QGIS API Documentation 4.0.0-Norrköping (1ddcee3d0e4)
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qgsshadoweffect.cpp
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1/***************************************************************************
2 qgsshadoweffect.cpp
3 -------------------
4 begin : December 2014
5 copyright : (C) 2014 Nyall Dawson
6 email : nyall dot dawson at gmail dot com
7 ***************************************************************************/
8
9/***************************************************************************
10 * *
11 * This program is free software; you can redistribute it and/or modify *
12 * it under the terms of the GNU General Public License as published by *
13 * the Free Software Foundation; either version 2 of the License, or *
14 * (at your option) any later version. *
15 * *
16 ***************************************************************************/
17
18#include "qgsshadoweffect.h"
19
20#include "qgscolorutils.h"
21#include "qgsimageoperation.h"
22#include "qgssymbollayerutils.h"
23#include "qgsunittypes.h"
24
25#include <QString>
26
27using namespace Qt::StringLiterals;
28
32
37
39{
40 if ( !enabled() || !context.painter() || source().isNull() )
41 return;
42
43 if ( context.feedback() && context.feedback()->isCanceled() )
44 return;
45
47 {
48 //just draw unmodified source, we can't render this effect when forcing vectors
49 drawSource( *context.painter() );
50 return;
51 }
52
53 QImage colorisedIm = sourceAsImage( context ).copy();
54
55 if ( context.feedback() && context.feedback()->isCanceled() )
56 return;
57
58 QPainter *painter = context.painter();
59 const QgsScopedQPainterState painterState( painter );
60 painter->setCompositionMode( mBlendMode );
61
62 if ( !exteriorShadow() )
63 {
64 //inner shadow, first invert the opacity. The color does not matter since we will
65 //be replacing it anyway
66 colorisedIm.invertPixels( QImage::InvertRgba );
67 }
68
70
72 if ( blurLevel <= 16 )
73 {
74 QgsImageOperation::stackBlur( colorisedIm, blurLevel, false, context.feedback() );
75 }
76 else
77 {
78 QImage *imb = QgsImageOperation::gaussianBlur( colorisedIm, blurLevel, context.feedback() );
79 if ( !imb->isNull() )
80 colorisedIm = QImage( *imb );
81 delete imb;
82 }
83
84 const double offsetDist = context.convertToPainterUnits( mOffsetDist, mOffsetUnit, mOffsetMapUnitScale );
85
86 const double angleRad = mOffsetAngle * M_PI / 180; // to radians
87 const QPointF transPt( -offsetDist * std::cos( angleRad + M_PI_2 ), -offsetDist * std::sin( angleRad + M_PI_2 ) );
88
89 //transparency, scale
90 QgsImageOperation::multiplyOpacity( colorisedIm, mOpacity, context.feedback() );
91
92 if ( !exteriorShadow() )
93 {
94 //inner shadow, do a bit of painter juggling
95 QImage innerShadowIm( colorisedIm.width(), colorisedIm.height(), QImage::Format_ARGB32 );
96 innerShadowIm.fill( Qt::transparent );
97 QPainter imPainter( &innerShadowIm );
98
99 //draw shadow at offset
100 imPainter.drawImage( transPt.x(), transPt.y(), colorisedIm );
101
102 //restrict shadow so it's only drawn on top of original image
103 imPainter.setCompositionMode( QPainter::CompositionMode_DestinationIn );
104 imPainter.drawImage( 0, 0, sourceAsImage( context ) );
105 imPainter.end();
106
107 painter->drawImage( imageOffset( context ), innerShadowIm );
108 }
109 else
110 {
111 painter->drawImage( imageOffset( context ) + transPt, colorisedIm );
112 }
113}
114
116{
117 QVariantMap props;
118 props.insert( u"enabled"_s, mEnabled ? "1" : "0" );
119 props.insert( u"draw_mode"_s, QString::number( int( mDrawMode ) ) );
120 props.insert( u"blend_mode"_s, QString::number( int( mBlendMode ) ) );
