renderTrianglePrimitive( model, primitive, tile, tileTranslationEcef, gltfLocalTransform, contentUri, context );
525 break;
526
527 case TINYGLTF_MODE_LINE:
528 if ( mRenderer->flags() & Qgis::TiledSceneRendererFlag::RendersLines )
529 renderLinePrimitive( model, primitive, tile, tileTranslationEcef, gltfLocalTransform, contentUri, context );
530 return;
531
532 case TINYGLTF_MODE_POINTS:
533 if ( !mWarnedPrimitiveTypes.contains( TINYGLTF_MODE_POINTS ) )
534 {
535 mErrors << QObject::tr( "Point objects in tiled scenes are not supported" );
536 mWarnedPrimitiveTypes.insert( TINYGLTF_MODE_POINTS );
537 }
538 return;
539
540 case TINYGLTF_MODE_LINE_LOOP:
541 if ( !mWarnedPrimitiveTypes.contains( TINYGLTF_MODE_LINE_LOOP ) )
542 {
543 mErrors << QObject::tr( "Line loops in tiled scenes are not supported" );
544 mWarnedPrimitiveTypes.insert( TINYGLTF_MODE_LINE_LOOP );
545 }
546 return;
547
548 case TINYGLTF_MODE_LINE_STRIP:
549 if ( !mWarnedPrimitiveTypes.contains( TINYGLTF_MODE_LINE_STRIP ) )
550 {
551 mErrors << QObject::tr( "Line strips in tiled scenes are not supported" );
552 mWarnedPrimitiveTypes.insert( TINYGLTF_MODE_LINE_STRIP );
553 }
554 return;
555
556 case TINYGLTF_MODE_TRIANGLE_STRIP:
557 if ( !mWarnedPrimitiveTypes.contains( TINYGLTF_MODE_TRIANGLE_STRIP ) )
558 {
559 mErrors << QObject::tr( "Triangular strips in tiled scenes are not supported" );
560 mWarnedPrimitiveTypes.insert( TINYGLTF_MODE_TRIANGLE_STRIP );
561 }
562 return;
563
564 case TINYGLTF_MODE_TRIANGLE_FAN:
565 if ( !mWarnedPrimitiveTypes.contains( TINYGLTF_MODE_TRIANGLE_FAN ) )
566 {
567 mErrors << QObject::tr( "Triangular fans in tiled scenes are not supported" );
568 mWarnedPrimitiveTypes.insert( TINYGLTF_MODE_TRIANGLE_FAN );
569 }
570 return;
571
572 default:
573 if ( !mWarnedPrimitiveTypes.contains( primitive.mode ) )
574 {
575 mErrors << QObject::tr( "Primitive type %1 in tiled scenes are not supported" ).arg( primitive.mode );
576 mWarnedPrimitiveTypes.insert( primitive.mode );
577 }
578 return;
579 }
580}
581
582void QgsTiledSceneLayerRenderer::renderTrianglePrimitive(
583 const tinygltf::Model &model,
584 const tinygltf::Primitive &primitive,
585 const QgsTiledSceneTile &tile,
586 const QgsVector3D &tileTranslationEcef,
587 const QMatrix4x4 *gltfLocalTransform,
588 const QString &contentUri,
590)
591{
592 auto posIt = primitive.attributes.find( "POSITION" );
593 if ( posIt == primitive.attributes.end() )
594 {
595 mErrors << QObject::tr( "Could not find POSITION attribute for primitive" );
596 return;
597 }
598 int positionAccessorIndex = posIt->second;
599
600 QVector< double > x;
601 QVector< double > y;
602 QVector< double > z;
603 QgsGltfUtils::accessorToMapCoordinates(
604 model,
605 positionAccessorIndex,
606 tile.transform() ? *tile.transform() : QgsMatrix4x4(),
607 &mSceneToMapTransform,
608 tileTranslationEcef,
609 gltfLocalTransform,
610 static_cast< Qgis::Axis >( tile.metadata().value( u"gltfUpAxis"_s, static_cast< int >( Qgis::Axis::Y ) ).toInt() ),
611 x,
612 y,
613 z
614 );
615
617
618 const bool needsTextures = mRenderer->flags() & Qgis::TiledSceneRendererFlag::RequiresTextures;
619
620 QImage textureImage;
621 QVector< float > texturePointX;
