| addTexturePreviewOverlay(Qt3DRender::QTexture2D *texture, const QPointF ¢erNDC, const QSizeF &size, QVector< Qt3DRender::QParameter * > additionalShaderParameters=QVector< Qt3DRender::QParameter * >()) | QgsFrameGraph | |
| ambientOcclusionEnabled() const | QgsFrameGraph | inline |
| ambientOcclusionFactorMap() | QgsFrameGraph | inline |
| ambientOcclusionIntensity() const | QgsFrameGraph | inline |
| ambientOcclusionRadius() const | QgsFrameGraph | inline |
| ambientOcclusionThreshold() const | QgsFrameGraph | inline |
| blurredAmbientOcclusionFactorMap() | QgsFrameGraph | inline |
| castShadowsLayer() | QgsFrameGraph | inline |
| depthRenderCapture() | QgsFrameGraph | inline |
| forwardRenderColorTexture() | QgsFrameGraph | inline |
| forwardRenderDepthTexture() | QgsFrameGraph | inline |
| forwardRenderLayer() | QgsFrameGraph | inline |
| frameGraphRoot() | QgsFrameGraph | inline |
| frustumCullingEnabled() const | QgsFrameGraph | inline |
| lightCamera() | QgsFrameGraph | inline |
| mainCamera() | QgsFrameGraph | inline |
| postprocessingEntity() | QgsFrameGraph | inline |
| previewLayer() | QgsFrameGraph | inline |
| QgsFrameGraph(QSurface *surface, QSize s, Qt3DRender::QCamera *mainCamera, Qt3DCore::QEntity *root) | QgsFrameGraph | |
| renderCapture() | QgsFrameGraph | inline |
| renderCaptureEnabled() const | QgsFrameGraph | inline |
| rootEntity() | QgsFrameGraph | inline |
| rubberBandsRootEntity() | QgsFrameGraph | inline |
| setAmbientOcclusionEnabled(bool enabled) | QgsFrameGraph | |
| setAmbientOcclusionIntensity(float intensity) | QgsFrameGraph | |
| setAmbientOcclusionRadius(float radius) | QgsFrameGraph | |
| setAmbientOcclusionThreshold(float threshold) | QgsFrameGraph | |
| setClearColor(const QColor &clearColor) | QgsFrameGraph | |
| setDebugOverlayEnabled(bool enabled) | QgsFrameGraph | |
| setFrustumCullingEnabled(bool enabled) | QgsFrameGraph | |
| setRenderCaptureEnabled(bool enabled) | QgsFrameGraph | |
| setShadowBias(float shadowBias) | QgsFrameGraph | |
| setShadowMapResolution(int resolution) | QgsFrameGraph | |
| setShadowRenderingEnabled(bool enabled) | QgsFrameGraph | |
| setSize(QSize s) | QgsFrameGraph | |
| setupDepthMapDebugging(bool enabled, Qt::Corner corner, double size) | QgsFrameGraph | |
| setupDirectionalLight(const QgsDirectionalLightSettings &light, float maximumShadowRenderingDistance) | QgsFrameGraph | |
| setupEyeDomeLighting(bool enabled, double strength, int distance) | QgsFrameGraph | |
| setupShadowMapDebugging(bool enabled, Qt::Corner corner, double size) | QgsFrameGraph | |
| shadowBias() const | QgsFrameGraph | inline |
| shadowMapResolution() const | QgsFrameGraph | inline |
| shadowMapTexture() | QgsFrameGraph | inline |
| shadowRenderingEnabled() const | QgsFrameGraph | inline |
| transparentObjectLayer() | QgsFrameGraph | inline |