121 props.insert( u"opacity"_s, QString::number( mOpacity ) );
122 props.insert( u"blur_level"_s, QString::number( mBlurLevel ) );
123 props.insert( u"blur_unit"_s, QgsUnitTypes::encodeUnit( mBlurUnit ) );
124 props.insert( u"blur_unit_scale"_s, QgsSymbolLayerUtils::encodeMapUnitScale( mBlurMapUnitScale ) );
125 props.insert( u"offset_angle"_s, QString::number( mOffsetAngle ) );
126 props.insert( u"offset_distance"_s, QString::number( mOffsetDist ) );
127 props.insert( u"offset_unit"_s, QgsUnitTypes::encodeUnit( mOffsetUnit ) );
128 props.insert( u"offset_unit_scale"_s, QgsSymbolLayerUtils::encodeMapUnitScale( mOffsetMapUnitScale ) );
129 props.insert( u"color"_s, QgsColorUtils::colorToString( mColor ) );
130 return props;
131}
132
133void QgsShadowEffect::readProperties( const QVariantMap &props )
134{
135 bool ok;
136 const QPainter::CompositionMode mode = static_cast< QPainter::CompositionMode >( props.value( u"blend_mode"_s ).toInt( &ok ) );
137 if ( ok )
138 {
139 mBlendMode = mode;
140 }
141 if ( props.contains( u"transparency"_s ) )
142 {
143 const double transparency = props.value( u"transparency"_s ).toDouble( &ok );
144 if ( ok )
145 {
146 mOpacity = 1.0 - transparency;
147 }
148 }
149 else
150 {
151 const double opacity = props.value( u"opacity"_s ).toDouble( &ok );
152 if ( ok )
153 {
155 }
156 }
157 mEnabled = props.value( u"enabled"_s, u"1"_s ).toInt();
158 mDrawMode = static_cast< QgsPaintEffect::DrawMode >( props.value( u"draw_mode"_s, u"2"_s ).toInt() );
159 const double level = props.value( u"blur_level"_s ).toDouble( &ok );
160 if ( ok )
161 {
162 mBlurLevel = level;
163 if ( !props.contains( u"blur_unit"_s ) )
164 {
165 // deal with pre blur unit era by assuming 96 dpi and converting pixel values as millimeters
166 mBlurLevel *= 0.2645;
167 }
168 }
169 mBlurUnit = QgsUnitTypes::decodeRenderUnit( props.value( u"blur_unit"_s ).toString() );
170 mBlurMapUnitScale = QgsSymbolLayerUtils::decodeMapUnitScale( props.value( u"blur_unit_scale"_s ).toString() );
171 const int angle = props.value( u"offset_angle"_s ).toInt( &ok );
172 if ( ok )
173 {
174 mOffsetAngle = angle;
175 }
176 const double distance = props.value( u"offset_distance"_s ).toDouble( &ok );
177 if ( ok )
178 {
179 mOffsetDist = distance;
180 }
181 mOffsetUnit = QgsUnitTypes::decodeRenderUnit( props.value( u"offset_unit"_s ).toString() );
182 mOffsetMapUnitScale = QgsSymbolLayerUtils::decodeMapUnitScale( props.value( u"offset_unit_scale"_s ).toString() );
183 if ( props.contains( u"color"_s ) )
184 {
185 mColor = QgsColorUtils::colorFromString( props.value( u"color"_s ).toString() );
186 }
187}
188
189QRectF QgsShadowEffect::boundingRect( const QRectF &rect, const QgsRenderContext &context ) const
190{
191 //blur radius and offset distance
193
194 // spread is initially the shadow offset size
196
197 //plus possible extension due to blur, with a couple of extra pixels thrown in for safety
198 spread += blurLevel * 2 + 10;
199 return rect.adjusted( -spread, -spread, spread, spread );
200}
201
202
203//
204// QgsDropShadowEffect
205//
206
208{
210 effect->readProperties( map );
211 return effect;
212}
213
217
219{
220 return u"dropShadow"_s;
221}
222
224{
225 return new QgsDropShadowEffect( *this );
226}
227
229{
230 return true;
231}
232
233
234//
235// QgsInnerShadowEffect
236//
237
239{
241 effect->readProperties( map );
242 return effect;
243}
244
248
250{
251 return u"innerShadow"_s;
252}
253
258
260{
261 return false;
262}
@ ForceVector
Always force vector-based rendering, even when the result will be visually different to a raster-base...
Definition qgis.h:2801
@ RequiresRasterization
The effect requires raster-based rendering.
Definition qgis.h:2903
@ ShadowOffset
Shadow offset.
