33#include <Qt3DCore/QTransform>
34#include <QtConcurrentRun>
36#include "moc_qgsrulebasedchunkloader_p.cpp"
38using namespace Qt::StringLiterals;
43QgsRuleBasedChunkLoader::QgsRuleBasedChunkLoader(
const QgsRuleBasedChunkLoaderFactory *factory, QgsChunkNode *node )
44 : QgsChunkLoader( node )
46 , mContext( factory->mRenderContext )
50void QgsRuleBasedChunkLoader::start()
52 QgsChunkNode *node = chunk();
59 mContext.setExpressionContext( exprContext );
65 mRootRule.reset( mFactory->mRootRule->clone() );
67 mRootRule->createHandlers( layer, mHandlers );
69 QSet<QString> attributeNames;
70 mRootRule->prepare( mContext, attributeNames, node->box3D(), mHandlers );
83 mFutureWatcher =
new QFutureWatcher<void>(
this );
85 connect( mFutureWatcher, &QFutureWatcher<void>::finished,
this, [
this] {
87 mFactory->mNodesAreLeafs[mNode->tileId().text()] = mNodeIsLeaf;
90 connect( mFutureWatcher, &QFutureWatcher<void>::finished,
this, &QgsChunkQueueJob::finished );
92 const QFuture<void> future = QtConcurrent::run( [req = std::move( req ),
this] {
93 const QgsEventTracing::ScopedEvent e( u
"3D"_s, u
"RB chunk load"_s );
98 bool featureLimitReached =
false;
104 if ( ++featureCount > mFactory->mMaxFeatures )
106 featureLimitReached =
true;
110 mContext.expressionContext().setFeature( f );
111 mRootRule->registerFeature( f, mContext, mHandlers );
113 if ( !featureLimitReached )
115 QgsDebugMsgLevel( u
"All features fetched for node: %1"_s.arg( mNode->tileId().text() ), 3 );
123 mFutureWatcher->setFuture( future );
126QgsRuleBasedChunkLoader::~QgsRuleBasedChunkLoader()
128 if ( mFutureWatcher && !mFutureWatcher->isFinished() )
130 disconnect( mFutureWatcher, &QFutureWatcher<void>::finished,
this, &QgsChunkQueueJob::finished );
131 mFutureWatcher->waitForFinished();
134 qDeleteAll( mHandlers );
138void QgsRuleBasedChunkLoader::cancel()
143Qt3DCore::QEntity *QgsRuleBasedChunkLoader::createEntity( Qt3DCore::QEntity *parent )
145 long long featureCount = 0;
146 for (
auto it = mHandlers.constBegin(); it != mHandlers.constEnd(); ++it )
148 featureCount += it.value()->featureCount();
150 if ( featureCount == 0 )
156 Qt3DCore::QEntity *entity =
new Qt3DCore::QEntity( parent );
157 float zMin = std::numeric_limits<float>::max();
158 float zMax = std::numeric_limits<float>::lowest();
159 for (
auto it = mHandlers.constBegin(); it != mHandlers.constEnd(); ++it )
161 QgsFeature3DHandler *handler = it.value();
162 handler->finalize( entity, mContext );
163 if ( handler->zMinimum() < zMin )
164 zMin = handler->zMinimum();
165 if ( handler->zMaximum() > zMax )
166 zMax = handler->zMaximum();
170 if ( zMin != std::numeric_limits<float>::max() && zMax != std::numeric_limits<float>::lowest() )
175 mNode->setExactBox3D( box );
176 mNode->updateParentBoundingBoxesRecursively();
187 : mRenderContext( context )
189 , mRootRule( rootRule->clone() )
190 , mMaxFeatures( maxFeatures )
196 QgsDebugError( u
"Vector layers in globe scenes are not supported yet!"_s );
197 setupQuadtree( QgsBox3D( -7e6, -7e6, -7e6, 7e6, 7e6, 7e6 ), -1, 3 );
203 rootBox3D.
