37 Qt3DCore::QGeometry *geom =
new Qt3DCore::QGeometry(
this );
38 Qt3DCore::QAttribute *positionAttribute =
new Qt3DCore::QAttribute(
this );
40 const QVector<float> vert = { -1.0f, -1.0f, 0.0f,
48 const QByteArray vertexArr( (
const char * ) vert.constData(), vert.size() *
sizeof(
float ) );
49 Qt3DCore::QBuffer *vertexBuffer =
nullptr;
50 vertexBuffer =
new Qt3DCore::QBuffer(
this );
51 vertexBuffer->setData( vertexArr );
53 positionAttribute->setName( Qt3DCore::QAttribute::defaultPositionAttributeName() );
54 positionAttribute->setVertexBaseType( Qt3DCore::QAttribute::Float );
55 positionAttribute->setVertexSize( 3 );
56 positionAttribute->setAttributeType( Qt3DCore::QAttribute::VertexAttribute );
57 positionAttribute->setBuffer( vertexBuffer );
58 positionAttribute->setByteOffset( 0 );
59 positionAttribute->setByteStride( 3 *
sizeof(
float ) );
60 positionAttribute->setCount( 6 );
62 geom->addAttribute( positionAttribute );
64 Qt3DRender::QGeometryRenderer *renderer =
new Qt3DRender::QGeometryRenderer(
this );
65 renderer->setPrimitiveType( Qt3DRender::QGeometryRenderer::PrimitiveType::Triangles );
66 renderer->setGeometry( geom );
68 addComponent( renderer );
70 mMaterial =
new Qt3DRender::QMaterial(
this );
72 Qt3DRender::QEffect *effect =
new Qt3DRender::QEffect(
this );
73 Qt3DRender::QTechnique *technique =
new Qt3DRender::QTechnique(
this );
74 Qt3DRender::QGraphicsApiFilter *graphicsApiFilter = technique->graphicsApiFilter();
75 graphicsApiFilter->setApi( Qt3DRender::QGraphicsApiFilter::Api::OpenGL );
76 graphicsApiFilter->setProfile( Qt3DRender::QGraphicsApiFilter::OpenGLProfile::CoreProfile );
77 graphicsApiFilter->setMajorVersion( 3 );
78 graphicsApiFilter->setMinorVersion( 1 );
79 Qt3DRender::QRenderPass *renderPass =
new Qt3DRender::QRenderPass(
this );
80 mShader =
new Qt3DRender::QShaderProgram(
this );
82 renderPass->setShaderProgram(
mShader );
84 Qt3DRender::QDepthTest *depthTest =
new Qt3DRender::QDepthTest(
this );
85 depthTest->setDepthFunction( Qt3DRender::QDepthTest::Always );
87 renderPass->addRenderState( depthTest );
89 technique->addRenderPass( renderPass );
91 effect->addTechnique( technique );
96 addComponent( layer );