33#include <QtConcurrent> 
   34#include <Qt3DCore/QTransform> 
   39QgsVectorLayerChunkLoader::QgsVectorLayerChunkLoader( 
const QgsVectorLayerChunkLoaderFactory *factory, QgsChunkNode *node )
 
   40  : QgsChunkLoader( node )
 
   42  , mContext( factory->mMap )
 
   45  if ( node->level() < mFactory->mLeafLevel )
 
   47    QTimer::singleShot( 0, 
this, &QgsVectorLayerChunkLoader::finished );
 
   52  mLayerName = mFactory->mLayer->
name();
 
   58    QgsDebugError( QStringLiteral( 
"Unknown 3D symbol type for vector layer: " ) + mFactory->mSymbol->type() );
 
   61  mHandler.reset( handler );
 
   64  exprContext.setFields( layer->
fields() );
 
   65  mContext.setExpressionContext( exprContext );
 
   67  QSet<QString> attributeNames;
 
   68  if ( !mHandler->prepare( mContext, attributeNames ) )
 
   70    QgsDebugError( QStringLiteral( 
"Failed to prepare 3D feature handler!" ) );
 
   86  mFutureWatcher = 
new QFutureWatcher<void>( 
this );
 
   87  connect( mFutureWatcher, &QFutureWatcher<void>::finished, 
this, &QgsChunkQueueJob::finished );
 
   89  const QFuture<void> future = QtConcurrent::run( [req, 
this]
 
   91    const QgsEventTracing::ScopedEvent e( QStringLiteral( 
"3D" ), QStringLiteral( 
"VL chunk load" ) );
 
   99      mContext.expressionContext().setFeature( f );
 
  100      mHandler->processFeature( f, mContext );
 
  105  mFutureWatcher->setFuture( future );
 
  108QgsVectorLayerChunkLoader::~QgsVectorLayerChunkLoader()
 
  110  if ( mFutureWatcher && !mFutureWatcher->isFinished() )
 
  112    disconnect( mFutureWatcher, &QFutureWatcher<void>::finished, 
this, &QgsChunkQueueJob::finished );
 
  113    mFutureWatcher->waitForFinished();
 
  117void QgsVectorLayerChunkLoader::cancel()
 
  122Qt3DCore::QEntity *QgsVectorLayerChunkLoader::createEntity( Qt3DCore::QEntity *parent )
 
  124  if ( mNode->level() < mFactory->mLeafLevel )
 
  126    Qt3DCore::QEntity *entity = 
new Qt3DCore::QEntity( parent );  
 
  127    entity->setObjectName( mLayerName + 
"_CONTAINER_" + mNode->tileId().text() );
 
  131  if ( mHandler->featureCount() == 0 )
 
  135    mNode->setExactBbox( 
QgsAABB() );
 
  136    mNode->updateParentBoundingBoxesRecursively();
 
  140  Qt3DCore::QEntity *entity = 
new Qt3DCore::QEntity( parent );
 
  141  entity->setObjectName( mLayerName + 
"_" + mNode->tileId().text() );
 
  142  mHandler->finalize( entity, mContext );
 
  145  if ( mHandler->zMinimum() != std::numeric_limits<float>::max() && mHandler->zMaximum() != std::numeric_limits<float>::lowest() )
 
  148    box.
yMin = mHandler->zMinimum();
 
  149    box.
yMax = mHandler->zMaximum();
 
  150    mNode->setExactBbox( box );
 
  151    mNode->updateParentBoundingBoxesRecursively();
 
  164  , mSymbol( symbol->clone() )
 
  165  , mLeafLevel( leafLevel )
 
  169  rootBbox.
xMin -= 1.0;
 
  170  rootBbox.
xMax += 1.0;
 
  171  rootBbox.
yMin -= 1.0;
 
  172  rootBbox.
yMax += 1.0;
 
  173  rootBbox.
zMin -= 1.0;
 
  174  rootBbox.
zMax += 1.0;
 
