33#include <QtConcurrent> 
   34#include <Qt3DCore/QTransform> 
   39QgsRuleBasedChunkLoader::QgsRuleBasedChunkLoader( 
const QgsRuleBasedChunkLoaderFactory *factory, QgsChunkNode *node )
 
   40  : QgsChunkLoader( node )
 
   42  , mContext( factory->mMap )
 
   45  if ( node->level() < mFactory->mLeafLevel )
 
   47    QTimer::singleShot( 0, 
this, &QgsRuleBasedChunkLoader::finished );
 
   55  exprContext.setFields( layer->
fields() );
 
   56  mContext.setExpressionContext( exprContext );
 
   62  mRootRule.reset( mFactory->mRootRule->clone() );
 
   64  mRootRule->createHandlers( layer, mHandlers );
 
   66  QSet<QString> attributeNames;
 
   67  mRootRule->prepare( mContext, attributeNames, mHandlers );
 
   81  mFutureWatcher = 
new QFutureWatcher<void>( 
this );
 
   82  connect( mFutureWatcher, &QFutureWatcher<void>::finished, 
this, &QgsChunkQueueJob::finished );
 
   84  const QFuture<void> future = QtConcurrent::run( [req, 
this]
 
   86    const QgsEventTracing::ScopedEvent e( QStringLiteral( 
"3D" ), QStringLiteral( 
"RB chunk load" ) );
 
   94      mContext.expressionContext().setFeature( f );
 
   95      mRootRule->registerFeature( f, mContext, mHandlers );
 
  100  mFutureWatcher->setFuture( future );
 
  103QgsRuleBasedChunkLoader::~QgsRuleBasedChunkLoader()
 
  105  if ( mFutureWatcher && !mFutureWatcher->isFinished() )
 
  107    disconnect( mFutureWatcher, &QFutureWatcher<void>::finished, 
this, &QgsChunkQueueJob::finished );
 
  108    mFutureWatcher->waitForFinished();
 
  111  qDeleteAll( mHandlers );
 
  115void QgsRuleBasedChunkLoader::cancel()
 
  120Qt3DCore::QEntity *QgsRuleBasedChunkLoader::createEntity( Qt3DCore::QEntity *parent )
 
  122  if ( mNode->level() < mFactory->mLeafLevel )
 
  124    return new Qt3DCore::QEntity( parent );  
 
  127  long long featureCount = 0;
 
  128  for ( 
auto it = mHandlers.constBegin(); it != mHandlers.constEnd(); ++it )
 
  130    featureCount += it.value()->featureCount();
 
  132  if ( featureCount == 0 )
 
  138  Qt3DCore::QEntity *entity = 
new Qt3DCore::QEntity( parent );
 
  139  float zMin = std::numeric_limits<float>::max();
 
  140  float zMax = std::numeric_limits<float>::lowest();
 
  141  for ( 
auto it = mHandlers.constBegin(); it != mHandlers.constEnd(); ++it )
 
  143    QgsFeature3DHandler *handler = it.value();
 
  144    handler->finalize( entity, mContext );
 
  145    if ( handler->zMinimum() < zMin )
 
  146      zMin = handler->zMinimum();
 
  147    if ( handler->zMaximum() > zMax )
 
  148      zMax = handler->zMaximum();
 
  152  if ( zMin != std::numeric_limits<float>::max() && zMax != std::numeric_limits<float>::lowest() )
 
  157    mNode->setExactBbox( box );
 
  158    mNode->updateParentBoundingBoxesRecursively();
 
  171  , mRootRule( rootRule->clone() )
 
  172  , mLeafLevel( leafLevel )
 
  175  setupQuadtree( rootBbox, -1, leafLevel );  
 
  178QgsRuleBasedChunkLoaderFactory::~QgsRuleBasedChunkLoaderFactory() = 
default;
 
  180QgsChunkLoader *QgsRuleBasedChunkLoaderFactory::createChunkLoader( QgsChunkNode *node )
 const 
  182  return new QgsRuleBasedChunkLoader( 
this, node );
 
  189  : QgsChunkedEntity( -1, 
 
  190                      new QgsRuleBasedChunkLoaderFactory( map, vl, rootRule, tilingSettings.zoomLevelsCount() - 1, zMin, zMax ), true )
 
  192  mTransform = 
new Qt3DCore::QTransform;
 
  193  if ( applyTerrainOffset() )
 
  197  this->addComponent( mTransform );
 
  203QgsRuleBasedChunkedEntity::~QgsRuleBasedChunkedEntity()
 
