QGIS API Documentation 3.28.0-Firenze (ed3ad0430f)
qgschunknode_p.h
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1/***************************************************************************
2 qgschunknode_p.h
3 --------------------------------------
4 Date : July 2017
5 Copyright : (C) 2017 by Martin Dobias
6 Email : wonder dot sk at gmail dot com
7 ***************************************************************************
8 * *
9 * This program is free software; you can redistribute it and/or modify *
10 * it under the terms of the GNU General Public License as published by *
11 * the Free Software Foundation; either version 2 of the License, or *
12 * (at your option) any later version. *
13 * *
14 ***************************************************************************/
15
16#ifndef QGSCHUNKNODE_P_H
17#define QGSCHUNKNODE_P_H
18
20
21//
22// W A R N I N G
23// -------------
24//
25// This file is not part of the QGIS API. It exists purely as an
26// implementation detail. This header file may change from version to
27// version without notice, or even be removed.
28//
29
30#include "qgsaabb.h"
31
32#include <QTime>
33
34#define SIP_NO_FILE
35
36namespace Qt3DCore
37{
38 class QEntity;
39}
40
41struct QgsChunkListEntry;
42class QgsChunkLoader;
43class QgsChunkQueueJob;
44class QgsChunkQueueJobFactory;
45
46
54struct QgsChunkNodeId
55{
57 QgsChunkNodeId( int _d = -1, int _x = -1, int _y = -1, int _z = -1 )
58 : d( _d ), x( _x ), y( _y ), z( _z ) {}
59
60 int d, x, y, z;
61
63 QString text() const
64 {
65 if ( z == -1 )
66 return QStringLiteral( "%1/%2/%3" ).arg( d ).arg( x ).arg( y ); // quadtree
67 else
68 return QStringLiteral( "%1/%2/%3/%4" ).arg( d ).arg( x ).arg( y ).arg( z ); // octree
69 }
70
71 // TODO c++20 - replace with = default
72 bool operator==( const QgsChunkNodeId &other ) const
73 {
74 return d == other.d && x == other.x && y == other.y && z == other.z;
75 }
76
77 bool operator!=( const QgsChunkNodeId &other ) const
78 {
79 return !( *this == other );
80 }
81};
82
98class QgsChunkNode
99{
100 public:
101
103 QgsChunkNode( const QgsChunkNodeId &nodeId, const QgsAABB &bbox, float error, QgsChunkNode *parent = nullptr );
104
105 ~QgsChunkNode();
106
125 enum State
126 {
127 Skeleton,
128 QueuedForLoad,
129 Loading,
130 Loaded,
131 QueuedForUpdate,
132 Updating,
133 };
134
136 QgsAABB bbox() const { return mBbox; }
138 float error() const { return mError; }
140 QgsChunkNodeId tileId() const { return mNodeId; }
142 QgsChunkNode *parent() const { return mParent; }
144 int childCount() const { return mChildCount; }
146 QgsChunkNode *const *children() const { return mChildren; }
148 State state() const { return mState; }
149
151 QgsChunkListEntry *loaderQueueEntry() const { return mLoaderQueueEntry; }
153 QgsChunkListEntry *replacementQueueEntry() const { return mReplacementQueueEntry; }
155 QgsChunkLoader *loader() const { return mLoader; }
157 Qt3DCore::QEntity *entity() const { return mEntity; }
159 QgsChunkQueueJob *updater() const { return mUpdater; }
160
162 bool allChildChunksResident( QTime currentTime ) const;
163
165 void populateChildren( const QVector<QgsChunkNode *> &children );
166
168 int level() const;
169
171 QList<QgsChunkNode *> descendants();
172
173 //
174 // changes of states in the state machine (see State enum)
175 //
176
178 void setQueuedForLoad( QgsChunkListEntry *entry );
179
181 void cancelQueuedForLoad();
182
184 void setLoading( QgsChunkLoader *chunkLoader );
185
187 void cancelLoading();
188
190 void setLoaded( Qt3DCore::QEntity *mEntity );
191
193 void unloadChunk();
194
196 void setQueuedForUpdate( QgsChunkListEntry *entry, QgsChunkQueueJobFactory *updateJobFactory );
197
199 void cancelQueuedForUpdate();
200
202 void setUpdating();
203
205 void cancelUpdating();
206
208 void setUpdated();
209
211 void setExactBbox( const QgsAABB &box );
212
220 void updateParentBoundingBoxesRecursively() const;
221
223 void setHasData( bool hasData ) { mHasData = hasData; }
225 bool hasData() const { return mHasData; }
226
227 private:
228 QgsAABB mBbox;
229 float mError;
230
231 QgsChunkNodeId mNodeId;
232
233 QgsChunkNode *mParent;
234 QgsChunkNode *mChildren[8];
235 int mChildCount = -1;
236
237 State mState;
238
239 QgsChunkListEntry *mLoaderQueueEntry;
240 QgsChunkListEntry *mReplacementQueueEntry;
241
242 QgsChunkLoader *mLoader;
243 Qt3DCore::QEntity *mEntity;
244
245 QgsChunkQueueJobFactory *mUpdaterFactory;
246 QgsChunkQueueJob *mUpdater;
247
248 QTime mEntityCreatedTime;
249 bool mHasData = true;
250};
251
253
254#endif // CHUNKNODE_H
3
Definition: qgsaabb.h:34
bool operator==(const QgsFeatureIterator &fi1, const QgsFeatureIterator &fi2)
bool operator!=(const QgsFeatureIterator &fi1, const QgsFeatureIterator &fi2)