  175  setupQuadtree( rootBbox, -1, leafLevel );  
 
  178QgsChunkLoader *QgsVectorLayerChunkLoaderFactory::createChunkLoader( QgsChunkNode *node )
 const 
  180  return new QgsVectorLayerChunkLoader( 
this, node );
 
  188  : QgsChunkedEntity( -1, 
 
  189                      new QgsVectorLayerChunkLoaderFactory( map, vl, symbol, tilingSettings.zoomLevelsCount() - 1, zMin, zMax ), true )
 
  191  mTransform = 
new Qt3DCore::QTransform;
 
  192  if ( applyTerrainOffset() )
 
  196  this->addComponent( mTransform );
 
  203QgsVectorLayerChunkedEntity::~QgsVectorLayerChunkedEntity()
 
  210bool QgsVectorLayerChunkedEntity::applyTerrainOffset()
 const 
  212  QgsVectorLayerChunkLoaderFactory *loaderFactory = 
static_cast<QgsVectorLayerChunkLoaderFactory *
>( mChunkLoaderFactory );
 
  215    QString symbolType = loaderFactory->mSymbol.get()->type();
 
  216    if ( symbolType == 
"line" )
 
  224    else if ( symbolType == 
"point" )
 
  232    else if ( symbolType == 
"polygon" )
 
  242      QgsDebugMsgLevel( QStringLiteral( 
"QgsVectorLayerChunkedEntity::applyTerrainOffset, unhandled symbol type %1" ).arg( symbolType ), 2 );
 
  249void QgsVectorLayerChunkedEntity::onTerrainElevationOffsetChanged( 
float newOffset )
 
  251  QgsDebugMsgLevel( QStringLiteral( 
"QgsVectorLayerChunkedEntity::onTerrainElevationOffsetChanged" ), 2 );
 
  252  if ( !applyTerrainOffset() )
 
  256  mTransform->setTranslation( QVector3D( 0.0f, newOffset, 0.0f ) );
 
  259QVector<QgsRayCastingUtils::RayHit> QgsVectorLayerChunkedEntity::rayIntersection( 
const QgsRayCastingUtils::Ray3D &ray, 
const QgsRayCastingUtils::RayCastContext &context )
 const 
  261  return QgsVectorLayerChunkedEntity::rayIntersection( activeNodes(), mTransform->matrix(), ray, context );
 
  264QVector<QgsRayCastingUtils::RayHit> QgsVectorLayerChunkedEntity::rayIntersection( 
const QList<QgsChunkNode *> &activeNodes, 
const QMatrix4x4 &transformMatrix, 
const QgsRayCastingUtils::Ray3D &ray, 
const QgsRayCastingUtils::RayCastContext &context )
 
  272  int ignoredGeometries = 0;
 
  274  QVector<QgsRayCastingUtils::RayHit> result;
 
  277  QVector3D intersectionPoint;
 
  280  for ( QgsChunkNode *node : activeNodes )
 
  285    if ( node->entity() &&
 
  286         ( minDist < 0 || node->bbox().distanceFromPoint( ray.origin() ) < minDist ) &&
 
  287         QgsRayCastingUtils::rayBoxIntersection( ray, node->bbox() ) )
 
  292      const QList<Qt3DRender::QGeometryRenderer *> rendLst = node->entity()->findChildren<Qt3DRender::QGeometryRenderer *>();
 
  293      for ( 
const auto &rend : rendLst )
 
  295        auto *geom = rend->geometry();
 
  305        QVector3D nodeIntPoint;
 
  306        int triangleIndex = -1;
 
  308        if ( QgsRayCastingUtils::rayMeshIntersection( rend, ray, transformMatrix, nodeIntPoint, triangleIndex ) )
 
  313          float dist = ( ray.origin() - nodeIntPoint ).length();
 
  314          if ( minDist < 0 || dist < minDist )
 
  317            intersectionPoint = nodeIntPoint;
 
  327    result.append( hit );
 
  329  QgsDebugMsgLevel( QStringLiteral( 
"Active Nodes: %1, checked nodes: %2, hits found: %3, incompatible geometries: %4" ).arg( nodesAll ).arg( nodeUsed ).arg( hits ).arg( ignoredGeometries ), 2 );
 
@ Absolute
Elevation is taken directly from feature and is independent of terrain height (final elevation = feat...
 