  210bool QgsRuleBasedChunkedEntity::applyTerrainOffset()
 const 
  212  QgsRuleBasedChunkLoaderFactory *loaderFactory = 
static_cast<QgsRuleBasedChunkLoaderFactory *
>( mChunkLoaderFactory );
 
  219      if ( symbolType == 
"line" )
 
  227      else if ( symbolType == 
"point" )
 
  235      else if ( symbolType == 
"polygon" )
 
  245        QgsDebugMsgLevel( QStringLiteral( 
"QgsRuleBasedChunkedEntityChunkedEntity::applyTerrainOffset, unhandled symbol type %1" ).arg( symbolType ), 2 );
 
  253void QgsRuleBasedChunkedEntity::onTerrainElevationOffsetChanged( 
float newOffset )
 
  255  float previousOffset = mTransform->translation()[1];
 
  256  if ( !applyTerrainOffset() )
 
  261  if ( newOffset != previousOffset )
 
  263    mTransform->setTranslation( QVector3D( 0.0f, newOffset, 0.0f ) );
 
  267QVector<QgsRayCastingUtils::RayHit> QgsRuleBasedChunkedEntity::rayIntersection( 
const QgsRayCastingUtils::Ray3D &ray, 
const QgsRayCastingUtils::RayCastContext &context )
 const 
  269  return QgsVectorLayerChunkedEntity::rayIntersection( activeNodes(), mTransform->matrix(), ray, context );
 
@ Absolute
Elevation is taken directly from feature and is independent of terrain height (final elevation = feat...
 
QgsRectangle extent() const
Returns the 3D scene's 2D extent in the 3D scene's CRS.
 
float terrainElevationOffset() const
Returns the elevation offset of the terrain (used to move the terrain up or down)
 
void terrainElevationOffsetChanged(float newElevation)
Emitted when the terrain elevation offset is changed.
 
QgsCoordinateReferenceSystem crs() const
Returns coordinate reference system used in the 3D scene.
 
QgsCoordinateTransformContext transformContext() const
Returns the coordinate transform context, which stores various information regarding which datum tran...
 
QgsVector3D origin() const
Returns coordinates in map CRS at which 3D scene has origin (0,0,0)
 
static QgsRectangle worldToMapExtent(const QgsAABB &bbox, const QgsVector3D &mapOrigin)
Converts axis aligned bounding box in 3D world coordinates to extent in map coordinates.
 
static QgsAABB mapToWorldExtent(const QgsRectangle &extent, double zMin, double zMax, const QgsVector3D &mapOrigin)
Converts map extent to axis aligned bounding box in 3D world coordinates.
 
static QgsExpressionContext globalProjectLayerExpressionContext(QgsVectorLayer *layer)
Returns expression context for use in preparation of 3D data of a layer.
 
virtual QString type() const =0
Returns identifier of symbol type. Each 3D symbol implementation should return a different type.
 
Expression contexts are used to encapsulate the parameters around which a QgsExpression should be eva...
 
Wrapper for iterator of features from vector data provider or vector layer.
 
bool nextFeature(QgsFeature &f)
Fetch next feature and stores in f, returns true on success.
 
This class wraps a request for features to a vector layer (or directly its vector data provider).
 
QgsFeatureRequest & setSubsetOfAttributes(const QgsAttributeList &attrs)
Set a subset of attributes that will be fetched.
 
QgsFeatureRequest & setDestinationCrs(const QgsCoordinateReferenceSystem &crs, const QgsCoordinateTransformContext &context)
Sets the destination crs for feature's geometries.
 
QgsFeatureRequest & setFilterRect(const QgsRectangle &rectangle)
Sets the rectangle from which features will be taken.
 
The feature class encapsulates a single feature including its unique ID, geometry and a list of field...
 
Qgis::AltitudeClamping altitudeClamping() const
Returns method that determines altitude (whether to clamp to feature to terrain)
 
Qgis::AltitudeClamping altitudeClamping() const
Returns method that determines altitude (whether to clamp to feature to terrain)
 
Qgis::AltitudeClamping altitudeClamping() const
Returns method that determines altitude (whether to clamp to feature to terrain)
 
A rectangle specified with double values.
 
QgsAbstract3DSymbol * symbol() const
Returns the labeling settings.
 
bool showBoundingBoxes() const
Returns whether to display bounding boxes of entity's tiles (for debugging)
 
Partial snapshot of vector layer's state (only the members necessary for access to features)
 
Represents a vector layer which manages a vector based data sets.
 
#define QgsDebugMsgLevel(str, level)
 
Helper struct to store ray casting parameters.