622 QVector< float > texturePointY;
623 QPair< int, int > textureId { -1, -1 };
624 if ( needsTextures && primitive.material != -1 )
625 {
626 const tinygltf::Material &material = model.materials[primitive.material];
627 const tinygltf::PbrMetallicRoughness &pbr = material.pbrMetallicRoughness;
628
629 if ( pbr.baseColorTexture.index >= 0 && static_cast< int >( model.textures.size() ) > pbr.baseColorTexture.index )
630 {
631 const tinygltf::Texture &tex = model.textures[pbr.baseColorTexture.index];
632
633 // Source can be undefined if texture is provided by an extension
634 if ( tex.source >= 0 )
635 {
636 switch ( QgsGltfUtils::imageResourceType( model, tex.source ) )
637 {
638 case QgsGltfUtils::ResourceType::Embedded:
639 textureImage = QgsGltfUtils::extractEmbeddedImage( model, tex.source );
640 break;
641
642 case QgsGltfUtils::ResourceType::Linked:
643 {
644 const QString linkedPath = QgsGltfUtils::linkedImagePath( model, tex.source );
645 const QString textureUri = QUrl( contentUri ).resolved( linkedPath ).toString();
646 const QByteArray rep = mIndex.retrieveContent( textureUri, feedback() );
647 if ( !rep.isEmpty() )
648 {
649 textureImage = QImage::fromData( rep );
650 }
651 break;
652 }
653 }
654 }
655
656 if ( !textureImage.isNull() )
657 {
658 auto texIt = primitive.attributes.find( "TEXCOORD_0" );
659 if ( texIt != primitive.attributes.end() )
660 {
661 QgsGltfUtils::extractTextureCoordinates( model, texIt->second, texturePointX, texturePointY );
662 }
663
664 textureId = qMakePair( mCurrentModelId, pbr.baseColorTexture.index );
665 }
666 }
667 else if ( qgsDoubleNear( pbr.baseColorFactor[3], 0 ) )
668 {
669 // transparent primitive, skip
670 return;
671 }
672 }
673
674 const QRect outputRect = QRect( QPoint( 0, 0 ), context.renderContext().outputSize() );
675 auto needTriangle = [&outputRect]( const QPolygonF &triangle ) -> bool { return triangle.boundingRect().intersects( outputRect ); };
676
677 const bool useTexture = !textureImage.isNull();
678 bool hasStoredTexture = false;
679
680 QVector< PrimitiveData > thisTileTriangleData;
681
682 if ( primitive.indices == -1 )
683 {
684 Q_ASSERT( x.size() % 3 == 0 );
685
686 thisTileTriangleData.reserve( x.size() );
687 for ( int i = 0; i < x.size(); i += 3 )
688 {
689 if ( context.renderContext().renderingStopped() )
690 break;
691
692 PrimitiveData data;
693 data.type = PrimitiveType::Triangle;
694 data.textureId = textureId;
695 if ( useTexture )
696 {
697 data.textureCoords[0] = texturePointX[i];
698 data.textureCoords[1] = texturePointY[i];
699 data.textureCoords[2] = texturePointX[i + 1];
700 data.textureCoords[3] = texturePointY[i + 1];
701 data.textureCoords[4] = texturePointX[i + 2];
702 data.textureCoords[5] = texturePointY[i + 2];
703 }
704 data.coordinates = QVector<QPointF> { QPointF( x[i], y[i] ), QPointF( x[i + 1], y[i + 1] ), QPointF( x[i + 2], y[i + 2] ), QPointF( x[i], y[i] ) };
705 data.z = ( z[i] + z[i + 1] + z[i + 2] ) / 3;
706 if ( needTriangle( data.coordinates ) )
707 {
708 thisTileTriangleData.push_back( data );
709 if ( !hasStoredTexture && !textureImage.isNull() )
710 {
711 // have to make an explicit .copy() here, as we don't necessarily own the image data
