addTexturePreviewOverlay(Qt3DRender::QTexture2D *texture, const QPointF ¢erNDC, const QSizeF &size, QVector< Qt3DRender::QParameter * > additionalShaderParameters=QVector< Qt3DRender::QParameter * >()) | QgsFrameGraph | |
ambientOcclusionEnabled() const | QgsFrameGraph | inline |
ambientOcclusionFactorMap() | QgsFrameGraph | inline |
ambientOcclusionIntensity() const | QgsFrameGraph | inline |
ambientOcclusionRadius() const | QgsFrameGraph | inline |
ambientOcclusionThreshold() const | QgsFrameGraph | inline |
blurredAmbientOcclusionFactorMap() | QgsFrameGraph | inline |
castShadowsLayer() | QgsFrameGraph | inline |
depthRenderCapture() | QgsFrameGraph | inline |
forwardRenderColorTexture() | QgsFrameGraph | inline |
forwardRenderDepthTexture() | QgsFrameGraph | inline |
forwardRenderLayer() | QgsFrameGraph | inline |
frameGraphRoot() | QgsFrameGraph | inline |
frustumCullingEnabled() const | QgsFrameGraph | inline |
lightCamera() | QgsFrameGraph | inline |
mainCamera() | QgsFrameGraph | inline |
postprocessingEntity() | QgsFrameGraph | inline |
previewLayer() | QgsFrameGraph | inline |
QgsFrameGraph(QSurface *surface, QSize s, Qt3DRender::QCamera *mainCamera, Qt3DCore::QEntity *root) | QgsFrameGraph | |
renderCapture() | QgsFrameGraph | inline |
renderCaptureEnabled() const | QgsFrameGraph | inline |
rootEntity() | QgsFrameGraph | inline |
rubberBandsRootEntity() | QgsFrameGraph | inline |
setAmbientOcclusionEnabled(bool enabled) | QgsFrameGraph | |
setAmbientOcclusionIntensity(float intensity) | QgsFrameGraph | |
setAmbientOcclusionRadius(float radius) | QgsFrameGraph | |
setAmbientOcclusionThreshold(float threshold) | QgsFrameGraph | |
setClearColor(const QColor &clearColor) | QgsFrameGraph | |
setDebugOverlayEnabled(bool enabled) | QgsFrameGraph | |
setFrustumCullingEnabled(bool enabled) | QgsFrameGraph | |
setRenderCaptureEnabled(bool enabled) | QgsFrameGraph | |
setShadowBias(float shadowBias) | QgsFrameGraph | |
setShadowMapResolution(int resolution) | QgsFrameGraph | |
setShadowRenderingEnabled(bool enabled) | QgsFrameGraph | |
setSize(QSize s) | QgsFrameGraph | |
setupDepthMapDebugging(bool enabled, Qt::Corner corner, double size) | QgsFrameGraph | |
setupDirectionalLight(const QgsDirectionalLightSettings &light, float maximumShadowRenderingDistance) | QgsFrameGraph | |
setupEyeDomeLighting(bool enabled, double strength, int distance) | QgsFrameGraph | |
setupShadowMapDebugging(bool enabled, Qt::Corner corner, double size) | QgsFrameGraph | |
shadowBias() const | QgsFrameGraph | inline |
shadowMapResolution() const | QgsFrameGraph | inline |
shadowMapTexture() | QgsFrameGraph | inline |
shadowRenderingEnabled() const | QgsFrameGraph | inline |
transparentObjectLayer() | QgsFrameGraph | inline |