QgsRectangle extent() const
Returns the 3D scene's 2D extent in the 3D scene's CRS.
 
float terrainElevationOffset() const
Returns the elevation offset of the terrain (used to move the terrain up or down)
 
void terrainElevationOffsetChanged(float newElevation)
Emitted when the terrain elevation offset is changed.
 
QgsCoordinateReferenceSystem crs() const
Returns coordinate reference system used in the 3D scene.
 
QgsCoordinateTransformContext transformContext() const
Returns the coordinate transform context, which stores various information regarding which datum tran...
 
QgsVector3D origin() const
Returns coordinates in map CRS at which 3D scene has origin (0,0,0)
 
QgsFeature3DHandler * createHandlerForSymbol(QgsVectorLayer *layer, const QgsAbstract3DSymbol *symbol)
Creates a feature handler for a symbol, for the specified vector layer.
 
static QgsRectangle worldToMapExtent(const QgsAABB &bbox, const QgsVector3D &mapOrigin)
Converts axis aligned bounding box in 3D world coordinates to extent in map coordinates.
 
static QgsAABB mapToWorldExtent(const QgsRectangle &extent, double zMin, double zMax, const QgsVector3D &mapOrigin)
Converts map extent to axis aligned bounding box in 3D world coordinates.
 
static QgsExpressionContext globalProjectLayerExpressionContext(QgsVectorLayer *layer)
Returns expression context for use in preparation of 3D data of a layer.
 
static Qgs3DSymbolRegistry * symbol3DRegistry()
Returns registry of available 3D symbols.
 
Expression contexts are used to encapsulate the parameters around which a QgsExpression should be eva...
 
Wrapper for iterator of features from vector data provider or vector layer.
 
bool nextFeature(QgsFeature &f)
Fetch next feature and stores in f, returns true on success.
 
This class wraps a request for features to a vector layer (or directly its vector data provider).
 
QgsFeatureRequest & setSubsetOfAttributes(const QgsAttributeList &attrs)
Set a subset of attributes that will be fetched.
 
QgsFeatureRequest & setDestinationCrs(const QgsCoordinateReferenceSystem &crs, const QgsCoordinateTransformContext &context)
Sets the destination crs for feature's geometries.
 
QgsFeatureRequest & setFilterRect(const QgsRectangle &rectangle)
Sets the rectangle from which features will be taken.
 
The feature class encapsulates a single feature including its unique ID, geometry and a list of field...
 
Qgis::AltitudeClamping altitudeClamping() const
Returns method that determines altitude (whether to clamp to feature to terrain)
 
Qgis::AltitudeClamping altitudeClamping() const
Returns method that determines altitude (whether to clamp to feature to terrain)
 
Qgis::AltitudeClamping altitudeClamping() const
Returns method that determines altitude (whether to clamp to feature to terrain)
 
A rectangle specified with double values.
 
QgsFeatureId triangleIndexToFeatureId(uint triangleIndex) const
Returns ID of the feature to which given triangle index belongs (used for picking).
 
bool showBoundingBoxes() const
Returns whether to display bounding boxes of entity's tiles (for debugging)
 
Partial snapshot of vector layer's state (only the members necessary for access to features)
 
Represents a vector layer which manages a vector based data sets.
 
qint64 QgsFeatureId
64 bit feature ids negative numbers are used for uncommitted/newly added features
 
#define QgsDebugMsgLevel(str, level)
 
#define QgsDebugError(str)
 
Helper struct to store ray casting parameters.
 
Helper struct to store ray casting results.