712 mTextures.insert( textureId, textureImage.copy() );
713 hasStoredTexture = true;
714 }
715 }
716 }
717 }
718 else
719 {
720 const tinygltf::Accessor &primitiveAccessor = model.accessors[primitive.indices];
721 const tinygltf::BufferView &bvPrimitive = model.bufferViews[primitiveAccessor.bufferView];
722 const tinygltf::Buffer &bPrimitive = model.buffers[bvPrimitive.buffer];
723
724 Q_ASSERT(
725 ( primitiveAccessor.componentType == TINYGLTF_COMPONENT_TYPE_UNSIGNED_SHORT
726 || primitiveAccessor.componentType == TINYGLTF_COMPONENT_TYPE_UNSIGNED_INT
727 || primitiveAccessor.componentType == TINYGLTF_COMPONENT_TYPE_UNSIGNED_BYTE )
728 && primitiveAccessor.type == TINYGLTF_TYPE_SCALAR
729 );
730
731 const char *primitivePtr = reinterpret_cast< const char * >( bPrimitive.data.data() ) + bvPrimitive.byteOffset + primitiveAccessor.byteOffset;
732
733 thisTileTriangleData.reserve( primitiveAccessor.count / 3 );
734 for ( std::size_t i = 0; i < primitiveAccessor.count / 3; i++ )
735 {
736 if ( context.renderContext().renderingStopped() )
737 break;
738
739 unsigned int index1 = 0;
740 unsigned int index2 = 0;
741 unsigned int index3 = 0;
742
743 PrimitiveData data;
744 data.type = PrimitiveType::Triangle;
745 data.textureId = textureId;
746
747 if ( primitiveAccessor.componentType == TINYGLTF_COMPONENT_TYPE_UNSIGNED_SHORT )
748 {
749 const unsigned short *usPtrPrimitive = reinterpret_cast< const unsigned short * >( primitivePtr );
750 if ( bvPrimitive.byteStride )
751 primitivePtr += bvPrimitive.byteStride;
752 else
753 primitivePtr += 3 * sizeof( unsigned short );
754
755 index1 = usPtrPrimitive[0];
756 index2 = usPtrPrimitive[1];
757 index3 = usPtrPrimitive[2];
758 }
759 else if ( primitiveAccessor.componentType == TINYGLTF_COMPONENT_TYPE_UNSIGNED_BYTE )
760 {
761 const unsigned char *usPtrPrimitive = reinterpret_cast< const unsigned char * >( primitivePtr );
762 if ( bvPrimitive.byteStride )
763 primitivePtr += bvPrimitive.byteStride;
764 else
765 primitivePtr += 3 * sizeof( unsigned char );
766
767 index1 = usPtrPrimitive[0];
768 index2 = usPtrPrimitive[1];
769 index3 = usPtrPrimitive[2];
770 }
771 else
772 {
773 const unsigned int *uintPtrPrimitive = reinterpret_cast< const unsigned int * >( primitivePtr );
774 if ( bvPrimitive.byteStride )
775 primitivePtr += bvPrimitive.byteStride;
776 else
777 primitivePtr += 3 * sizeof( unsigned int );
778
779 index1 = uintPtrPrimitive[0];
780 index2 = uintPtrPrimitive[1];
781 index3 = uintPtrPrimitive[2];
782 }
783
784 if ( useTexture )
785 {
786 data.textureCoords[0] = texturePointX[index1];
787 data.textureCoords[1] = texturePointY[index1];
788 data.textureCoords[2] = texturePointX[index2];
789 data.textureCoords[3] = texturePointY[index2];
790 data.textureCoords[4] = texturePointX[index3];
791 data.textureCoords[5] = texturePointY[index3];
792 }
793
794 data.coordinates = { QVector<QPointF> { QPointF( x[index1], y[index1] ), QPointF( x[index2], y[index2] ), QPointF( x[index3], y[index3] ), QPointF( x[index1], y[index1] ) } };
795 data.z = ( z[index1] + z[index2] + z[index3] ) / 3;
796 if ( needTriangle( data.coordinates ) )
797 {
798 thisTileTriangleData.push_back( data );
