QGIS API Documentation 3.28.0-Firenze (ed3ad0430f)
QgsShadowRenderingFrameGraph Member List

This is the complete list of members for QgsShadowRenderingFrameGraph, including all inherited members.

addTexturePreviewOverlay(Qt3DRender::QTexture2D *texture, const QPointF &centerNDC, const QSizeF &size, QVector< Qt3DRender::QParameter * > additionalShaderParameters=QVector< Qt3DRender::QParameter * >())QgsShadowRenderingFrameGraph
ambientOcclusionEnabled() constQgsShadowRenderingFrameGraphinline
ambientOcclusionFactorMap()QgsShadowRenderingFrameGraphinline
ambientOcclusionIntensity() constQgsShadowRenderingFrameGraphinline
ambientOcclusionRadius() constQgsShadowRenderingFrameGraphinline
ambientOcclusionThreshold() constQgsShadowRenderingFrameGraphinline
blurredAmbientOcclusionFactorMap()QgsShadowRenderingFrameGraphinline
castShadowsLayer()QgsShadowRenderingFrameGraphinline
depthRenderCapture()QgsShadowRenderingFrameGraphinline
forwardRenderColorTexture()QgsShadowRenderingFrameGraphinline
forwardRenderDepthTexture()QgsShadowRenderingFrameGraphinline
forwardRenderLayer()QgsShadowRenderingFrameGraphinline
frameGraphRoot()QgsShadowRenderingFrameGraphinline
frustumCullingEnabled() constQgsShadowRenderingFrameGraphinline
lightCamera()QgsShadowRenderingFrameGraphinline
mainCamera()QgsShadowRenderingFrameGraphinline
postprocessingEntity()QgsShadowRenderingFrameGraphinline
previewLayer()QgsShadowRenderingFrameGraphinline
QgsShadowRenderingFrameGraph(QSurface *surface, QSize s, Qt3DRender::QCamera *mainCamera, Qt3DCore::QEntity *root)QgsShadowRenderingFrameGraph
renderCapture()QgsShadowRenderingFrameGraphinline
renderCaptureEnabled() constQgsShadowRenderingFrameGraphinline
rootEntity()QgsShadowRenderingFrameGraphinline
setAmbientOcclusionEnabled(bool enabled)QgsShadowRenderingFrameGraph
setAmbientOcclusionIntensity(float intensity)QgsShadowRenderingFrameGraph
setAmbientOcclusionRadius(float radius)QgsShadowRenderingFrameGraph
setAmbientOcclusionThreshold(float threshold)QgsShadowRenderingFrameGraph
setClearColor(const QColor &clearColor)QgsShadowRenderingFrameGraph
setDebugOverlayEnabled(bool enabled)QgsShadowRenderingFrameGraph
setFrustumCullingEnabled(bool enabled)QgsShadowRenderingFrameGraph
setRenderCaptureEnabled(bool enabled)QgsShadowRenderingFrameGraph
setShadowBias(float shadowBias)QgsShadowRenderingFrameGraph
setShadowMapResolution(int resolution)QgsShadowRenderingFrameGraph
setShadowRenderingEnabled(bool enabled)QgsShadowRenderingFrameGraph
setSize(QSize s)QgsShadowRenderingFrameGraph
setupDepthMapDebugging(bool enabled, Qt::Corner corner, double size)QgsShadowRenderingFrameGraph
setupDirectionalLight(const QgsDirectionalLightSettings &light, float maximumShadowRenderingDistance)QgsShadowRenderingFrameGraph
setupEyeDomeLighting(bool enabled, double strength, int distance)QgsShadowRenderingFrameGraph
setupShadowMapDebugging(bool enabled, Qt::Corner corner, double size)QgsShadowRenderingFrameGraph
shadowBias() constQgsShadowRenderingFrameGraphinline
shadowMapResolution() constQgsShadowRenderingFrameGraphinline
shadowMapTexture()QgsShadowRenderingFrameGraphinline
shadowRenderingEnabled() constQgsShadowRenderingFrameGraphinline
transparentObjectLayer()QgsShadowRenderingFrameGraphinline