grow( 1.0 );
206 setupQuadtree( rootBox3D, rootError );
209QgsRuleBasedChunkLoaderFactory::~QgsRuleBasedChunkLoaderFactory() =
default;
211QgsChunkLoader *QgsRuleBasedChunkLoaderFactory::createChunkLoader( QgsChunkNode *node )
const
213 return new QgsRuleBasedChunkLoader(
this, node );
216bool QgsRuleBasedChunkLoaderFactory::canCreateChildren( QgsChunkNode *node )
218 return mNodesAreLeafs.contains( node->tileId().text() );
221QVector<QgsChunkNode *> QgsRuleBasedChunkLoaderFactory::createChildren( QgsChunkNode *node )
const
223 if ( mNodesAreLeafs.value( node->tileId().text(),
false ) )
226 return QgsQuadtreeChunkLoaderFactory::createChildren( node );
231QgsRuleBasedChunkedEntity::QgsRuleBasedChunkedEntity(
234 : QgsChunkedEntity( map, 3, new QgsRuleBasedChunkLoaderFactory(
Qgs3DRenderContext::fromMapSettings( map ), vl, rootRule, zMin, zMax, tilingSettings.maximumChunkFeatures() ), true )
236 mTransform =
new Qt3DCore::QTransform;
237 if ( applyTerrainOffset() )
241 this->addComponent( mTransform );
247QgsRuleBasedChunkedEntity::~QgsRuleBasedChunkedEntity()
254bool QgsRuleBasedChunkedEntity::applyTerrainOffset()
const
256 QgsRuleBasedChunkLoaderFactory *loaderFactory =
static_cast<QgsRuleBasedChunkLoaderFactory *
>( mChunkLoaderFactory );
261 for (
const auto &rule : rules )
263 if ( rule->symbol() )
265 QString symbolType = rule->symbol()->type();
266 if ( symbolType ==
"line" )
274 else if ( symbolType ==
"point" )
282 else if ( symbolType ==
"polygon" )
292 QgsDebugMsgLevel( u
"QgsRuleBasedChunkedEntityChunkedEntity::applyTerrainOffset, unhandled symbol type %1"_s.arg( symbolType ), 2 );
301void QgsRuleBasedChunkedEntity::onTerrainElevationOffsetChanged()
303 const float previousOffset = mTransform->translation()[1];
304 float newOffset =
static_cast<float>( qobject_cast<Qgs3DMapSettings *>( sender() )->terrainSettings()->elevationOffset() );
305 if ( !applyTerrainOffset() )
310 if ( newOffset != previousOffset )
312 mTransform->setTranslation( QVector3D( 0.0f, 0.0f, newOffset ) );
316QList<QgsRayCastHit> QgsRuleBasedChunkedEntity::rayIntersection(
const QgsRay3D &ray,
const QgsRayCastContext &context )
const
318 return QgsVectorLayerChunkedEntity::rayIntersection( activeNodes(), mTransform->matrix(), ray, context, mMapSettings->origin() );
@ Absolute
Elevation is taken directly from feature and is independent of terrain height (final elevation = feat...
@ Geocentric
Geocentric CRS.
const QgsAbstractTerrainSettings * terrainSettings() const
Returns the terrain settings.
void terrainSettingsChanged()
Emitted when the terrain settings are changed.
Rendering context for preparation of 3D entities.
QgsCoordinateReferenceSystem crs() const
Returns the coordinate reference system used in the 3D scene.
QgsRectangle extent() const
Returns the 3D scene's 2D extent in the 3D scene's CRS.
double elevationOffset() const
Returns the elevation offset of the terrain (used to move the terrain up or down).
A 3-dimensional box composed of x, y, z coordinates.
void setZMinimum(double z)
Sets the minimum z value.
void setZMaximum(double z)
Sets the maximum z value.
void grow(double delta)
Grows the box in place by the specified amount in all dimensions.
Qgis::CrsType type() const
Returns the type of the CRS.
static QList< QgsExpressionContextScope * > globalProjectLayerScopes(const QgsMapLayer *layer)
Creates a list of three scopes: global, layer's project and layer.
Expression contexts are used to encapsulate the parameters around which a QgsExpression should be eva...
void setFields(const QgsFields &fields)
Convenience function for setting a fields for the context.
void appendScopes(const QList< QgsExpressionContextScope * > &scopes)
Appends a list of scopes to the end of the context.
Wrapper for iterator of features from vector data provider or vector layer.
bool nextFeature(QgsFeature &f)
Fetch next feature and stores in f, returns true on success.
Wraps a request for features to a vector layer (or directly its vector data provider).
QgsFeatureRequest & setSubsetOfAttributes(const QgsAttributeList &attrs)
Set a subset of attributes that will be fetched.
QgsFeatureRequest & setDestinationCrs(const QgsCoordinateReferenceSystem &crs, const QgsCoordinateTransformContext &context)
Sets the destination crs for feature's geometries.
QgsFeatureRequest & setFilterRect(const QgsRectangle &rectangle)
Sets the rectangle from which features will be taken.
The feature class encapsulates a single feature including its unique ID, geometry and a list of field...
3D symbol that draws linestring geometries as planar polygons (created from lines using a buffer with...
Qgis::AltitudeClamping altitudeClamping() const
Returns method that determines altitude (whether to clamp to feature to terrain).
3D symbol that draws point geometries as 3D objects using one of the predefined shapes.
Qgis::AltitudeClamping altitudeClamping() const
Returns method that determines altitude (whether to clamp to feature to terrain).
3D symbol that draws polygon geometries as planar polygons, optionally extruded (with added walls).
Qgis::AltitudeClamping altitudeClamping() const
Returns method that determines altitude (whether to clamp to feature to terrain).
A representation of a ray in 3D.
Responsible for defining parameters of the ray casting operations in 3D map canvases.
A rectangle specified with double values.
A child rule for a QgsRuleBased3DRenderer.
const QgsRuleBased3DRenderer::RuleList & children() const
Returns all children rules of this rule.
QList< QgsRuleBased3DRenderer::Rule * > RuleList
Defines configuration of how a vector layer gets tiled for 3D rendering.
static double tileGeometryErrorRatio()
This is the ratio of tile's largest size to geometry error and is used when setting the root tile's e...
bool showBoundingBoxes() const
Returns whether to display bounding boxes of entity's tiles (for debugging).
static double maximumLeafExtent()
This is the maximum width or height a tile can have and still be considered a leaf node.
Partial snapshot of vector layer's state (only the members necessary for access to features).
Represents a vector layer which manages a vector based dataset.
#define QgsDebugMsgLevel(str, level)