799 if ( !hasStoredTexture && !textureImage.isNull() )
800 {
801 // have to make an explicit .copy() here, as we don't necessarily own the image data
802 mTextures.insert( textureId, textureImage.copy() );
803 hasStoredTexture = true;
804 }
805 }
806 }
807 }
808
809 if ( context.renderContext().previewRenderPainter() )
810 {
811 // swap out the destination painter for the preview render painter, and render
812 // the triangles from this tile in a sorted order
813 QPainter *finalPainter = context.renderContext().painter();
815
816 std::sort( thisTileTriangleData.begin(), thisTileTriangleData.end(), []( const PrimitiveData &a, const PrimitiveData &b ) { return a.z < b.z; } );
817
818 for ( const PrimitiveData &data : std::as_const( thisTileTriangleData ) )
819 {
820 if ( useTexture && data.textureId.first >= 0 )
821 {
822 context.setTextureImage( mTextures.value( data.textureId ) );
823 context.setTextureCoordinates( data.textureCoords[0], data.textureCoords[1], data.textureCoords[2], data.textureCoords[3], data.textureCoords[4], data.textureCoords[5] );
824 }
825 mRenderer->renderTriangle( context, data.coordinates );
826 }
827 context.renderContext().setPainter( finalPainter );
828 }
829
830 mPrimitiveData.append( thisTileTriangleData );
831
832 // as soon as first tile is rendered, we can start showing layer updates. But we still delay
833 // this by e.g. 3 seconds before we start forcing progressive updates, so that we don't show the unsorted
834 // z triangle render if the overall layer render only takes a second or so.
835 if ( mElapsedTimer.elapsed() > MAX_TIME_TO_USE_CACHED_PREVIEW_IMAGE )
836 {
837 mReadyToCompose = true;
838 }
839}
840
841void QgsTiledSceneLayerRenderer::renderLinePrimitive(
842 const tinygltf::Model &model,
843 const tinygltf::Primitive &primitive,
844 const QgsTiledSceneTile &tile,
845 const QgsVector3D &tileTranslationEcef,
846 const QMatrix4x4 *gltfLocalTransform,
847 const QString &,
849)
850{
851 auto posIt = primitive.attributes.find( "POSITION" );
852 if ( posIt == primitive.attributes.end() )
853 {
854 mErrors << QObject::tr( "Could not find POSITION attribute for primitive" );
855 return;
856 }
857 int positionAccessorIndex = posIt->second;
858
859 QVector< double > x;
860 QVector< double > y;
861 QVector< double > z;
862 QgsGltfUtils::accessorToMapCoordinates(
863 model,
864 positionAccessorIndex,
865 tile.transform() ? *tile.transform() : QgsMatrix4x4(),
866 &mSceneToMapTransform,
867 tileTranslationEcef,
868 gltfLocalTransform,
869 static_cast< Qgis::Axis >( tile.metadata().value( u"gltfUpAxis"_s, static_cast< int >( Qgis::Axis::Y ) ).toInt() ),
870 x,
871 y,
872 z
873 );
874
876
877 const QRect outputRect = QRect( QPoint( 0, 0 ), context.renderContext().outputSize() );
878 auto needLine = [&outputRect]( const QPolygonF &line ) -> bool { return line.boundingRect().intersects( outputRect ); };
879
880 QVector< PrimitiveData > thisTileLineData;
881
882 if ( primitive.indices == -1 )
883 {
884 Q_ASSERT( x.size() % 2 == 0 );
885
886 thisTileLineData.reserve( x.size() );
887 for ( int i = 0; i < x.size(); i += 2 )
888 {
889 if ( context.renderContext().renderingStopped() )
890 break;
891
892 PrimitiveData data;