Definition qgis.h:3156
QFlags< PaintEffectFlag > PaintEffectFlags
Flags which control how paint effects behave.
Definition qgis.h:2912
static QColor colorFromString(const QString &string)
Decodes a string into a color value.
static QString colorToString(const QColor &color)
Encodes a color into a string value.
static QgsPaintEffect * create(const QVariantMap &map)
Creates a new QgsDropShadowEffect effect from a properties string map.
QString type() const override
Returns the effect type.
QgsDropShadowEffect * clone() const override
Duplicates an effect by creating a deep copy of the effect.
bool exteriorShadow() const override
Specifies whether the shadow is drawn outside the picture or within the picture.
bool isCanceled() const
Tells whether the operation has been canceled already.
Definition qgsfeedback.h:56
static void multiplyOpacity(QImage &image, double factor, QgsFeedback *feedback=nullptr)
Multiplies opacity of image pixel values by a factor.
static void overlayColor(QImage &image, const QColor &color)
Overlays a color onto an image.
static QImage * gaussianBlur(QImage &image, int radius, QgsFeedback *feedback=nullptr)
Performs a gaussian blur on an image.
static void stackBlur(QImage &image, int radius, bool alphaOnly=false, QgsFeedback *feedback=nullptr)
Performs a stack blur on an image.
bool exteriorShadow() const override
Specifies whether the shadow is drawn outside the picture or within the picture.
QString type() const override
Returns the effect type.
static QgsPaintEffect * create(const QVariantMap &map)
Creates a new QgsInnerShadowEffect effect from a properties string map.
QgsInnerShadowEffect * clone() const override
Duplicates an effect by creating a deep copy of the effect.
QgsPaintEffect()=default
void drawSource(QPainter &painter)
Draws the source QPicture onto the specified painter.
QImage sourceAsImage(QgsRenderContext &context)
Returns the source QPicture rendered to a new QImage.
const QPicture & source() const
Returns the source QPicture.
QPointF imageOffset(const QgsRenderContext &context) const
Returns the offset which should be used when drawing the source image on to a destination render cont...
bool enabled() const
Returns whether the effect is enabled.
DrawMode
Drawing modes for effects.
Contains information about the context of a rendering operation.
double convertToPainterUnits(double size, Qgis::RenderUnit unit, const QgsMapUnitScale &scale=QgsMapUnitScale(), Qgis::RenderSubcomponentProperty property=Qgis::RenderSubcomponentProperty::Generic) const
Converts a size from the specified units to painter units (pixels).
QPainter * painter()
Returns the destination QPainter for the render operation.
QgsFeedback * feedback() const
Returns the feedback object that can be queried regularly during rendering to check if rendering shou...
Qgis::RasterizedRenderingPolicy rasterizedRenderingPolicy() const
Returns the policy controlling when rasterisation of content during renders is permitted.
Scoped object for saving and restoring a QPainter object's state.
QVariantMap properties() const override
Returns the properties describing the paint effect encoded in a string format.
double opacity() const
Returns the opacity for the effect.
Qgis::RenderUnit mOffsetUnit
virtual bool exteriorShadow() const =0
Specifies whether the shadow is drawn outside the picture or within the picture.
void draw(QgsRenderContext &context) override
Handles drawing of the effect's result on to the specified render context.
QgsMapUnitScale mOffsetMapUnitScale
Qgis::RenderUnit mBlurUnit
QRectF boundingRect(const QRectF &rect, const QgsRenderContext &context) const override
Returns the bounding rect required for drawing the effect.
double blurLevel() const
Returns the blur level (radius) for the shadow.
Qgis::PaintEffectFlags flags() const override
Returns flags which specify how the paint effect behaves.
QPainter::CompositionMode mBlendMode
void readProperties(const QVariantMap &props) override
Reads a string map of an effect's properties and restores the effect to the state described by the pr...
QgsMapUnitScale mBlurMapUnitScale
static QString encodeMapUnitScale(const QgsMapUnitScale &mapUnitScale)
static QgsMapUnitScale decodeMapUnitScale(const QString &str)
static Q_INVOKABLE Qgis::RenderUnit decodeRenderUnit(const QString &string, bool *ok=nullptr)
Decodes a render unit from a string.
static Q_INVOKABLE QString encodeUnit(Qgis::DistanceUnit unit)
Encodes a distance unit to a string.