QGIS API Documentation 4.0.0-Norrköping (1ddcee3d0e4)
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qgslightsource.cpp
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1/***************************************************************************
2 qgslightsource.cpp
3 -----------------
4 begin : April 2022
5 copyright : (C) 2022 by Nyall Dawson
6 email : nyall dot dawson at gmail dot com
7***************************************************************************/
8
9
10/***************************************************************************
11 * *
12 * This program is free software; you can redistribute it and/or modify *
13 * it under the terms of the GNU General Public License as published by *
14 * the Free Software Foundation; either version 2 of the License, or *
15 * (at your option) any later version. *
16 * *
17 ***************************************************************************/
18
19#include "qgslightsource.h"
20
23
24#include <QString>
25
26using namespace Qt::StringLiterals;
27
29
32
33QgsLightSource *QgsLightSource::createFromXml( const QDomElement &element, const QgsReadWriteContext &context )
34{
35 std::unique_ptr<QgsLightSource> res;
36 if ( element.nodeName() == "point-light"_L1 )
37 {
38 res = std::make_unique<QgsPointLightSettings>();
39 }
40 else if ( element.nodeName() == "directional-light"_L1 )
41 {
42 res = std::make_unique<QgsDirectionalLightSettings>();
43 }
44
45 if ( res )
46 res->readXml( element, context );
47
48 return res.release();
49}
Base class for light sources in 3d scenes.
virtual void resolveReferences(const QgsProject &project)
After reading from XML, resolve references to any layers that have been read as layer IDs.
virtual ~QgsLightSource()
static QgsLightSource * createFromXml(const QDomElement &element, const QgsReadWriteContext &context)
Creates a new light source from an XML element.
Encapsulates a QGIS project, including sets of map layers and their styles, layouts,...
Definition qgsproject.h:113
A container for the context for various read/write operations on objects.