893 data.type = PrimitiveType::Line;
894 data.coordinates = QVector<QPointF> { QPointF( x[i], y[i] ), QPointF( x[i + 1], y[i + 1] ) };
895 // note -- we take the maximum z here, as we'd ideally like lines to be placed over similarish z valued triangles
896 data.z = std::max( z[i], z[i + 1] );
897 if ( needLine( data.coordinates ) )
898 {
899 thisTileLineData.push_back( data );
900 }
901 }
902 }
903 else
904 {
905 const tinygltf::Accessor &primitiveAccessor = model.accessors[primitive.indices];
906 const tinygltf::BufferView &bvPrimitive = model.bufferViews[primitiveAccessor.bufferView];
907 const tinygltf::Buffer &bPrimitive = model.buffers[bvPrimitive.buffer];
908
909 Q_ASSERT(
910 ( primitiveAccessor.componentType == TINYGLTF_COMPONENT_TYPE_UNSIGNED_SHORT
911 || primitiveAccessor.componentType == TINYGLTF_COMPONENT_TYPE_UNSIGNED_INT
912 || primitiveAccessor.componentType == TINYGLTF_COMPONENT_TYPE_UNSIGNED_BYTE )
913 && primitiveAccessor.type == TINYGLTF_TYPE_SCALAR
914 );
915
916 const char *primitivePtr = reinterpret_cast< const char * >( bPrimitive.data.data() ) + bvPrimitive.byteOffset + primitiveAccessor.byteOffset;
917
918 thisTileLineData.reserve( primitiveAccessor.count / 2 );
919 for ( std::size_t i = 0; i < primitiveAccessor.count / 2; i++ )
920 {
921 if ( context.renderContext().renderingStopped() )
922 break;
923
924 unsigned int index1 = 0;
925 unsigned int index2 = 0;
926
927 PrimitiveData data;
928 data.type = PrimitiveType::Line;
929
930 if ( primitiveAccessor.componentType == TINYGLTF_COMPONENT_TYPE_UNSIGNED_SHORT )
931 {
932 const unsigned short *usPtrPrimitive = reinterpret_cast< const unsigned short * >( primitivePtr );
933 if ( bvPrimitive.byteStride )
934 primitivePtr += bvPrimitive.byteStride;
935 else
936 primitivePtr += 2 * sizeof( unsigned short );
937
938 index1 = usPtrPrimitive[0];
939 index2 = usPtrPrimitive[1];
940 }
941 else if ( primitiveAccessor.componentType == TINYGLTF_COMPONENT_TYPE_UNSIGNED_BYTE )
942 {
943 const unsigned char *usPtrPrimitive = reinterpret_cast< const unsigned char * >( primitivePtr );
944 if ( bvPrimitive.byteStride )
945 primitivePtr += bvPrimitive.byteStride;
946 else
947 primitivePtr += 2 * sizeof( unsigned char );
948
949 index1 = usPtrPrimitive[0];
950 index2 = usPtrPrimitive[1];
951 }
952 else
953 {
954 const unsigned int *uintPtrPrimitive = reinterpret_cast< const unsigned int * >( primitivePtr );
955 if ( bvPrimitive.byteStride )
956 primitivePtr += bvPrimitive.byteStride;
957 else
958 primitivePtr += 2 * sizeof( unsigned int );
959
960 index1 = uintPtrPrimitive[0];
961 index2 = uintPtrPrimitive[1];
962 }
963
964 data.coordinates = { QVector<QPointF> { QPointF( x[index1], y[index1] ), QPointF( x[index2], y[index2] ) } };
965 // note -- we take the maximum z here, as we'd ideally like lines to be placed over similarish z valued triangles
966 data.z = std::max( z[index1], z[index2] );
967 if ( needLine( data.coordinates ) )
968 {
969 thisTileLineData.push_back( data );
970 }
971 }
972 }
973
974 if ( context.renderContext().previewRenderPainter() )
975 {
976 // swap out the destination painter for the preview render painter, and render
977 // the triangles from this tile in a sorted order
978 QPainter *finalPainter = context.renderContext().painter();
980
981 std::sort( thisTileLineData.begin(), thisTileLineData.end(), []( const PrimitiveData &a, const PrimitiveData &b ) { return a.z < b.z; } );
982
983 for ( const PrimitiveData &data : std::as_const( thisTileLineData ) )
984 {
985 mRenderer->renderLine( context, data.coordinates );
986 }
987 context.renderContext().setPainter( finalPainter );
988 }
989
990 mPrimitiveData.append( thisTileLineData );
991
992 // as soon as first tile is rendered, we can start showing layer updates. But we still delay
993 // this by e.g. 3 seconds before we start forcing progressive updates, so that we don't show the unsorted
994 // z primitive render if the overall layer render only takes a second or so.
995 if ( mElapsedTimer.elapsed() > MAX_TIME_TO_USE_CACHED_PREVIEW_IMAGE )
996 {
997 mReadyToCompose = true;
998 }
999}
Provides global constants and enumerations for use throughout the application.
Definition qgis.h:62
QFlags< MapLayerRendererFlag > MapLayerRendererFlags
Flags which control how map layer renderers behave.
Definition qgis.h:2893
@ RendersLines
Renderer can render line primitives.
Definition qgis.h:6060
@ RequiresTextures
Renderer requires textures.
Definition qgis.h:6057
@ ForceRasterRender
Layer should always be rendered as a raster image.
Definition qgis.h:6058
@ RendersTriangles
Renderer can render triangle primitives.
Definition qgis.h:6059
@ Available
Tile children are already available.
Definition qgis.h:6026
@ NeedFetching
Tile has children, but they are not yet available and must be fetched.
Definition qgis.h:6027
@ NoChildren
Tile is known to have no children.
Definition qgis.h:6025
@ VectorTile
Vector tile layer. Added in QGIS 3.14.
Definition qgis.h:211
@ RenderPartialOutputOverPreviousCachedImage
When rendering temporary in-progress preview renders, these preview renders can be drawn over any pre...
Definition qgis.h:2883
@ RenderPartialOutputs
The renderer benefits from rendering temporary in-progress preview renders. These are temporary resul...
Definition qgis.h:2882
@ VerticalCenter
Center align.
Definition qgis.h:3064
Axis
Cartesian axes.
Definition qgis.h:2540
@ Y
Y-axis.
Definition qgis.h:2542
@ Center
Center align.
Definition qgis.h:3045
@ Additive
When tile is refined its content should be used alongside its children simultaneously.
Definition qgis.h:6014
@ Replacement
When tile is refined then its children should be used in place of itself.
Definition qgis.h:6013
@ Reverse
Reverse/inverse transform (from destination to source).
Definition qgis.h:2766
static QgsRuntimeProfiler * profiler()
Returns the application runtime profiler.
static TileContents extractGltfFromTileContent(const QByteArray &tileContent)
Parses tile content.
Handles coordinate transforms between two coordinate systems.
QgsCoordinateReferenceSystem destinationCrs() const
Returns the destination coordinate reference system, which the transform will transform coordinates t...
virtual QgsCoordinateReferenceSystem crs() const =0
Returns the coordinate system for the data source.
double measureLine(const QVector< QgsPointXY > &points) const
Measures the length of a line with multiple segments.
Base class for feedback objects to be used for cancellation of something running in a worker thread.
Definition qgsfeedback.h:44
static QPainterPath calculatePainterClipRegion(const QList< QgsMapClippingRegion > &regions, const QgsRenderContext &context, Qgis::LayerType layerType, bool &shouldClip)
Returns a QPainterPath representing the intersection of clipping regions from context which should be...
static QList< QgsMapClippingRegion > collectClippingRegionsForLayer(const QgsRenderContext &context, const QgsMapLayer *layer)
Collects the list of map clipping regions from a context which apply to a map layer.
bool mReadyToCompose
The flag must be set to false in renderer's constructor if wants to use the smarter map redraws funct...
static constexpr int MAX_TIME_TO_USE_CACHED_PREVIEW_IMAGE
Maximum time (in ms) to allow display of a previously cached preview image while rendering layers,...
QString layerId() const
Gets access to the ID of the layer rendered by this class.
QgsRenderContext * renderContext()
Returns the render context associated with the renderer.
QStringList errors() const
Returns list of errors (problems) that happened during the rendering.
QgsMapLayerRenderer(const QString &layerID, QgsRenderContext *context=nullptr)
Constructor for QgsMapLayerRenderer, with the associated layerID and render context.
void transformInPlace(double &x, double &y) const
Transforms map coordinates to device coordinates.
static QgsOrientedBox3D fromBox3D(const QgsBox3D &box)
Constructs an oriented box from an axis-aligned bounding box.
Represents a 2D point.
Definition qgspointxy.h:62
A rectangle specified with double values.
double xMinimum
double yMinimum
double xMaximum
double yMaximum
Contains information about the context of a rendering operation.
double convertToPainterUnits(double size, Qgis::RenderUnit unit, const QgsMapUnitScale &scale=QgsMapUnitScale(), Qgis::RenderSubcomponentProperty property=Qgis::RenderSubcomponentProperty::Generic) const
Converts a size from the specified units to painter units (pixels).
const QgsDistanceArea & distanceArea() const
A general purpose distance and area calculator, capable of performing ellipsoid based calculations.
QPainter * painter()
Returns the destination QPainter for the render operation.
void setPainterFlagsUsingContext(QPainter *painter=nullptr) const
Sets relevant flags on a destination painter, using the flags and settings currently defined for the ...
QgsCoordinateTransformContext transformContext() const
Returns the context's coordinate transform context, which stores various information regarding which ...
QSize outputSize() const
Returns the size of the resulting rendered image, in pixels.
QgsRectangle mapExtent() const
Returns the original extent of the map being rendered.
const QgsMapToPixel & mapToPixel() const
Returns the context's map to pixel transform, which transforms between map coordinates and device coo...
void setPainter(QPainter *p)
Sets the destination QPainter for the render operation.
bool renderingStopped() const
Returns true if the rendering operation has been stopped and any ongoing rendering should be canceled...
QPainter * previewRenderPainter()
Returns the const destination QPainter for temporary in-progress preview renders.
QgsCoordinateTransform coordinateTransform() const
Returns the current coordinate transform for the context.
void record(const QString &name, double time, const QString &group="startup", const QString &id=QString())
Manually adds a profile event with the given name and total time (in seconds).
Scoped object for saving and restoring a QPainter object's state.
Scoped object for setting the current thread name.
void setEnabled(bool enabled)
Sets whether the text buffer will be drawn.
Container for all settings relating to text rendering.
void setColor(const QColor &color)
Sets the color that text will be rendered in.
QgsTextBufferSettings & buffer()
Returns a reference to the text buffer settings.
static void drawText(const QRectF &rect, double rotation, Qgis::TextHorizontalAlignment alignment, const QStringList &textLines, QgsRenderContext &context, const QgsTextFormat &format, bool drawAsOutlines=true, Qgis::TextVerticalAlignment vAlignment=Qgis::TextVerticalAlignment::Top, Qgis::TextRendererFlags flags=Qgis::TextRendererFlags(), Qgis::TextLayoutMode mode=Qgis::TextLayoutMode::Rectangle)
Draws text within a rectangle using the specified settings.
QgsAbstractGeometry * as2DGeometry(const QgsCoordinateTransform &transform=QgsCoordinateTransform(), Qgis::TransformDirection direction=Qgis::TransformDirection::Forward) const
Returns a new geometry representing the 2-dimensional X/Y center slice of the volume.
virtual const QgsCoordinateReferenceSystem sceneCrs() const =0
Returns the original coordinate reference system for the tiled scene data.
bool forceRasterRender() const override
Returns true if the renderer must be rendered to a raster paint device (e.g.
QgsTiledSceneLayerRenderer(QgsTiledSceneLayer *layer, QgsRenderContext &context)
Ctor.
QgsFeedback * feedback() const override
Access to feedback object of the layer renderer (may be nullptr).
bool render() override
Do the rendering (based on data stored in the class).
~QgsTiledSceneLayerRenderer() override
Qgis::MapLayerRendererFlags flags() const override
Returns flags which control how the map layer rendering behaves.
Represents a map layer supporting display of tiled scene objects.
QgsTiledSceneDataProvider * dataProvider() override
Returns the layer's data provider, it may be nullptr.
QgsTiledSceneRenderer * renderer()
Returns the 2D renderer for the tiled scene.
Encapsulates the render context for a 2D tiled scene rendering operation.
void setTextureImage(const QImage &image)
Sets the current texture image.
QgsRenderContext & renderContext()
Returns a reference to the context's render context.
void setTextureCoordinates(float textureX1, float textureY1, float textureX2, float textureY2, float textureX3, float textureY3)
Sets the current texture coordinates.
virtual QgsTiledSceneRenderer * clone() const =0
Create a deep copy of this renderer.
Tiled scene data request.
void setParentTileId(long long id)
Sets the parent tile id, if filtering is to be limited to children of a specific tile.
void setFilterBox(const QgsOrientedBox3D &box)
Sets the box from which data will be taken.
void setFeedback(QgsFeedback *feedback)
Attach a feedback object that can be queried regularly by the request to check if it should be cancel...
void setRequiredGeometricError(double error)
Sets the required geometric error threshold for the returned tiles, in meters.
Represents an individual tile from a tiled scene data source.
bool isValid() const
Returns true if the tile is a valid tile (i.e.
Qgis::TileRefinementProcess refinementProcess() const
Returns the tile's refinement process.
QVariantMap resources() const
Returns the resources attached to the tile.
const QgsTiledSceneBoundingVolume & boundingVolume() const
Returns the bounding volume for the tile.
QVariantMap metadata() const
Returns additional metadata attached to the tile.
long long id() const
Returns the tile's unique ID.
const QgsMatrix4x4 * transform() const
Returns the tile's transform.
A 3D vector (similar to QVector3D) with the difference that it uses double precision instead of singl...
Definition qgsvector3d.h:33
double y() const
Returns Y coordinate.
Definition qgsvector3d.h:60
double z() const
Returns Z coordinate.
Definition qgsvector3d.h:62
double x() const
Returns X coordinate.
Definition qgsvector3d.h:58
bool qgsDoubleNear(double a, double b, double epsilon=4 *std::numeric_limits< double >::epsilon())
Compare two doubles (but allow some difference).
Definition qgis.h:6975
T qgsgeometry_cast(QgsAbstractGeometry *geom)
#define QgsDebugError(str)
Definition qgslogger.h:59
QgsVector3D rtcCenter
Center position of relative-to-center coordinates (when used).
QByteArray gltf
GLTF binary content.